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 1.92

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jk2pach
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PostSubject: 1.92   Sat 13 Nov - 16:55

Bug Report Rules

-Do not propose suggestions there.
-When several bugs are reported, try to separate them with lists (such as a "-" before each point)

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monkeh
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PostSubject: Re: 1.92   Sat 13 Nov - 18:12

sandlot mission can be completed on its own
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vV_O
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PostSubject: Re: 1.92   Sat 13 Nov - 18:15

Depends which mission is going on, man.

If it's something where the zombies have been directed to the left side of the map and you're keeping them busy, it can be. Though, if it's something different and you're not actively puncturing rounds into the living dead, then they go after the crew.
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PostSubject: Re: 1.92   Sat 13 Nov - 18:16

General survives the Counterstrike without taking any damage.

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PostSubject: Re: 1.92   Sat 13 Nov - 18:23

Copies of the Project Counter Measure (I think it was this Project) can cause poison.

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Placek
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PostSubject: Re: 1.92   Sat 13 Nov - 18:59

- Dura steel armor can still be worn by other chars :>
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PostSubject: Re: 1.92   Sat 13 Nov - 19:49

Nanite Control is firing with Mortar Teams!

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Namorax
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PostSubject: Re: 1.92   Sat 13 Nov - 20:10

Intro (Scene with the Cobra): Helicopter starts, but doesnt begin to move.

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PostSubject: insane mode: fly away mission   Sun 14 Nov - 1:01

all the gargoyles for that mission were in the bunker near the refinery. so as soon as another mission came close to it we died Sad


Last edited by monkeh on Sun 14 Nov - 3:26; edited 2 times in total
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PostSubject: Re: 1.92   Sun 14 Nov - 1:47

UAV: -Once the UAV is dead, there's no countdown, and therefore no shared vision after dead (I was looking somewhere else and died before I could activate BioSatellite)

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PostSubject: Re: 1.92   Sun 14 Nov - 3:18

-check the Laser Designator of the Combat Engineer, it probably designated the engineer.

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PostSubject: Re: 1.92   Sun 14 Nov - 7:43

-On the Act 3 mission where you set up the beacons, when it is pinging the locations it says to set up creepkill (location). Think you mean to change creepkill to beacon.
-Steel bullets on the Cyborg seems to be broken.
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PostSubject: Re: 1.92   Sun 14 Nov - 17:01

monkeh wrote:
sandlot mission can be completed on its own
vV_O wrote:
Depends which mission is going on, man.
If it's something where the zombies have been directed to the left side of the map and you're keeping them busy, it can be. Though, if it's

something different and you're not actively puncturing rounds into the living dead, then they go after the crew.
Yes, it's not a bug. It just depends the hazard.
Dark_Warlock wrote:
General survives the Counterstrike without taking any damage.
Fixed
Dark_Warlock wrote:
Copies of the Project Counter Measure (I think it was this Project) can cause poison.
It's not a bug
Placek wrote:
- Dura steel armor can still be worn by other chars :>
Fixed
Dark_Warlock wrote:
Nanite Control is firing with Mortar Teams!
FIxed...
Namorax wrote:
Intro (Scene with the Cobra): Helicopter starts, but doesnt begin to move.
Not a bug, I just wanted to remove this (useless) part. Done.
monkeh wrote:
Fly away:all the gargoyles for that mission were in the bunker near the refinery. so as soon as another mission came

close to it we died Sad
Not able to recreate this.
Namorax wrote:
UAV: -Once the UAV is dead, there's no countdown, and therefore no shared vision after dead (I was looking

somewhere else and died before I could activate BioSatellite)
Fixed
Dark_Warlock wrote:
-check the Laser Designator of the Combat Engineer, it probably designated the engineer.
It's cause now they can designate allies. But for this, you have to turn off the designate automatic skills (happens when no enemies; I

have to check a way to prevent the autocast but keep the ability to designate allied)
Null_Signature wrote:
-On the Act 3 mission where you set up the beacons, when it is pinging the locations it says to set up creepkill

(location). Think you mean to change creepkill to beacon.
Fixed
Null_Signature wrote:
-Steel bullets on the Cyborg seems to be broken.
Fixed

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PostSubject: Re: 1.92   Sun 14 Nov - 21:00

Dura-Steel Armor can be used by General. I think everyone can use it ...

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PostSubject: Re: 1.92   Sun 14 Nov - 21:15

NPC Assault Force: Skills need mana (bullets) to be used.

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jk2pach
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PostSubject: Re: 1.92   Sun 14 Nov - 21:23

Dark_Warlock wrote:
Dura-Steel Armor can be used by General. I think everyone can use it ...
Already said it was fixed :p
Dark_Warlock wrote:
NPC Assault Force: Skills need mana (bullets) to be used.
Not a bug

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vV_O
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PostSubject: Re: 1.92   Mon 15 Nov - 9:26

Psy Ops' aura effects enemies. "mind over matter"

Edit: Also, I believe that Hive Link does not work either.

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