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 Releases

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vV_O
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PostSubject: Re: Releases   Tue 22 Mar - 20:39

Very nice!

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Once bitten, twice.....zombie
The rset can be a toatl mses and you can slitl raed it whotiut pleborm. Tihs is bseacue the huamn mnid deos not raed eevry lteter by ilsetf, but the wrod as a wlohe.
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monkeymouse1
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PostSubject: Re: Releases   Tue 22 Mar - 21:31

Spoiler:
 

Lol @ carriages & the head of the train itself.
Are we supposed to find out what this is!? xD
I can't wait to try when I get back home!!!
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Spartan
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PostSubject: Re: Releases   Wed 23 Mar - 6:25

jk2pach wrote:
Seems it works (only a few details to do, such as model scales etc...)


How are you controlling the train? is it a certain hero? or a rank needed to control it because i dont see how u control the train 0,o
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monkeh
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PostSubject: Re: Releases   Wed 23 Mar - 6:50

Wow... the fact that you asked that question is astounding!!!!
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monkeymouse1
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PostSubject: Re: Releases   Wed 23 Mar - 13:31

Spartan wrote:
jk2pach wrote:
Seems it works (only a few details to do, such as model scales etc...)


How are you controlling the train? is it a certain hero? or a rank needed to control it because i dont see how u control the train 0,o

I believe, he controlled the train VIA world editor.
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jk2pach
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PostSubject: Re: Releases   Wed 23 Mar - 14:39

The train is controled by a simple forced path system Smile

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monkeymouse1
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PostSubject: Re: Releases   Wed 23 Mar - 19:27

jk2pach wrote:
The train is controled by a simple forced path system Smile

Surprised snap
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jk2pach
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PostSubject: Re: Releases   Wed 23 Mar - 20:13

Restricted Complex 601 2.58 released.
Interface and debug.

Quote :
>>2.58
Systems
-new Command: "-rank" [integer value] to display information about the rank linked to this experience
-System changed: Game end failed: now display some information like when the game is a success (top killer etc...)
-System changed: Grenade system: now displays the warning zone for damaging grenades.
-System changed: Interface system: now the command "-stats" will display information about the next rank.
-Bug fixed: Bunker system: added a buff to prevent the -20 armor malus when a unit exit a bunker on some specific cases.
-Bug fixed: Tower system: added a buff to prevent the -20 armor malus and sight range malus when a unit exit a tower on some specific cases.

Game
-Unit: Newbie Hint: now will go to the general target during chapter I to help the new players.
-Quest: Q19: Airfield is surrounded: triggers now the last quest depending on the player amount and no more the average experience
-Quest: Q20: Chopper repair: triggers now the last quest depending on the player amount and no more the average experience
-Quest: Q21: Airstrike: triggers now the last quest depending on the player amount and no more the average experience
-Quest: Q22: The hord: triggers now the last quest depending on the player amount and no more the average experience
-Quest: Q44: Street fighters: triggers now the last quest depending on the player amount and no more the average experience
-Quest: Q45: Losts reinforcements: triggers now the last quest depending on the player amount and no more the average experience
-Quest: Q46: Squad rescue: triggers now the last quest depending on the player amount and no more the average experience
-Quest: Q47: Hurricane escort: triggers now the last quest depending on the player amount and no more the average experience
-Quest: Q68: Attack is the best defence: triggers now the last quest depending on the player amount and no more the average experience
-Quest: Q73: Railroad Tycoon: triggers now the last quest depending on the player amount and no more the average experience
-Ability: Newbie Hint: now gets a new hint passive skill.
-Bug fixed: Q11: They Need Time: conditions to trigger an alternative quest are now checked after the quest started to prevent some rare cases where the ships or the power towers are destroyed before the ingame visible start. (between quest initialization and quest start)
-Bug fixed: Destructable: Tree: new tree version is no more selectable.

Map Design
-Model: now Newbie Hint gets the whisp model to make it saw by the new player.

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PostSubject: Re: Releases   Thu 24 Mar - 23:14

Restricted Complex 601 2.59 released. Debug.

Quote :
>>2.59
Systems
-Command removed: "-loadold" (for codes from 1.26 to 2.33)
-Command removed: "-checkold" (for codes from 1.26 to 2.33)
-Misc: saved map without debug mode to hide debug messages during the game
-System changed: Experience system: it is no more possible to load before cinematics; now contains the Top players functions. Top players functions no longer display null players at the end of the game.
-System changed: Object generation: now displays the awarded players on the forum jk2pach.com which are in the game.

Game
-Ability: Jump: is now a point target spell and no more unit or point target to be able to target anything.
-Ability: Biologist: Hormonal Drug: cooldown reduced from 30 to 10 seconds
-Ability: Security Officer: Percussion Jump: damage raised from 200/400/600/800/1000/1200 to 500/750/100/1250/1500/1750
-Bug fixed: Q73 - Railroad Tycoon: should work now.
-Bug fixed: General: Mobile HQ: skills to sell ammo should be added at level 1 now.
-Bug fixed: Newbie Hint: should walk better now.

Map Design
-Text: a few mistakes fixed

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PostSubject: Re: Releases   Mon 28 Mar - 17:41

Restricted Complex 601 2.60 released. 2 new heroes, optimization, debug and other stuffs.

Quote :
>>2.60
Systems
-System changed: Train system: train gates are no longer visible due to the start cinematic (and are created after the cinematics, no more during the map loading).
-System changed: VIP detection system: system updated with the new forum medals; is now a dedicated system and no more a unic function.
-Script optimization: Ability: Robot Drone: now uses Get Closest Units library
-Script optimization: Ability: Self Guided Bots: now uses a global trigger and no more dynamic triggers with AutoIndex to prevent JassHelper to reachs the memory exhausted bug.
-Script optimization: Quest system: no more uses IsUnitTypeId library to prevent JassHelper to reachs the memory exhausted bug.
-Script optimization: merged all functions to upgrade creeps during a quest into the Quest system library (Assaut Last Stand, Trophy Hunt and Team Deathmatch)
-Bug fixed: Hero death system: the backpack is now removed on the death of an UAV
-Bug fixed: Raptor system: should no longer revive a dead Raptor Pilot if the player left the game.
-Bug fixed: Recipe system: Health Points 5/7 and Mana Points 2/7 should no longer combine together

Game
-Game: modified all quests with one or more alternative quests to prevent to display the regular text/orders if the alternative quest is activated; alternative texts are now hidden when text mode is disabled
-Unit: new hero: Head Scientist
-Unit: new hero: Nanosuit Operative
-Unit: Charlie Dispatcher: rank requirement decreased from Thanatos Industries Investor to Thanatos Industries Chief Executive
-Unit: GW-Worker: can now be driven.
-Unit: Newbie Hint: is now hidden for other players than his owner; an other hint added.
-Ability: Mechanist: Flying Drone Program: damage per missile raised from 200 to 400.
-Ability: GW-Worker: new ability: now gets Gravity Shield, Nanoboost and Stealth Shield
-Ability: Rock Master: Avalanche: mana cost reduced from 60 to 30
-Item: Emergency Teleport: replaced with Radio for Intervention Pilot
-Bug fixed: Q65: Expandables: should be possible to get a success now.
-Bug fixed: various skills: some hotkeys changed to prevent a same hotkey to use several spells

Map Design
-Text: a few mistakes fixed
-Sound: removed the plane sound used during equipment drops

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PostSubject: Re: Releases   Tue 29 Mar - 19:45

Restricted Complex 601 2.61 released. Debug, design, AI changes.

Quote :
>>2.61
Systems
-New system: Chopper evacuation system
-New system: Train evacuation system
-New system: NPC Text
-System changed: Creeps system: now uses GetClosestUnit library for the creeps spawned near heroes to avoid to spawn them too close from their target
-bug fixed: VIP detection system: should work now.

Game
-Game: added random events with NPCs to make the map more "alive"
-Game: added a lot of floatting texts for NPC units.
-Game: a few things added on some destructable/unit death
-Quest: Q67: Every man for himself: the amount of units per convoy is no more depending on the amount of players.
-Bug fixed: Q43: Last Stand: Energetic Factory should gets his NPCs now.
-Bug fixed: Q49: Entrance Guard: alternative quest should now work when the generator is destroyed
-Bug fixed: Newbie Hint: should now be invisible.
-Bug fixed: Nuclear Reactor: added a small delay between the 2 waves of damage to prevent some glitch.
-Bug fixed: Living Dead- Lesser Queen: Harlot Syndrom: no longer appears when any unit is attacked during a Black Queen spawn.
-Bug fixed: Nanosuit Operative: rank requirement raised from 1st Lieutenant to Thanatos Industries Chief Executive
-Bug fixed: Nanosuit Operative: Armor mode: mana drain interval decreased from 5 to 1 seconds; should be now turned off when mana is less or equal to 0
-Bug fixed: Nanosuit Operative: Speed mode: mana drain interval decreased from 5 to 1 seconds; should be now turned off when mana is less or equal to 0
-Bug fixed: Nanosuit Operative: Strenght mode: mana drain interval decreased from 5 to 1 seconds; should be now turned off when mana is less or equal to 0
-Bug fixed: Nanite Controller: Nanitecloud: damage on the initial cast should work now.
-Bug fixed: NPC Assistant: Create Bandage Pack: should work now.

Map Design
-Model: changed the models of some missiles / effects
-Terrain: some terrain changes

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PostSubject: Re: Releases   Tue 29 Mar - 20:41

Restricted Complex 601 2.62 released.


Tell me if desync is fixed

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PostSubject: Re: Releases   Tue 29 Mar - 21:06

Restricted Complex 601 2.63 released.


Tell me (again) if desync is fixed

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PostSubject: Re: Releases   Tue 29 Mar - 21:19

jk2pach wrote:
Restricted Complex 601 2.63 released.


Tell me (again) if desync is fixed

dont ya mean 62?

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PostSubject: Re: Releases   Tue 29 Mar - 21:19

No, 2.63

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PostSubject: Re: Releases   Tue 29 Mar - 21:23

why does the rest say 62 and even the update log says 62 :

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PostSubject: Re: Releases   Tue 29 Mar - 21:26

Update log is updated. Check ur webcache. (Only debug thread , now fixed)

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PostSubject: Re: Releases   Tue 29 Mar - 23:53

Restricted Complex 601 2.64 released.

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PostSubject: Re: Releases   Wed 30 Mar - 18:07

Restricted Complex 601 2.65 released. Debug, pack models+terrain

Quote :
>>2.65
Systems
-New system: Barrel system
-New system: Very small buildings system
-System changed: Chopper evacuation: civilian / helicopter wave interval raised from to 34/73 seconds to 73/145 seconds; civilians are now neutral units and no longer invulnerable; spawns are now minigroups spawns, civilians have now a random movespeed and can sprint
-System changed: NPC text system: there is no more text displayed if there is no nearby heroes (except welcome texts)
-System changed: Train evacuation: civilian / train wave interval raised from to from to 34/73 seconds to 73/145 seconds; civilians are now neutral units and no longer invulnerable; spawns are now minigroups spawns, civilians have now a random movespeed and can sprint
-System changed: Train system: train gates are now neutral per default.
-System changed: Units system: the despawn AutoIndex struct should no more consider as well heroes and creeps
-Script optimization: Big buildings system
-Script optimization: Oil death system
-Script optimization: Refinery system
-Script optimization: Small big buildings system
-Bug fixed: Chopper evacuation: the quests should no longer consider the employees used for this system as quest units
-Bug fixed: Train evacuation: the quests should no longer consider the employees used for this system as quest units
-Bug fixed: VIP detection system: added wizzitje

Game
-Game: a few things added on some destructable/unit death
-Bug fixed: Cyborg: Mechanic Synchronization: the cyborg should no longer stay synchronized if the vehicle turns neutral.
-Bug fixed: Head Scientist: Healing Spray: cooldown raised from 0 to 40 seconds for all levels
-Bug fixed: Head Scientist: Toxin Dart: decay interval raised from 0 to 1 seconds

Map Design
-Model: model changed for Charlie Dispatcher
-Model: modified the models of some hero weapons (including name changes)
-Model: modified some other models
-Terrain: some terrain changes (town extended, lot of doodads added...)

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PostSubject: Re: Releases   Fri 1 Apr - 15:20

Restricted Complex 601 2.66 released. Minor balance update
Quote :
>>2.66
Systems
-System changed: Units system: damage detection now happens when the units takes damage and no more when it is attacked.
-System changed: VIP detection system: now consider string cases.

Game
-Game: creeps base damage bonus added with the squad average experience raised from 1 per percent to 2 per percent; health points bonus is raised to, from 5 per percent to 10 per percent
-Quest: Q69: Doomsday: amount of regular lichs spawned raised from 1 per 2 players to 2 per players; amount to Project Lich to kill raised from 1 per 2 players to 1 per player
-Unit: Evolved Parasite: now gets in nightmare or insane difficulty a health points bonus of 500 and a base damage bonus of 50
-Unit: Reborn: now stuns the nearby ground units when it jumps if the squad average experience is greater or equal to 300000
-Unit: Windstalker: explosion on death is raised from 200 damage within 200 AOE to 400 damage within 400 AOE if the squad average experience is greater or equal to 200000
-Ability: Jump: jumping with a fracture now damages the unit; jumping in crawl mode is now impossible

Map Design

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PostSubject: Re: Releases   Sun 3 Apr - 22:26

Restricted Complex 601 2.67 released. Debug patch.

Quote :
>>2.67
Systems

Game
-Game: Chapter 3: removes all existing NPCs now if the NPCs will turn into enemies.
-Bug fixed: Jump: jumping with a fracture should now damages the unit

Map Design
-Text: a few mistakes fixed
-Bug fixed: removed all Road Sign (direction,stop and do not enter) models since they made some people crash during the loading screen.

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PostSubject: Re: Releases   Tue 5 Apr - 15:06

Restricted Complex 601 2.68 released. Balance, debug and text changes

Quote :
>>2.68
Systems
-System changed: Big buildings: creeps are now spawned only if the amount of creeps on the map is not higher than the maximum allowed
-System changed: Experience system: now the Top players displayed at the end of a game no longer consider left players
-System changed: Small buildings: creeps are now spawned only if the amount of creeps on the map is not higher than the maximum allowed
-System changed: Quest system: now displays the start locations of the quests into the quest log.
-System changed: Very small buildings: creeps are now spawned only if the amount of creeps on the map is not higher than the maximum allowed
-Misc: saved map without debug mode to hide debug messages during the game
-Bug fixed: Units system: fracture sound should work now

Game
-Game: Reinforcements are now spawned only if there is no more than 6 units in the reinforcement group of a player
-Quest: Q43: Last Stand: reinforcements interval raised from 300 to 600 seconds
-Quest: Q69: Doomsday: amount of regular lichs spawned raised from 1 per player to 1 per player
-Ability: Train - Machine: now damages all ground units on its path
-Ability: War Designer: Bot Production: now grants Repair at level 5; Equipment Provider is now a spawned unit.
-Ability: War Designer: Infantry Production: now airdrop random units depending on the level of the spell; units are no longer permanent
-Ability: War Designer: Walker Production: now airdrop random units depending on the level of the spell; units are no longer permanent
-Destructable: barrels: maximum random amount of spawned items reduced from 4 to 2
-Bug fixed: Q68: Attack is the best defence: should no longer trigger Open Season and Doomsday in some cases
-Bug fixed: Concussion grenade: AOE shown by spell reduced from 250 to 200
-Bug fixed: Jump: jumping with a fracture should now damages the unit; it is no more possible to jump if the movespeed is too low
-Bug fixed: Marine Leader: Armor Nanoboost: armor bonus raised from 1/2/3/4/5/6 to 2/4/6/8/10/12
-Bug fixed: Reborn: Stun effect: AOE reduced from 200 to 150; duration reduced from 3 to 1 seconds

Map Design
-Model: changed the models of some effects
-Text: switched some texts spawned with spells and meteo system to floatting texts tor reduce the quantity of text displayed.
-Text: a few mistakes fixed

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PostSubject: Re: Releases   Wed 6 Apr - 16:16

Restricted Complex 601 2.69 released. Major creeps buff.

Quote :
>>2.69
Systems
-System changed: Barrel system: there is now only 25% chances to spawn items
-System changed: Creeps system: hero targets implemented

Game
-Game: difficulty global creeps upgrade changed from 10% / 20% health points bonus 30% / 60% health points bonus
-Game: Reinforcements are now using the old system
-Game: arround 25% of the spawned creeps now will follow different heroes and no longer a single general target
-Game: maximal random amount of charges for a clip created by an equipment crate reduced from 5 to 3
-Unit: Abomination: base movespeed raised from 150 to 170
-Unit: Avenger: base movespeed raised from 120 to 180
-Unit: Bug: base movespeed raised from 120 to 160
-Unit: Dead Raven: base movespeed raised from 220 to 260
-Unit: Decomposition: base movespeed raised from 150 to 170
-Unit: Degenerescence: base movespeed raised from 150 to 170
-Unit: Devourer: base movespeed raised from 150 to 180
-Unit: Evolved Flesh Composite: gets now a splash attack
-Unit: Evolved Ghoul: base movespeed raised from 150 to 190
-Unit: Flesh Composite: base movespeed raised from 160 to 180
-Unit: Iota: base movespeed raised from 230 to 240
-Unit: Immortal: base movespeed raised from 150 to 200
-Unit: Maggot: base movespeed raised from 200 to 220
-Unit: Parasite: base movespeed raised from 220 to 240
-Unit: Putrefaction: base movespeed raised from 150 to 170
-Unit: Reaper: base movespeed raised from 150 to 210
-Unit: Reborn: base movespeed raised from 150 to 170
-Unit: Sustained Flesh Composite gets now a splash attack
-Unit: Void Walker: base movespeed raised from 150 to 180
-Unit: Zombie Man: base movespeed raised from 150 to 170
-Unit: Zombie Man 2: base movespeed raised from 150 to 170
-Unit: Zombie Woman: base movespeed raised from 150 to 170
-Ability: Abomination: now gets Splash damage if the game difficulty is greater or equal to Nightmare
-Ability: Bug: now gets Bash if the game difficulty is greater or equal to Nightmare and Impale if the average experience is greater or equal to 200000
-Ability: Devourer: now gets Magic Bolt if the average experience is greater or equal to 200000
-Ability: Evolved Bug: now gets Storm Channel if the average experience is greater or equal to 300000
-Ability: Gamma: now gets Magic Hook if the average experience is greater or equal to 300000
-Ability: Horror: now gets Flames of Heaven if the average experience is greater or equal to 200000
-Ability: Raptor Pilot: Self Guided Bomb: damage dealt reduced from 10000 to 2000
-Bug fixed: Reborn: Stun effect: should work again

Map Design

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PostSubject: Re: Releases   Thu 7 Apr - 15:04

I bet some of you will hate the new difficulty mode

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PostSubject: Re: Releases   Thu 7 Apr - 15:13

jk2pach wrote:
I bet some of you will hate the new difficulty mode

lets play a game and find out Wink

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