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 Releases

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jk2pach
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PostSubject: Re: Releases   Sat 12 Feb - 23:42

Restricted Complex 601 2.42 released
Nothing really new, mostly balance and debug.
Quote :
>>2.42
Systems
-System changed: Vehicle system: now orders the passenger to stop if they are ordered to move, preventing them to stop fire.
-System updated: Easy Item Stack 'n Split by Dangerb0y (also modified it to prevent bugs with quests based on item count)
-Bug fixed: FPS and Lock system: added a security to prevent the game to crash if an invalid player is entered
-Bug fixed: Hero Selection system: Raptor Pilot does not get Backpack anymore

Game
-Unit: ACV Goliath: base damage raised from 150 to 250
-Unit: GW Beef: base damage raised from 200 to 300
-Unit: GW Cyclone: base damage raised from 200 to 300
-Unit: GW Tempest: attack rate raised by 100%
-Unit: GW Tsunami: attack rate raised by 100%
-Unit: Modern Templar: base health regeneration raised from 0.01 to 1; intelligence per level raised from 0.5 to 1; base health points raised from 400 to 800
-Ability: Demolition Expert: Explosive Knowledge: cooldown of the skill removed. Mana cost raised from 40 to 80
-Ability: Disarm: Casting Time reduced from 2 to 1 second.
-Ability: Modern Templar: The Art Of War: swaped the level on which Blink and Nanite Shield are available.
-Bug fixed: Q3: Blood Samples: a picked sample should no longer count as 2 samples picked (bug with the Easy Item Stack 'n Split system)
-Bug fixed: Q18: Equipment Pieces: a picked sample should no longer count as 2 samples picked (bug with the Easy Item Stack 'n Split system)
-Bug fixed: Q36: Failed Airdrop: fixed the movement speed of the airdropped scientists which is given to them once they are activated (decreased from 200 to 100)
-Bug fixed: Backpack: Ammo Count: ammo carried in the backpack are now counted
-Bug fixed: Biological Soldier: Suffocation: no longer gets the same order ID than Weapon of Mass Destruction
-Bug fixed: Commander: Tango Support: no longer gets the same order ID than Equipment Drop
-Bug fixed: various skills: some hotkeys changed to prevent a same hotkey to use several spells

Map Design
-Model: ACV Frozen Sword model: should no longer be invisible for the Frozen Sword used in RQ2
-Model: : Butcher model: should no longer be invisible
-Text: a few mistakes fixed

Edit
Restricted Complex 601 2.43 released
Sorry for the backpack

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PostSubject: Re: Releases   Sun 13 Feb - 21:31

Restricted Complex 601 2.44 released

Quote :
>>2.44
Systems
-System changed: Allied Spawn system renamed TIA, Creeps spawn system renamed Creeps
-System changed: Object generation: now displays the cinematic ID of the played cinematic to help the bug report
-System changed: Units system: now they are several despawn points
-Script optimization: Slap system, Fps and Lock system, Cage systel merged into Interface library
-Bug fixed: FPS and Lock system: security for FPS should work now and prevent game crash when invalid player ID is entered
-Bug fixed: Hero Selection system: Heavy Soldier MOS should work now

Game
-Quest: Q58: Fall Back: added an alternative quest if the generator is destroyed; generator is no longer invulnerable at start.
-Ability: Biological Soldier: Suffocation: base damage of each ward reduced from 200 to 100
-Ability: Cerberus: Stim Paks: attack rate bonus raised from 20% to 100%
-Ability: General: Heavy Support: the Goliath gets now Flame Lines
-Ability: Intervention Pilot: Shilka Drive: replaced with Sky Tear drive.
-Ability: Strike Force: Tank Program: the Iron Turttle gets now critical strike and Energy Wave
-Bug fixed: Advanced Geneticist: Control: should no longer be able to convert friendlies, heroes, structures and projects
-Bug fixed: Cerberus: Plasma Flare: is no longer a ward, allowing to use Detonate
-Bug fixed: various skills: some hotkeys changed to prevent a same hotkey to use several spells

Map Design
-Model: optimized some models to reduce again their size
-Model: new model for ACV Frozen Sword
-Model: new model for ACV Jupiter
-Model: new model for Advanced Geneticist

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PostSubject: Re: Releases   Tue 15 Feb - 20:45

Restricted Complex 601 2.45 released.
Minor update. I will not have access to my computer (only laptop) next week, so I will not try to release something big. (Cause in case of debug needed, my old laptop will hate work on the current map file ^^)

Quote :
>>2.45
Systems
-System changed: Hero death system: heroes are now forced to let any invulnerability once they are revived, to prevent them to be resurrected and remain invulnerable once they died into a vehicle
-System changed: Start game system: system a bit modified to allow the mode pick time to be raised
-Bug fixed: Object Generation system: the system is no more trying to run a function that does not exist.

Game
-Game: the mode picker player has now 60 seconds to pick the mode (instead of 10)
-Game: the first chapter starts now instantly after the end of the mode pick time.
-Ability: Backpack: now gets Group Sprint

Map Design
-Text: some texts displayed for all players are now displayed with story mode on only.

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PostSubject: Re: Releases   Wed 16 Feb - 23:34

Restricted Complex 601 2.46 released
Nothing important but debug.

Quote :
>>2.46
Systems
-Bug fixed: Creeps system: added a security to prevent the system to spawn null units in rare cases.

Game
-Unit: Project Big Bug: base damage raised from 110 to 200
-Ability: Backpack: Group Sprint: works now on heroes
-Bug fixed: Q65: Expandables: added a boolean to prevent the quest to failed when the maximum allowed time to do it is reached, even if the quest is already finished.
-Bug fixed: Iron Turtle: Energy Wave: should work now.
-Bug fixed: various skills: some hotkeys changed to prevent a same hotkey to use several spells

Map Design
-Text: a few mistakes fixed

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PostSubject: Re: Releases   Mon 28 Feb - 21:23

Restricted Complex 601 2.47 released
Big update especially for models.

Quote :
>>2.47
Systems
-Misc: removed some units from object editor which where used for quests only; now these quests use the playable vehicles version instead (Example: Charlie Squad Cobra, Beef from Corned Beef, Infero from Sand Control....)
-Script optimization: Interface system: Medal counts merged into a unic function inside the Experience library
-Bug fixed: Hero death system: suicides and team kills will not count as kills for Deathmatch and Trophy Hunt modes anymore.
-Bug fixed: Recipe system: Health Points 4/7 and Mana Points 2/7 should no longer combine together
-Bug fixed: Recipe system: Critical Strike 4/9 + 4/9 should grant a 8/9 and 4/9 + 5/9 a 9/9 now

Game
-Game: Primary Defensive Towers are no more able to attack if they are activated and the NPC turns into hostile
-Quest: Q6,: Fly Away: the squad guarding the Aviary Entrance will now be despawned after the quest.
-Ability: ACV-Hell Spice: Switch mode removed; the Hell Spice now longer needs to be deployed to fire; now gets automatic AI
-Ability: GW Beef : the GW-Beef now gets Quad Shrapnel Gun; it has only a machinegun as primary attack; Switch Weapon removed
-Ability: GW Cyclone: the GW-Cyclone now gets Dual Gun; it has only a machinegun as primary attack; Switch Weapon removed
-Ability: Icebat: Blizzard: damage raised from 500 to 1000; cooldown decreased from 10 to 5 seconds; Mana cost decreased from 50 to 25
-Ability: Icebat: Cryogrenade: cooldown decreased from 30 to 10 seconds
-Ability: Icebat: Nova: damage raised from 1000 to 10000;
-Bug fixed: Power Plant: should work now
-Bug fixed: Q65: Expandable: when the quest is failed because the time allowed to do this quest is reached, it should no longer start a loop through quests
-Bug fixed: Equipment Drop: added a forced facing of the plane which drops equipment crates to avoid a plane flying backward
-Bug fixed: various skills: some hotkeys changed to prevent a same hotkey to use several spells

Map Design
-Models: major model update / change for most Ground Walkers, Armored Combat Vehicles and Turrets. These 3 trees of units have now a unic model per unit-tree to spare more kilobits.

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PostSubject: Re: Releases   Wed 2 Mar - 20:01

Restricted Complex 601 2.48 released
Updates for some projects especially.

Please not my private ftp is currently offline (no idea why) so the update log is not online.
Anyway, it's above.

Quote :
>>2.48
Systems
-Bug fixed: Recipe system: Health Points 4/7 and Mana Points 3/7 should no longer combine together

Game
-Game: chance to get poisoned on a regular attack decreased from 5 to 1%
-Game: players with a rank equal to Recruit have now a Hint whisp to help them.
-Quest: Q59: Assaut Mode: experience is reduced by 50% if a Tactical Controler is ingame.
-Quest: RQ1: Fuel Supply: the ACV-Transport should now stay near a fuel depot
-Ability: Project Absorbtion: now gets Chained Leash and Bon Appetite if the game difficulty is greater or equal to Nightmare
-Ability: Project Armored Einforcer: now gets Bullets Ricochet if the game difficulty is greater or equal to Nightmare
-Ability: Project Black Queen: now gets A Load of These and Die Smiling if the game difficulty is greater or equal to Nightmare
-Ability: Project Counter Measure: now gets Stealth Mission if the game difficulty is greater or equal to Nightmare
-Ability: Project Ghost: now gets Permanent Invisbility if the game difficulty is greater or equal to Nightmare
-Ability: Project Supergamma: now gets Hiss, Spit and Growl if the game difficulty is greater or equal to Nightmare

Map Design
-Model: ACV model: raised the size of the collision box
-Model: GW model: raised the size of the collision box
-Text: a few mistakes fixed

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PostSubject: Re: Releases   Fri 4 Mar - 21:14

Restricted Complex 601 2.49 released.
Minor release especially to disable debug messages

Quote :
>>2.49
Systems
-Misc: saved map without debug mode to hide debug messages during the game (making the game spammed, reason of this minor release)
-Bug fixed: Interface system: updated the bonus displayed (they were outdated)

Game
-Ability: Project Absorbtion: Bon Appetite: is no more a passive skill but active with a 60 sec cooldown.
-Bug fixed: Q57: Tango Squad: fixed a bug making this quest create a loop in quest tree when it was failed.

Map Design
-Text: a few mistakes fixed

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PostSubject: Re: Releases   Wed 9 Mar - 22:24

Restricted Complex 601 2.50 released
Air units reworked like ACV, GW and Towers; a new hero for Thanatos Investor

Quote :
>>2.50
Systems
-Misc: removed some units from object editor which where used for quests only; now these quests use the playable vehicles version instead (AW Wrath for Bunker Down)

Game
-Unit: new hero: Charlie Dispatcher
-Ability: Experimental Soldier: Sonic Blast: damage dealt raised from 100/200/300/400/500/600 to 500/750/1000/1250/1500/1750
-Ability: AW-Wrath: Switch mode removed; the Wrath now longer gets a main attack-mode with machinegun
-Bug fixed: Chemical Tester: Modified Ammo: should work now
-Bug fixed: Chemical Tester: Phosphorus Thrower: interval between AOEs raised from 400 to 600 to avoid the caster to be damaged.
-Bug fixed: Classified Operator: fixed the icons for learn hero skills slots.
-Bug fixed: War Designer: Walker production: should no more able to build unlimited Beef and Cyclone

Map Design
-Models: major model update / change for most Air Walkers and Helicopters. This tree of units has now a unic model per unit-tree to spare more kilobits.
-Model: GW-Worker now uses the same model than the other GW (Alternate tag) to spare some kilobits again
-Model: M35 and M35 Fuel Tanker models merged into a unic one using different animation tags; allows to add a new model for the M35 Mine Thrower; should spare some kilobits again
-Text: renamed some Helicopters to suit better the new models: Apache: Hornet; Cobra: Wasp, Blackhawk: Ouranos
-Text: a few mistakes fixed

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PostSubject: Re: Releases   Thu 10 Mar - 17:10

Get prepared for a balance change for Nightmare / Insane in all modes :] Creeps will be easier to kill (no need to use 2 clips per unit) but with a global movespeed / attackrate modified Smile

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PostSubject: Re: Releases   Thu 10 Mar - 22:30

Restricted Complex 601 2.51 released
Big balance update

Quote :
>>2.51
Systems
-System changed: Creeps system: they are now several spawn locations for the rush groups (former versions: only arround the RC entrance)
-System changed: Rockets system: reduced the push effect of all rockets by 50%
-Bug fixed: Vehicle system: removed the triggered alternate morphing for units deactivated to suit the new models

Game
-Game: A Bridge Too Far mode removed.
-Game: game difficulty global creeps upgrade changed from 20 / 40 damage bonus and 50% / 100% health points bonus to 10% / 20% attack rate bonus, 10% / 20% health points bonus, 20% / 40% movespeed bonus
-Game: any building built by a hero will now trigger a small wave of crushers, whatever the game difficulty is
-Quest: Q59: Assaut Mode: added regular NPC spawns during the game; also added extra spawns for Nightmare / Insane modes.
-Unit: Polyvalent Sniper: damage slides per dice and damage number of dice raised from 5 to 7
-Ability: Biologist: Nanite Release: health recovering rate raised from 0.25 / 0.5 / 0.75 / 1. / 1.25 / 1.50 to 0.50 / 1. / 1.50 / 2 / 2.50 / 3
-Ability: Chemical Tester: Advanced Chemist: damage bonus to Chemical bomb and Acid flask raised by 100 to 500
-Ability: Chemical Tester: Chemical Master: damage bonus to Chemical bomb and Acid flask raised by 100 to 500
-Ability: Chemical Tester: Corrosive Solution: Damage dealt raised by 100 / 200 / 300 / 400 / 500 / 600 to 500 / 1000 / 1500 / 2000 / 2500 / 3000
-Ability: Classified Operator: Acid Flask: cooldown reduced from 15 to 10 seconds
-Ability: Demolition Expert: Energetic Rocket: damage raised by 500/1000/1500/2000/2500/3000 to 1000/2000/3000/4000/5000/6000
-Ability: Drone Master: AW Drones: base damage of the AW Storm raised from 100 to 150
-Ability: Drone Master: GW Drones: health points of the Gust raised from 200/300/400/500/600/700 to 500/600/700/800/900/1000
-Ability: Elite Troop: Eye of the Eagle: now grants an attack rate bonus of 25% / 50% / 75% / 100% / 125% / 150%
-Ability: Firebat: Incendiary Ammo: cooldown reduced from 30 to 5 seconds; duration raised from 30 to 60 seconds
-Ability; Marine Leader: Armor Nanoboost: armor bonus raised from 1/2/3/4/5/6 to 2/4/6/8/10/12
-Ability: Nanite Controler: Deconstruction Nanites: cooldown reduced from 20 to 10 seconds
-Ability: Percussion Jump: mana cost reduced from 30 to 20; cooldown reduced from 15 to 10 seconds
-Ability: Special Agent: Greater Magazine: ammo amount bonus raised from 1/2/3/4/5/6 to 2/4/6/8/10/12
-Ability: Special Agent: Q-Cube: cooldown reduced from 20 to 10 seconds
-Ability: Time Manipulator: Time Constriction: cooldown reduced from 10 to 5 seconds
-Bug fixed: Q9: Rats deserting a sinking ship: removed the triggered alternate morphing for walkers to suit the new models
-Bug fixed: various skills: some hotkeys changed to prevent a same hotkey to use several spells

Map Design
-Model: model changed: UAV and Equipment Droppers use now the same model than the AW-Titan to spare some kilobits
-Terrain: some terrain changes to prevent untargetable position

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PostSubject: Re: Releases   Fri 11 Mar - 1:29

Restricted Complex 601 2.52 released
Crusher bug fixed

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PostSubject: Re: Releases   Thu 17 Mar - 20:19

Restricted Complex 601 2.53 released.
A new hero and new missions to avoid getting Nexus each game.

Quote :
>>2.53
Systems
-Command changed: "-story" to enable/disable story texts: changed to "-text" to prevent this command to stack with the new mode pick system
-System changed: experience system: added an other system to prevent single player games.
-System changed: start game system: now the player picking mode can also pick modes with chat strings (example: "-story nightmare" or "-survival normal" or "-normal" etc...)

Game
-Quest: new quest added: A death song
-Quest: new quest added: Doomsday
-Quest: new quest added: Open season
-Quest: new quest added: We all live in a yellow submarine
-Quest: Q23: Nexus: Added extra spawns of Gargoyles and Crushers if the game difficulty is nightmare or more; now all Projects are available for this mission.
-Unit: new hero: Rock Master
-Unit: Biologist: level requirements changed; now, until the hero is level 4, it can only learn Biology
-Unit: Project Absorbtion: base health reduced from 80000 to 50000
-Ability: Jump: skill range raised from 500 to 99999; this way, when the spell it used, the unit will jump to its maximal allowed distance (500)
-Bug fixed: Assaut Force: Plasma Field Launch: the damage should be now dealt by the field and no more the hero itself, preventing the units returning damage to one shot the assaut force.
-Bug fixed: Assaut Force: Plasma Strike: the final 5000 damage should work now
-Bug fixed: Biological Soldier: Contamination: no longer increases the movement speed of enemy units
-Bug fixed: Chemical Tester: Phosphorus Thrower: caster should no longer be damaged at the cast of the spell
-Bug fixed: Icebat: Cryogrenade: cooldown reduced from 30 to 10 seconds
-Bug fixed: various skills: some hotkeys changed to prevent a same hotkey to use several spells

Map Design
-Text: a few mistakes fixed

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PostSubject: Re: Releases   Fri 18 Mar - 20:21

Restricted Complex 601 2.54 released.
Minor update.

Quote :
>>2.54
Systems
-System changed: Experience system: now stores the top scores for some statistics (such as experience earned in a game, kills, team kills...)
-Bug fixed: Start game system: picking mode with chat strings should no longer stacks with other text commands.

Game
-Game: added an end cinematic.
-Bug fixed: Rock Master: Rock Thrower: can now targets mechanic units

Map Design
-Text: a few mistakes fixed

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PostSubject: Re: Releases   Sat 19 Mar - 20:28

Restricted Complex 601 2.55 released. A new hero.

Quote :
>>2.55
Systems
-Bug fixed: End cinematic: should work now.
-Bug fixed: Raptor system: visor should be now removed when the raptor is going refuel; it should also no longer be forced to take off and land after it is resurrected
-Bug fixed: Reinforcements system: should no longer spawn reinforcements when the player is no longer playing.

Game
-Unit: new hero: Field Medic
-Quest: Q9: Rats deserting a skinking ship: added 2 alternative quests if the GW-Workers are destroyed; GW-Workers are no longer invulnerable at start.
-Quest: Q61: Fly away: added an alternative quest if the aviary entrance is destroyed; the aviary entrance is no longer invulnerable at start.
-Ability: Rock Master: Race Down: cooldown reduced from 25 to 10 seconds; mana cost reduced from 30 to 15.
-Ability: Rock Master: Rock Thrower: cooldown reduced from 40 to 20 seconds; mana cost reduced from 60 to 30.

Map Design

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PostSubject: Re: Releases   Sun 20 Mar - 21:39

Restricted Complex 601 2.56 released. All alternative quests on objective already destroyed finished Smile

Quote :
>>2.56
Systems
-Bug fixed: Bunker system: moved one of the bunkers to prevent a pathing bug
-Bug fixed: Raptor system: should get shared visions when it has no more lives now.

Game
-Game: game end cinematic removed.
-Game: amount of crushers spawned when a building construction finished reduced from 4 to 2.
-Quest: Q10: Dance of the frogs: the alternative quest will now starts only if the frogs are already destroyed; GW-Frogs are no longer invulnerable at start
-Quest: Q11: They need time: added 2 alternative quests if theShips are destroyed; Ships are no longer invulnerable at start
-Quest: Q19: Airfield is surrounded: added 2 alternative quests if the A-10 Thunderbolts are destroyed; A-10 Thunderbolts are no longer invulnerable at start
-Quest: Q20: Chopper repair: added an alternative quest if the chopper is destroyed; the chopper is no longer invulnerable at start.
-Quest: Q21: Airstrike: added an alternative quest if the Airfield Generator is destroyed; the generator is no longer invulnerable at start.
-Quest: Q22: The hord: added an alternative quest if the Airfield Generator is destroyed; the generator is no longer invulnerable at start.
-Quest: Q34: We need the mechs: added an alternative quest if the bunker is destroyed; the bunker is no longer invulnerable at start.
-Quest: Q48: Barrack defense: added an alternative quest if the barracks are destroyed; the barracks are no longer invulnerable at start.
-Quest: Q49: Entrance guard: added an alternative quest if the generator is destroyed; the generator is no longer invulnerable at start.
-Quest: Q52: Nuke Risk: added an alternative quest if the reactor is destroyed; the reactor is no longer invulnerable at start.
-Unit: Modern Templar: removed from the game, since a melee hero do not bring anything interesting for the gameplay
-Ability: NPC Rockets: cooldown reduced from 60 to 20 seconds
-Bug fixed: Icebat: Cryogrenade: can no longer damage invulnerable objects.

Map Design

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PostSubject: Re: Releases   Mon 21 Mar - 18:45

Next release (maybe) should change some things especially about terrain.

Spoiler: anyway I always wanted a quest where players have to gun down some trains Smile

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PostSubject: Re: Releases   Mon 21 Mar - 19:15

trains you say? =)

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The rset can be a toatl mses and you can slitl raed it whotiut pleborm. Tihs is bseacue the huamn mnid deos not raed eevry lteter by ilsetf, but the wrod as a wlohe.
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PostSubject: Re: Releases   Mon 21 Mar - 19:44

trains!! how are we supposed to gun down a fast object!
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PostSubject: Re: Releases   Mon 21 Mar - 19:45

monkeh wrote:
trains!! how are we supposed to gun down a fast object!

watch some wildwest movies, they teach u how to hijack trains
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PostSubject: Re: Releases   Mon 21 Mar - 19:51

monkeh wrote:
trains!! how are we supposed to gun down a fast object!

l2p
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PostSubject: Re: Releases   Mon 21 Mar - 20:45

Now there is a railroad, I still have to create the train system. My tradelane system from Across the Stars should help Smile

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PostSubject: Re: Releases   Mon 21 Mar - 21:20

..... how about no trains and a giant statue of me Very Happy
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PostSubject: Re: Releases   Mon 21 Mar - 21:45

yes u could add a giant monkeh project with 1 healthpoint and -35 armor to stay realistic
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PostSubject: Re: Releases   Tue 22 Mar - 16:17

Seems it works (only a few details to do, such as model scales etc...)


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PostSubject: Re: Releases   Tue 22 Mar - 20:08

Restricted Complex 601 2.57 released.
I always thought we lack of trains in this map Smile

Quote :
>>2.57
Systems
-New system: Train system.
-System changed: Destructable removal: destructable complete remove from the game decreased from 15 to 7 seconds once a destructable is destroyed.
-System changed: Vehicle system: turret officers are no longer hidden and can use their skills; some text info removed to reduce the spam when using vehicles.

Game
-Quest: new quest added: Railroad Tycoon
-Bug fixed: A10 Thunderbolt are no longer owned by Employees at the start of the game.
-Bug fixed: Field Medic: Medical Director: Improved Remington: should work now.
-Bug fixed: System Purge: mana removed raised from 500 to 3000 to be sure all the mana is removed.
-Bug fixed: various skills: some hotkeys changed to prevent a same hotkey to use several spells

Map Design
-Model: updated some of the models already existing.
-Model: some new models due to terrain changes.
-Text: a few mistakes fixed
-Terrain: some terrain changes (new village, railroads, airfield and town rebuilt...)
-Textures: added some customer pathing blockers for walls, buildings etc...


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Releases
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