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 1.98

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jk2pach
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PostSubject: 1.98   Thu 25 Nov - 18:32

Bug Report Rules

-Do not propose suggestions there.
-When several bugs are reported, try to separate them with lists (such as a "-" before each point)

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Dark_Warlock
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PostSubject: Re: 1.98   Thu 25 Nov - 18:57

Army in Last Stand always lands at mid ... if it is possible, let them land at the Generator location.

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Namorax
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PostSubject: Re: 1.98   Thu 25 Nov - 20:49

-Village vanished completely after the 1st Quest started
Spoiler:
 

-UAV: Load Equipment Crate Level 2 is not working (again)

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PostSubject: Re: 1.98   Fri 26 Nov - 0:45

Objects destroyed are removed after 30 seconds.
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PostSubject: Re: 1.98   Fri 26 Nov - 1:10

Placek wrote:
Objects destroyed are removed after 30 seconds.

It's not a bug. Someone asked it for games like Last Stand Wink

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PostSubject: Re: 1.98   Fri 26 Nov - 1:26

I was answering Namorax's post, and the topic about vanishing objects that should be destroyed was mine :>
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PostSubject: Re: 1.98   Fri 26 Nov - 1:44

Placek wrote:
Objects destroyed are removed after 30 seconds.
Placek wrote:
I was answering Namorax's post, and the topic about vanishing objects that should be destroyed was mine :>

I know that. But the problem is THE VILLAGE WAS AT 100% HEALTH!
*ahem*... sorry.

As I said, the village was not destroyed by players or anything, Every building was still standing and whole when we left for Barney (who arrived before his crashing plane Wink). I was going back to search for crates when I saw that the whole village was removed (see screenshot)

Nobody destroyed it, but it disappeared nonetheless.

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PostSubject: Re: 1.98   Fri 26 Nov - 4:43

-cyborgs steel bullets push the cyborg back instead of the zombies.
-some ramps on the terrain have cuts in them.
-the Demolitions hero can place enough explosives in one spot to crash WC3
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PostSubject: Re: 1.98   Fri 26 Nov - 10:10

Namo I was in that game with u when u announced that village disappeared and I personally destroyed the buildings.
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PostSubject: Re: 1.98   Fri 26 Nov - 10:55

So fast? You need more then 1 person to do it in the time between 1st Quest starting and spawning.

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PostSubject: Re: 1.98   Fri 26 Nov - 11:08

I wasnt the only one destroying the buildings but if I was in the game, buildings were destroyed for sure.
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PostSubject: Re: 1.98   Fri 26 Nov - 14:52

-Damage Everything Bug:
Just now a player was dropped due to Econn-Reset. And everything was damaged again. I'll keep a replay.

EDIT: Sorry, lost the replay....

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PostSubject: Re: 1.98   Sat 27 Nov - 1:38

Heres what happened:

Some noob killed himself and one of other players with (probably grenade) during the mission, as soon as mission ended whole squad got killed (was shown we all got killed by that dead guy who killed teammate) only 1 person survived cuz he was in the humvee.
I also think that every crate got opened but im not sure.

Last stand normal - Projects got over 200k hp, im not rly sure but as far as I remember most of them had less than 100k
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PostSubject: Re: 1.98   Sat 27 Nov - 2:40

placekk, was your last stand nightmare/insane?
I believe bosses have been buffed to be suited to the harder mode.
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PostSubject: Re: 1.98   Sat 27 Nov - 5:19

I wrote: Last stand normal, and im sure about it cuz I was getting 25xp per boss kill. The projects with over 200k hp were: absorbtion and obliterus (or smth like that)
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PostSubject: Re: 1.98   Sat 27 Nov - 5:48

Did Team Deathmatch, Everyone ended up on the blue team, o.o, no red team?
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PostSubject: Re: 1.98   Sat 27 Nov - 15:35

General - Commando: The Commandos are supposed to have 2 Inventory Slots, but they have 4 like any other NPC.

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PostSubject: Re: 1.98   Sat 27 Nov - 22:49

Last Stand: Raptor Pilot will be teleported to the base ... so he can't take off.

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PostSubject: Re: 1.98   Sun 28 Nov - 1:35

Dark_Warlock wrote:
General - Commando: The Commandos are supposed to have 2 Inventory Slots, but they have 4 like any other NPC.

?
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PostSubject: Re: 1.98   Sun 28 Nov - 2:01

NPC - Inventory: 4 slots instead of 2 like in the description.

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PostSubject: Re: 1.98   Sun 28 Nov - 3:28

Wouldn't this interfere with players having their minis once players die? (only having 2 inv slots).

Maybe description could be changed to 4 inventory slots.
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PostSubject: Re: 1.98   Sun 28 Nov - 3:55

vV ... there are always 2 possiblities.

1) Change the tooltip.
2) Change the Effect.

And i don't think it would interfere with the normal NPCs, you could give those units another kind of inventory ... or a new spell in the editor for this. Atleast i think this is possible.

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PostSubject: Re: 1.98   Sun 28 Nov - 3:57

(Before this turns into spam, Monkeh's back and I don't feel either of us should take his duties away from him.)

I think it would be easier, and a lot faster, to change the description. It's literally not any deal for GN minis to have 4 slots.
No sense in copying three new minis just so they can have 2 less (or two more) inv slots.
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PostSubject: Minis and humvee   Sun 28 Nov - 11:36

I don't know if this is suppose to happen but....the minis can DRIVE humvees
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PostSubject: Re: 1.98   Mon 29 Nov - 0:32

Cyborg: Synchronization still creates a body turret instead of synchronization with the mechanical unit.

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