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 Releases

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jk2pach
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PostSubject: Re: Releases   Fri 14 Jan - 17:34

Restricted Complex 601 2.19 released

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jk2pach
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PostSubject: Re: Releases   Sun 16 Jan - 23:18

Restricted Complex 601 2.20 released

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jk2pach
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PostSubject: Re: Releases   Tue 18 Jan - 16:07

Restricted Complex 601 2.21 released

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jk2pach
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PostSubject: Re: Releases   Wed 19 Jan - 20:37

Restricted Complex 601 2.22 released

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jk2pach
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PostSubject: Re: Releases   Wed 19 Jan - 21:28

Restricted Complex 601 2.23 released

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jk2pach
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PostSubject: Re: Releases   Thu 20 Jan - 19:38

Restricted Complex 601 2.24 released

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jk2pach
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PostSubject: Re: Releases   Fri 21 Jan - 20:18

Restricted Complex 601 2.25 released

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jk2pach
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PostSubject: Re: Releases   Sat 22 Jan - 20:04

Restricted Complex 601 2.26 released

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jk2pach
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PostSubject: Re: Releases   Sun 23 Jan - 20:02

Restricted Complex 601 2.27 released

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jk2pach
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PostSubject: Re: Releases   Mon 24 Jan - 16:04

Restricted Complex 601 2.28 released

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jk2pach
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PostSubject: Re: Releases   Wed 26 Jan - 0:02

Restricted Complex 601 2.29 released

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jk2pach
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PostSubject: Re: Releases   Wed 26 Jan - 21:03

Restricted Complex 601 2.30 released

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PostSubject: Re: Releases   Thu 27 Jan - 21:10

Restricted Complex 601 2.31 released

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Dark_Warlock
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PostSubject: Re: Releases   Fri 28 Jan - 9:52

Tell me, when you finish TDA. Could look that I can snatch some time to actually play it.

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jk2pach
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PostSubject: Re: Releases   Fri 28 Jan - 11:56

Project is paused :/

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PostSubject: Re: Releases   Mon 31 Jan - 21:12

Restricted Complex 601 2.32 released.
I let you check the update log about the little new things Wink

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PostSubject: Re: Releases   Tue 1 Feb - 21:31

Restricted Complex 601 2.33 released.

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PostSubject: Re: Releases   Thu 3 Feb - 1:24

Restricted Complex 601 2.34 released.

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PostSubject: Re: Releases   Sat 5 Feb - 20:04

Restricted Complex 601 2.35 released

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PostSubject: Re: Releases   Mon 7 Feb - 0:46

Restricted Complex 601 2.36 released

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PostSubject: Re: Releases   Mon 7 Feb - 21:13

Restricted Complex 601 2.37 released

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PostSubject: Re: Releases   Mon 7 Feb - 22:17

Restricted Complex 601 2.38 released

(Will be uploaded on TheHiveWorkshop after bot release)

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PostSubject: Re: Releases   Wed 9 Feb - 0:55

Restricted Complex 601 2.39 released.

You have 5 minutes to download it on the website (bot release later)

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PostSubject: Re: Releases   Wed 9 Feb - 23:30

Restricted Complex 601 2.40 released.
A bigger update should arrive in the next days with some spells modifications/balance for different heroes.
Quote :
>>2.40
Systems
-System changed: Start game system: after the players selecting game modes picked options, it will have his hero or the first tavern selected
-Script optimization: Cinematic system
-Script optimization: Object Generation
-Bug fixed: Start game system: game options should no more bug when the player does not pick enough quickly the modes

Game
-Armored Soldier: Gravity Accumulator: casting time removed
-Bug fixed: Q5: Teleporter: game should continue with a failed quest if not enough troops reached the com station
-Bug fixed: Q67: Every man for himself: game should continue with a failed quest if not enough civilians reached the com station
-Bug fixed: Armored Soldier: Gravity Accumulator: should work now.

Map Design

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PostSubject: Re: Releases   Fri 11 Feb - 20:35

Restricted Complex 601 2.41 released
There is a surprise I dedicate to someone which will recognize himself when he will experiment this surprise ,)

Quote :
>>2.41
Systems
-Bug fixed: Creeps spawn system: moved the location of the rect Spawn007 from Windmill hill to south of it.

Game
-Quest: Q39: Without Pilots: added an alternative quest if the factory is destroyed; factory is no longer invulnerable at start.
-Quest: Q68: Attack is the best defence: added some NPCs to defend the M35 trucks
-Ability: Biological Soldier: Toxine Expertise: grants now Suffocation at level 6
-Ability: Chemical Tester: BioChemical Weapons: grants now Phosphorus Thrower at level 6
-Ability: Cleaning Force: Machinegun Domination: grants now Shrapnel at level 6
-Ability: Commander: Leading Skills: grants now Equipment Drop at level 6
-Ability: Demolition Expert: Critical Strike: replaced with Explosive Knowledge
-Ability: Drone Master: Programming: grants now Mechfighter Add-On at level 6
-Ability: Elite Troop: Concentration: cooldown decreased from 30/30/30/30/30/30 to 10/10/10/10/10/10 seconds
-Ability: Elite Troop: Experience: now grants 5/10/15/20/25/30 bonus bullets
-Ability: General: Security Clearance: grants now Orbital Strike at level 6
-Ability: Heavy Soldier: Survival Skills: grants now Rock Wave at level 6
-Ability: Icebat: Ice Mastery: now grants Nanite Shield at level 6
-Ability: Icebat: Synthetic Armor: replaced with Cooling Generator
-Ability: Intervention Pilot: Bradley Driver: the Bradley no longer needs an attack officer and gets now Armored Support
-Ability: Intervention Pilot: Hurricane Driver: the Hurricane gets now Blast
-Ability: Intervention Pilot: Shilka Driver: the Shilka gets now AA Missiles
-Ability: Magnetic Assassin: Advanced Assassin: now grants Headshot at level 6
-Ability: Magnetic Assassin: Magnetic Chain: cooldown decreased from 30/30/30/30/30/30 to 10/10/10/10/10/10 seconds
-Ability: Nanite Controler: Nanite Programming: now grants Compression at level 6
-Ability: Response Force: Reflexes: is no more a passive skill only but an aura.
-Bug fixed: Q5: Teleporter: should no longer ends 2 times
-Bug fixed: Q67: Every man for himself: should no longer ends 2 times
-Bug fixed: Drone Master: GW Drones: Critical Strike should work now
-Bug fixed: Magnetic Assassin: Electro Chain: should no longer spawn GW Rhino

Map Design
-Model: ACV Frozen Sword uses now the same model from General Frank (Kodiak) than ACV-Goliath to enlight the map file
-Model: ACV Jupiter uses now the same model from General Frank (Wolf) than ACV-Hell Spice to enlight the map file
-Text: a few mistakes fixed

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