HomeRegisterLog in
Share

Control

Links
Join us!
==
Battlefield 3 Server
The Corrosive War Sheeps
==
W3 Replay Uploader
jk2pach-host1: NOTDA
jk2pach-host2: TKOK
jk2pach-host3: UA2
jk2pach-host4: ZAF
jk2pach-host5: RC601
==
Friendly websites
Empirium
Vote for us !
==
Donators
Andx667
jk2pach
Kanashimi
loop.exe
LordSkyy
msolz
TheCrownClown
wizzitje
==
Help us to open new bots!
Click this link to check the advantages donators have.


Share | 
 

 Releases

View previous topic View next topic Go down 
Go to page : Previous  1, 2, 3 ... 11, 12, 13
AuthorMessage
jk2pach
Lieutenant General
Lieutenant General
avatar

Messages : 3753
Activity Points : 30684
Reputation : 51

PostSubject: Re: Releases   Thu 7 Apr - 15:28

My spoiler is about next release (2.70)

_______________________________
Back to top Go down
jk2pach
Lieutenant General
Lieutenant General
avatar

Messages : 3753
Activity Points : 30684
Reputation : 51

PostSubject: Re: Releases   Thu 7 Apr - 16:16

Restricted Complex 601 2.70 released. New game difficulty.

Quote :
>>2.70
Systems
-AI: NPC Assault Force: is now able to use Plasma Claw and Turret Trap
-AI: NPC Polyvalent Sniper: is now able to use Fragmentation Disc
-AI: NPC Response Force: is now able to use Rifle Grenade and Zombie Walk
-Script optimization: Antimatter Storm: using Autoindex and specific dummy units again since it looked better
-Script optimization: Blizzard: using Autoindex and specific dummy units again since it looked better
-Script optimization: Distorsion: using Autoindex and specific dummy units again since it looked better
-Script optimization: Magic Bolt: now uses SpellEvent library
-Script optimization: Storm Channel: now uses SpellEvent library
-Script optimization: Flames of Heaven: now uses SpellEvent library
-Script optimization: Units: added some mathematic functions
-Bug fixed: AI: NPC Biologist: should now be able to use Anomaly now
-Bug fixed: AI: NPC Cleaning Force: should now be able to use Smoke grenade and Flare now
-Bug fixed: AI: NPC Heavy Soldier: should now be able to use Flash grenade now
-Bug fixed: AI: NPC Rockets: units having rockets should be able to use them now

Game
-Game: new difficulty mode: Umbrella mode (works only in Story mode)
-Quest: new quest added: Encirclement Battle
-Unit: new hero: Illusionist
-Ability: Evolved Bug: Channel Storm: removed since it was buggy

Map Design

_______________________________
Back to top Go down
wizzitje
Captain
Captain
avatar

Messages : 1088
Activity Points : 36214
Reputation : 2
Awards :

x5


PostSubject: Re: Releases   Thu 7 Apr - 16:24

nice umbrella mode cheers

just 1 thing, you might want to add an script that NPc's try to avoid rockets/grenades etc (like in Ua2) or its eazy to just nade them to death Wink

_______________________________

Back to top Go down
jk2pach
Lieutenant General
Lieutenant General
avatar

Messages : 3753
Activity Points : 30684
Reputation : 51

PostSubject: Re: Releases   Mon 11 Apr - 19:28

Restricted Complex 601 2.71 released. Minor update.

Quote :
>>2.71
Systems
-System removed: Keyboard movement system: to prevent some glitches
-Bug fixed: AI: Devourer: should be able to cast Magic Bolt now

Game
-Unit: Combat Engineer: weapon replaced with a AN-94 (attack rate raised by 20%; base damage reduced from 75 to 48, ammo capacity raised from 30 to 40; reload time raised from 2 to 3 seconds)
-Unit: Demolition Expert: weapon replaced with a AK-74 (base damage raised from 75 to 90, reload time raised from 4 to 5 seconds)
-Unit: Squad Leader: weapon replaced with a SA-80 (attack rate decreased by 40%)
-Ability: Jump: jump speed and distance depends now of the movespeed; as a consequence, jumps should be shorter
-Ability: Zombie Man 2: now gets Berserk if the average experience is greater or equal to 200000
-Bug fixed: Time Warp: changed the duration of the invisibility check from 1 to 2 seconds to make it work better.

Map Design
-Model changed: Crusher
-Model changed: Sustained Flesh Composite
-Terrain: some minor terrain changes

_______________________________
Back to top Go down
jk2pach
Lieutenant General
Lieutenant General
avatar

Messages : 3753
Activity Points : 30684
Reputation : 51

PostSubject: Re: Releases   Tue 12 Apr - 15:41

Restricted Complex 601 2.72 released. Minor update (no more debug messages)

Quote :
>>2.72
Systems
-Misc: saved map without debug mode to hide debug messages during the game

Game
-Ability: Jump: removed the movespeed factor which influenced the jumps; maximal distance is now reduced from 500 to 300
-Bug fixed: various skills: some hotkeys changed to prevent a same hotkey to use several spells

Map Design

_______________________________
Back to top Go down
monkeh
Colonel
Colonel


Messages : 2231
Activity Points : 13688
Reputation : -51
Awards :



PostSubject: Re: Releases   Tue 12 Apr - 18:01

jk2pach wrote:
Restricted Complex 601 2.72 released. Minor update (no more debug messages)

Quote :
>>2.72
Systems
-Misc: saved map without debug mode to hide debug messages during the game

Game
-Ability: Jump: removed the movespeed factor which influenced the jumps; maximal distance is now reduced from 500 to 300
-Bug fixed: various skills: some hotkeys changed to prevent a same hotkey to use several spells

Map Design


NOOOOOO!! NOT THE JUMP PACHITO!!! Sad that was awesome! Sad
Back to top Go down
jk2pach
Lieutenant General
Lieutenant General
avatar

Messages : 3753
Activity Points : 30684
Reputation : 51

PostSubject: Re: Releases   Wed 13 Apr - 15:45

Restricted Complex 601 2.73 released. Design; day and night added again.
Quote :
>>2.73
Systems
-System changed: Nightvision (to suit the day and night changes)
-Bug fixed: North village cave rect put deeper into the cave

Game
-Game: Day and Night re-added
-Unit: Newbie Hint: an other hint added.
-Ability: Decomposition: now gets Berserk if the average experience is greater or equal to 200000
-Ability: Excressence: now gets Berserk if the average experience is greater or equal to 200000
-Ability: Strike Force: Pledge Lips: the ACV no longer needs to switch modes to fire.
-Ability: Zombie Man: now gets Berserk if the average experience is greater or equal to 200000


Map Design
-Model: ACV Pledge Lips: model changed
-Model: added several new models and effects
-Model: changed the models of some effects
-Text: a few mistakes fixed
-Terrain: some terrain changes

_______________________________
Back to top Go down
jk2pach
Lieutenant General
Lieutenant General
avatar

Messages : 3753
Activity Points : 30684
Reputation : 51

PostSubject: Re: Releases   Thu 14 Apr - 15:47

Restricted Complex 601 2.74 released. Noob friendly patch.

Quote :
>>2.74
Systems
-System changed: Experience system: now count noobs differently than before
-System changed: Quest system: no longer displays the name of the quests and random quests added to reduce the amount of text on the screen
-System changed: Units system: now count noobs have a greater factor depending the chapter for the calculation of squad rating (average experience)

Game
-Game: players with less than 10,000 experience will be counted as noobs and will drastically reduce the squad rating depending on the chapter
-Game: players with less than 10,000 experience have now a dedicated NPC Biologist during the first chapter.
-Game: players with less than 10,000 experience have now 500 health bonus
-Game: night hours changed from 18 to 8 to 18 to 10; the duration of a complete day is increased from 480 seconds to 1200 seconds
-Game: quest tree will now be influenced by the Noob percentage to make the squad have easier destinations if they are new.
-Game: several other changes to make the map more noob friendly (such as projects spawned, etc.)

Map Design
-Text: average experience renamed Squad Rating

_______________________________
Back to top Go down
jk2pach
Lieutenant General
Lieutenant General
avatar

Messages : 3753
Activity Points : 30684
Reputation : 51

PostSubject: Re: Releases   Fri 22 Apr - 18:53

Restricted Complex 601 2.75 released. Debug, lag reduction and faster loading time.

Quote :
>>2.75
Systems
-new Command: "-hqs" to pick headquarter mode: stats bonus
-new Command: "-hqr" pick headquarter mode: reinforcements
-System changed: AI: Creeps Berserk: no longer check the nearby units able to berserk to reduce microlags
-System changed: Game mode system: abilities used to pick the game mode removed to reduce the loading time
-System changed: NPC text system: removed the texts displayed when a hero arrives near a NPC to reduce a bit the lag during the game
-Script optimization: Creeps system: changed some functions to reduce the loading time
-Script optimization: Fireline: now uses AutoIndex
-Script optimization: Quest system: changed some functions to reduce the loading time
-Script optimization: TIA system: changed some functions to reduce the loading time
-Object editor: replaced some custom skills with the default one in the object editor to reduce the amount of custom objects and then reduce a bit the loading time.
-Misc: ability preloading is now made after the map initialization to reduce map loading time.
-Misc: hero preloading removed. It will freeze a bit when a hero is picked but it is more efficient than preload 50+ heroes whereas 10 maximum will be used.
-Bug fixed: Game mode system: the game should now display "umbrella" when the umbrella difficulty is picked
-Bug fixed: Raptor system: fixed the function checking the amout of lives left to prevent the RP to get an extra life.
-Bug fixed: Satchel system: a satchel disarm before its explosion in a cave should no longer destroy the cave
-Bug fixed: Units system: no longer spawn NPC Biologists for new players before they pick a hero

Game
-Game: only chat command will now be used to pick game mode
-Game: only chat command will now be used to pick difficulty mode
-Game: only chat command will now be used to pick headquarters bonus mode
-Game: night hours changed from 18 to 10 to 18 to 6
-Ability: Fireline: now will work only if the distance between the soldier and the attacker is less or equal to 500.
-Quest: Q69: Doomsday: added a timer on the multiboard to display the time left before Project Lichs spawn
-Bug fixed: Q19: Arifield is surrounded: Thunderbolt should no longer count as Raptors for the alternative quest
-Bug fixed: Q23: Nexus: re-added the game end failed events
-Bug fixed: Q61: Fly away: the alternative quest should start if the aviary entrance is destroyed before the quest start
-Bug fixed: Q69: Doomsday: re-added the game end failed events
-Bug fixed: Q71: A death song: re-added the game end failed events
-Bug fixed: Q72: We all live in a yellow submarine: re-added the game end failed events
-Bug fixed: AW-Titan: Object Control: can no longer grab airfield F22 Raptors and 110 Thunderbolt
-Bug fixed: Chemical Tester: Modified ammo: should work again.
-Bug fixed: Combat Engineer: Command Center: NPCs will not spawn anymore if the employees are enemies.
-Bug fixed: various skills: some hotkeys changed to prevent a same hotkey to use several spells

Map Design
-Model: reduced again the time before corpses and buildings are removed from the game to reduce lag for small video cards
-Model: lowered the amount of particles used on the bloody effects to reduce lag for small video cards
-Model: disabled most buffs graphic effects on low and medium spell video settings to reduce lag for small video cards

_______________________________
Back to top Go down
jk2pach
Lieutenant General
Lieutenant General
avatar

Messages : 3753
Activity Points : 30684
Reputation : 51

PostSubject: Re: Releases   Sat 23 Apr - 15:16

The next release(s) should take some time: I want to break again the spellbooks like they currently are (invisible spells when not level up; including a cooldown reset on level up that can I not remove).
That means I also want to prevent any spellbook sharing abilities with other spellbooks. To make it work like in NOTD-AM or RC601 earlier versions.
That also means I have a lot of work incoming Very Happy

_______________________________
Back to top Go down
jk2pach
Lieutenant General
Lieutenant General
avatar

Messages : 3753
Activity Points : 30684
Reputation : 51

PostSubject: Re: Releases   Sat 23 Apr - 15:46

Restricted Complex 601 2.76 released. Most vehicles are now implemented in the ammo system.

Quote :
>>2.76
Systems
-AI: NPC jump: should work now only if the NPC is not already jumping
-Script optimization: Raptor system: now the triggers used for the RP are only created if the RP is picked
-Object editor: replaced some custom skills with the default one in the object editor to reduce the amount of custom objects and then reduce a bit the loading time.
-Bug fixed: Experience system: headquarters stats bonus should work for TICE and higher ranks
-Bug fixed: Recipe system: Health Points 5/7 and Health Points 2/7 should now combine together
-Bug fixed: Raptor system: the refuel should work now (now the refuel and the hp regeneration are triggered and not done through skills)

Game
-Quest: Q23: Nexus: amount of NPC spawned reduced from 8 to 4 (if they are allied)
-Quest: Q43: Last Stand: final army reinforcements removed
-Unit: ACV-Frozen Sword: now uses the ammo system (100 bullets, 10 seconds reload)
-Unit: ACV-Inferno: now uses the ammo system (200 bullets, 10 seconds reload)
-Unit: ACV-Rolling Thunder: now uses the ammo system (300 bullets, 15 seconds reload)
-Unit: AW-Falling Star: now uses the ammo system (75 bullets, 5 seconds reload)
-Unit: AW-Hornet: now uses the ammo system (100 bullets, 10 seconds reload)
-Unit: AW-Raising Sun: now uses the ammo system (80 bullets, 7 seconds reload)
-Unit: AW-Sentry: now uses the ammo system (50 bullets, 10 seconds reload)
-Unit: AW-Wasp: now uses the ammo system (300 bullets, 10 seconds reload)
-Unit: AW-Wrath: now uses the ammo system (15 bullets, 7 seconds reload)
-Unit: GW-Beef: now uses the ammo system (100 bullets, 10 seconds reload)
-Unit: GW-Cyclone: now uses the ammo system (100 bullets, 10 seconds reload)
-Unit: GW-Fury: now uses the ammo system (150 bullets, 10 seconds reload)
-Unit: GW-Gust: now uses the ammo system (50 bullets, 7 seconds reload)
-Unit: GW-Hurricane: now uses the ammo system (75 bullets, 6 seconds reload)
-Unit: GW-Rhino: now uses the ammo system (200 bullets, 10 seconds reload)
-Unit: GW-Tempest: now uses the ammo system (10 bullets, 10 seconds reload)
-Unit: GW-Tsunami: now uses the ammo system (50 bullets, 5 seconds reload)
-Unit: M2 Bradley: now uses the ammo system (10 bullets, 5 seconds reload)
-Unit: Mobile HQ: now uses the ammo system (50 bullets, 4 seconds reload)
-Unit: Raptor Pilot: the fuel reload and health regeneration has now a constant duration
-Ability: Avenger: now gets Berserk if the average experience is greater or equal to 200000
-Ability: Charlie Dispatcher: Dead Eye Danny: no longer creates multiple warning AOE on the ground.
-Ability: Physicist: Energy Field: dodge and damage return removed; now the spell only buffs the armor and the mana regeneration
-Bug fixed: Orbital Troop: Last Resort: AOE explosion displayed raised from 400 to 500
-Bug fixed: Reborn: Jump: the stun effect on high squad rating should no longer work if the reborn is killed during its jump
-Bug fixed: various skills: some hotkeys changed to prevent a same hotkey to use several spells

Map Design

_______________________________
Back to top Go down
jk2pach
Lieutenant General
Lieutenant General
avatar

Messages : 3753
Activity Points : 30684
Reputation : 51

PostSubject: Re: Releases   Tue 26 Apr - 19:05

Restricted Complex 601 2.77 released. Various things.
Quote :
>>2.77
Systems
-System changed: Experience system: it is no more possible to wait the first Headquarters reinforcements to spawn and then to pick stats bonus
-System changed: Units system: now push effect uses a parabolic function for the movement
-System removed: Explosive system; is now split into one scope per explosive; they use all AutoIndex again
-Bug fixed: Ammo system: vehicle placed on the map (neutral drivable ones) should now use the weapon system.
-Bug fixed: Vehicle system: Turret Officer movement is now made with the functions SetUnitX and SetUnitY instead of SetUnitPosition to avoid them to devour ammo due to the constant "stop" forced order of SetUnitPosition.

Game
-Game: global amount of creeps allowed during the game raised from 100 to 120
-Game: they are now extra creeps spawns during the night
-Quest: Q3: Blood samples: added a timer window to show the time left for the quest.
-Quest: Q17: Beacons: added a timer window to show the time left for the quest.
-Quest: Q18: Equipment pieces: added a timer window to show the time left for the quest.
-Quest: Q24: Vortex assault: added a timer window to show the time left for the quest.
-Quest: Q25: Spores replication: added a timer window to show the time left for the quest.
-Quest: Q26: The ground is burning: added a timer window to show the time left for the quest.
-Quest: Q27: Cocoons: added a timer window to show the time left for the quest.
-Quest: Q43: Last Stand: added a timer window to show the time left for the quest.
-Quest: Q59: Assault mode: added a timer window to show the time left for the quest.
-Quest: Q69: Doomsday: added a timer window to show the time left for the quest.
-Quest: Q71: A death song: added a timer window to show the time left for the quest.
-Quest: Q72: We all live in a yellow submarine: added a timer window to show the time left for the quest.
-Quest: Q74: Encirclement battle: added a timer window to show the time left for the quest.
-Unit: Evolved Ghoul: base movespeed raised from 190 to 220
-Unit: Gargoyle: amount of blood bats spawned in Insane difficulty reduced from 6 to 2 to avoid massive lags
-Unit: raised the collision size of some units
-Ability: Evolved Ghoul: Jump: now uses a parabolic function for the movement
-Ability: Intervention Jetpack: Jump: now uses a parabolic function for the movement
-Ability: Jetpack: Jump: now uses a parabolic function for the movement
-Ability: Jump: now uses a parabolic function for the movement; spell animation changed
-Ability: Project SuperGamma: Jump: now uses a parabolic function for the movement
-Ability: Reborn: Jump: now uses a parabolic function for the movement
-Ability: Security Officer: Percussion Jump: now uses a parabolic function for the movement
-Bug fixed: Assault Mode: should work again.
-Bug fixed: Firebat: Fireline should work again.
-Bug fixed: Intervention Pilot: Bradley Driver: the turret of the Bradley gets now a mana regeneration
-Bug fixed: Physicist: Energy Field: mana bonus fixed

Map Design
-Model: changed the butcher model to the original one.
-Text: a few mistakes fixed
-Texture: new loading screen
-Texture: removed the dedicated autocast icons to spare some kilobits. (Now they are regular icons, without the warcraft III autocast border)
-Sound: added an alarm sound for the night event
-Bug fixed: Nightvision effect: the transition to day with nightvision turned on is made properly now

_______________________________
Back to top Go down
jk2pach
Lieutenant General
Lieutenant General
avatar

Messages : 3753
Activity Points : 30684
Reputation : 51

PostSubject: Re: Releases   Wed 27 Apr - 19:18

Restricted Complex 601 2.78 released. Drivable vehicles now use fuel.

Quote :
>>2.78
Systems
-new Command: "-nvg": to toggle nightvision
-System changed: Vehicle system: implemented a fuel system.
-Bug fixed: Experience system: it is no more possible to wait the first Headquarters reinforcements to spawn and then to pick stats bonus
-Bug fixed: Hero selection system: heroes randomed or repicked should no longer remove random heroes from the taverns
-Bug fixed: Raptor system: reload buff should no longer be visible on the unit control pannel
-Bug fixed: Vehicle system: Neutral units already placed on map during loading should be implemented in the ammo system

Game
-Game: now drivable vehicles needs fuel to be driven.
-Unit: ACV-Jupiter: now uses the ammo system (20 bullets, 8 seconds reload)
-Unit: new creeps unit: Stalker
-Ability: Experimental Soldier: War Upgrade: now grants Fuel Generation at level 1; no longer grants True Sight at level 1 and no longer grants Disarm at level 3.
-Ability: Intervention Pilot: Multitask Driver: now grants Fuel Requirement at level 1; no longer grants Blink at level 1
-Bug fixed: Firebat: Fireline: can no longer work before the spell has been learnt
-Bug fixed: Raptor Pilot: Small Diameter Bomb: should work again

Map Design
-Model: added some new models for items.

_______________________________
Back to top Go down
jk2pach
Lieutenant General
Lieutenant General
avatar

Messages : 3753
Activity Points : 30684
Reputation : 51

PostSubject: Re: Releases   Mon 2 May - 16:55

Restricted Complex 601 2.79 released: new skills and camping detection.

Quote :
>>2.79
Systems
-New command: "-sitrep8": shows the hero camping rate
-New system: Camping system
-System changed: Creeps system: spawns dedicated to hero following modified a bit to suit the camping system
-System changed: Experience system: implemented the "top campers" display
-Bug fixed: Nightvision system: "nvg" command replaced with "-nvg"
-Bug fixed: VIP detection: ssuul added into the awarded players

Game
-Game: heroes sitting on the same area too much time will now be hunt by extra creeps spawns
-Quest: new side quest added: Medical Turrets
-Unit: Nanosuit operative: now has a bonus of 300 mana points
-Ability: Advanced Geneticist: Mutation: Anomaly replaced with Genetic Cure
-Ability: Armored Soldier: Resistance: Self Heal replaced with Morphine
-Ability: Armored Soldier: Resistance: Intervention Jetpack replaced with Percussion Symbiote
-Ability: Assault Force: Plasma Technology: Charge Secondary Generator replaced with Medical Turret
-Ability: Cerberus: Prototype : Antivenom replaced with Reconstructing Tesla
-Ability: Combat Engineer: Forward Support: Vital Sign and Flare replaced with Recycle
-Ability: Combat Engineer: Forward Support: Slashing Circle and Flare replaced with Emergency Repair
-Ability: Nanosuit Operative: Raptor Team: now grants Zap at level 6
-Ability: Security Officer: Slashing Circle: damage per second raised from 75 to 200
-Ability: Shock Troop: Operationnal Fighter: now grants Fragmentation Bombs at level 6
-Ability: Time Manipulator: Chronos: Blink replaced with Time Saturation
-Bug fixed: Experimental Soldier: EM Mine: no longer spawns a dual EM mine
-Bug fixed: Experimental Soldier: Fuel Generation: no longer based on Cannibalise.

Map Design
-Bug fixed: moved the tents of the Mechanoids Facilities to prevent one of the GW-Frog to be stuck

_______________________________
Back to top Go down
jk2pach
Lieutenant General
Lieutenant General
avatar

Messages : 3753
Activity Points : 30684
Reputation : 51

PostSubject: Re: Releases   Mon 9 May - 15:59

Restricted Complex 601 2.80 released. A new hero, Illusionist and Nanosuit Operator rank requirements reduced, quest tree rebuilt.

Quote :
>>2.80
Systems
-Script optimization: Equipment system; use AutoIndex again
-Bug fixed: Satchel system: now Doctor Frank is spawned after explosion to prevent the satchel to kill him
-Bug fixed: Tower system: Combat Engineer ingame built towers should now provide bonus as well
-System updated: VIP detection

Game
-Game: major quest tree change for the story mode. Now they are less random factors to prevent players to run too much on the area.
-Game: creeps health bonus depending on the game difficulty decreased from 30% to 20%
-Unit: new hero: Pioneer
-Unit: Charlie Dispatcher: rank requirement decreased from Thanatos Industries Investor to Thanatos Industries Chief Executive
-Unit: NanoSuit Operative: rank requirement decreased from Thanatos Industries Chief Executive to General
-Unit: reduced the collision size of some units (Ground Walkers especially)
-Ability: M35 Fuel Tanker: now gets Refuel
-Bug fixed: Icebat: Blizzard: damage raised from 500 to 1000

Map Design
-Text: a few mistakes fixed

_______________________________
Back to top Go down
jk2pach
Lieutenant General
Lieutenant General
avatar

Messages : 3753
Activity Points : 30684
Reputation : 51

PostSubject: Re: Releases   Fri 13 May - 2:37

Restricted Complex 601 2.80 open source released.
End of RC601 development, at least for me. Feel free to use it as you will.

_______________________________
Back to top Go down
jk2pach
Lieutenant General
Lieutenant General
avatar

Messages : 3753
Activity Points : 30684
Reputation : 51

PostSubject: Re: Releases   Sat 10 Sep - 14:52

Restricted Complex 601 2.81 released.

Some debug + optimization, to restart and train again on w3 map making Wink

Quote :
>>2.81
Systems
-System changed: Chopper evacuation: no longer spawns civilian and choppers if there is a random quest active in order to reduce the lag
-System changed: Train evacuation: no longer spawns civilian and trains if there is a random quest active in order to reduce the lag
-Script optimization: Equipment crate system

Game
-Game: global amount of creeps allowed during the game decreased from 120 to 80
-Game: global health of creeps raised to balance the amount reduced
-Bug fixed: Sidequest: Medical Turrets: Medical Turrets should be invulnerable after their activation now
-Bug fixed: Illusionist: Leaving the Stage: cooldown should work now
-Bug fixed: Cerberus: Plasma Enhancing: should no longer hurt the caster
-Bug fixed: Item: Armor 1/4 should work now
-Bug fixed: Item: Defence 1/4 should work now

Map Design
-Model: added a parachute model to equipment crates
-Model: changed some minor effects
-Model: reduced global amount of particles (all models done) by 50% average to reduce lag for old video cards
-Terrain: some terrain changes (Ship Facilities, Town, External Outpost, Sand islands especially)

_______________________________
Back to top Go down
jk2pach
Lieutenant General
Lieutenant General
avatar

Messages : 3753
Activity Points : 30684
Reputation : 51

PostSubject: Re: Releases   Sun 11 Sep - 20:39

Restricted Complex 601 2.82 released.
Not a lot to say Smile Amount of creeps back to normal.

Quote :
>>2.82
Systems
-Script optimization: Plasma Clock: deleted the original code and replaced it with a less laggy code.
-Script optimization: Time Saturation: deleted the original code and replaced it with a less laggy code.

Game
-Game: global amount of creeps allowed during the game increased from 80 to 120
-Ability: Cerberus: Plasma Clock: is a different now due to the optimization of the code
-Ability: Time Manipulator: Time Saturation: is a different now due to the optimization of the code
-Bug fixed: Orbital Trooper: Last Resort: special effects should be displayed at the good moment now.
-Bug fixed: Item: Armor 1/4 should work now
-Bug fixed: Item: Defence 1/4 should work now

Map Design
-Terrain: some minor terrain changes (removed the "old bunker walls" part of the town outpost)

_______________________________
Back to top Go down
jk2pach
Lieutenant General
Lieutenant General
avatar

Messages : 3753
Activity Points : 30684
Reputation : 51

PostSubject: Re: Releases   Sun 18 Sep - 23:21

Restricted Complex 601 2.83 released.
End of the one-year-needed-to-unlock-all-heroes.
Sorry for being late, I had some family problems -again.

Quote :
>>2.83
Systems
-Bug fixed: Satchel system: it is no more possible to destroy the same cave two times at the same moment

Game
-Unit: Advanced Geneticist: rank requirement decreased from Thanatos Industries Chief Executive to Major-General
-Unit: Batallion Chief: rank requirement decreased from RC Security Director to Brigadier-General
-Unit: Charlie Dispatcher: rank requirement decreased from Thanatos Industries Chief Executive to Major-General
-Unit: Field Medic: rank requirement decreased from General to Brigadier-General
-Unit: General: rank requirement decreased from Brigadier-General to Lieutenant Colonel
-Unit: Head Scientist: rank requirement decreased from Brigadier-General to Colonel
-Unit: Icebat: rank requirement decreased from Major-General to Colonel
-Unit: Illusionist: rank requirement decreased from Thanatos Industries Chief Executive to Major-General
-Unit: Magnetic Assassin: rank requirement decreased from Lieutenant-General to Colonel
-Unit: Nanite Controler: rank requirement decreased from Colonel to Lieutenant Colonel
-Unit: Nanosuit Operative: rank requirement decreased from General to Brigadier-General
-Unit: Pioneer: removed from the game (to bugged)
-Unit: Raptor Pilot: rank requirement decreased from Major-General to Colonel
-Unit: Strike Force: rank requirement decreased from Major-General to Colonel
-Unit: Technical Expert: rank requirement decreased from Brigadier-General to Colonel
-Unit: Time Manipulator: rank requirement decreased from Colonel to Lieutenant Colonel
-Unit: War Designer: rank requirement decreased from RC Security Director to Brigadier-General
-Unit: raised the collision size of Gargoyles
-Ability: War Designer: Bot Production: now grants Explosive Orders at level 6

Map Design
-Text: a few mistakes fixed

_______________________________
Back to top Go down
Mr.EVIL
Lance Corporal
Lance Corporal


Messages : 55
Activity Points : 2434
Reputation : -8

PostSubject: Re: Releases   Sat 17 Dec - 5:24

do u remember "moo moo" official site ? confused
Back to top Go down
Beyla
Private
avatar

Messages : 1
Activity Points : 1920
Reputation : 0

PostSubject: Re: Releases   Sat 28 Apr - 2:15

Mr.EVIL wrote:
do u remember "moo moo" official site ? confused

Yeah the website are mooportal.com
Back to top Go down
Sponsored content




PostSubject: Re: Releases   

Back to top Go down
 
Releases
View previous topic View next topic Back to top 
Page 13 of 13Go to page : Previous  1, 2, 3 ... 11, 12, 13
 Similar topics
-
» August 40K releases - New Chaos codex and models
» Massive list of future GW releases leaked - if true
» List of Big Fish Releases for 2014
» Age of Sigmar Upcoming releases
» Rumored Release schedule for 2010 40k/WFB

Permissions in this forum:You cannot reply to topics in this forum
jk2pach outpost :: Misc :: Briefing-
Jump to: