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 Releases

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jk2pach
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PostSubject: Re: Releases   Sun 26 Sep - 17:26

Released in 5 minutes :p

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PostSubject: Re: Releases   Sun 26 Sep - 17:32

Restricted Complex 601 1.63 released

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PostSubject: Re: Releases   Sun 26 Sep - 18:43

Fixed Version plz!

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PostSubject: Re: Releases   Sun 26 Sep - 20:59

Yeah, on it. It seems my probleme is due to the widgetizer, it removes most things or change them with the new object generator :/

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PostSubject: Re: Releases   Sun 26 Sep - 21:33

Restricted Complex 601 1.64 released

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PostSubject: Re: Releases   Mon 27 Sep - 23:56

Restricted Complex 601 1.65 released

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PostSubject: Re: Releases   Wed 29 Sep - 1:18

Well, I guess the next release will take some time, so not before this week-end or more.

-Global object reduction (part II): at the moment, a lot of spells are shared by heroes/units. For example, they are arround 7 units which have the "disarm" skill. Because I found this easy to manage, I did one different spell (object editor) per unit which has Disarm. This means, they are 7 objects exactly similar. More, in the triggers, I register 7 spells for the same function. What is the main reason? Spellbook requirements.

At the moment, you can open any hero spellbook as soon as you get its level 1, and the spells of this spellbook will be locked and you will see a requirement. Since books are different for the heroes, I need to change the requirement depending on the hero (in our example, disarm: 7 spells cause in 7 different spellbooks). For example, for Demolition Expert, the requirement will be: Explosive Science - Level 2. That's why in next release, the way to display the spell of spellbooks will change. They will be invisible until the book is leveled up. Reason: I can now remove the "dummy" hero skill you learn on all heroes, since its a blank spell. In earlier version, it was just the way to dectect when a player wants to level up the book.

So with this new change, I am able to remove (hero amount) dummy spellbooks from the map, and to remove all spells which are shared by different units. For example, now, there are no more 7 spells "disarm", but 1.

To sum up, the only thing which changes for players is that until books are leveled up, now, the spells will be hidden. For me, its arround 15 hours of work, but a gain of arround 50 spell object in object editor (and, thus, less save/load time for the map, which is good for all of us :p).

I already made half the job.

Now, the second point who should interest you:

1.66 update log wrote:
-Unit: new hero: General
-Unit: new hero: Nanite Controler
-Unit: new hero: Psy Ops
-Unit: new hero: Special Force
-Unit: new hero: Time Manipulator

Heroes are already created and implemented into selection/ammo system, and, finally, hero skills for NC, PO and TM are done. Arround 20 hours of work more, probably. Maybe less for some spells, I do not know.


THEN, of course, debug depending on what is reported 'til I finish the previous point, and, maybe, some other suggestions u guys posted (especially balance).

My prriority is to finish the heroes already suggested. Then, I will go back to the modes proposed and game's finitions (more custom icons, for example, since it is not finished at all).

Ah, and of course, I get 7 weeks to finish my thesis. Damned. (This explain the delay I get to answer all your posts).


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PostSubject: Re: Releases   Wed 29 Sep - 20:59

Skills compression done. Actually, I reduced the map by 80 skills in the object editor, I removed most researches which are now useless with the new way to display skills in spellbook (arround 20 researches removed).

Now, time to develop heroes. Not to late :p
Ah, and a little spoiler-question for the next release (I hope, it will depend about my free time).

me enjoying add some strange things on the map wrote:
What is supposed to be the fastest unit in the game?
Hint: it's not a missile.

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PostSubject: Re: Releases   Thu 30 Sep - 23:37

Restricted Complex 601 1.66 released

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PostSubject: Re: Releases   Sat 2 Oct - 23:43

Restricted Complex 601 1.67 released

Finally I will not do the Special Force; General and my own hero will be done later. Already too much time spent on 1.67, so it will be for 1.68 or later Wink

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PostSubject: Re: Releases   Sun 3 Oct - 0:41

Restricted Complex 601 1.68 released

Damned LS spawn bug.

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PostSubject: Re: Releases   Sun 3 Oct - 17:18

Restricted Complex 601 1.69 released

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PostSubject: Re: Releases   Tue 5 Oct - 19:01

Restricted Complex 601 1.70 released

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PostSubject: Re: Releases   Fri 8 Oct - 13:46

Since now,I will only debug/balance/do little suggestions for the 1.x versions.
The map is now really big, and they are a lot of things I can no more do with this old laptop :p


I'm working on a new RC601 (new terrain, system changes, only 5-6 heroes with ability trees etc.)

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PostSubject: Re: Releases   Fri 8 Oct - 14:15

jk2pach wrote:
I'm working on a new RC601 (new terrain, system changes, only 5-6 heroes with ability trees etc.)

Do you mean we'll loose all the heroes we have now? affraid
Or are you giving us "Soldier-Types" (Like machinegunner, Technican, Medic, etc) with a skilltree like they have in TKoK?

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PostSubject: Re: Releases   Fri 8 Oct - 14:18

I do not remember the skill trees of TkoK :p

I mean RC601.70 (and +) will still be updated and hosted (as soon as Vjain send me CD-Keys etc.) but without any hudge changes other than bug fixes + balance, because the map is really hard to get improved with my old laptop now it has a lot of things. Even with my last optimization (less skills and units).

And, on the other side, I began to work an other project (do not except it before weeks/months), which will be an other map arround the RC601-universe.


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PostSubject: Re: Releases   Fri 8 Oct - 15:57

I bet the new rc601 environment will be inside the complex ;P
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PostSubject: Re: Releases   Fri 8 Oct - 17:04

It will not, for several reasons:

1-hard to make a good system preventing to fire accross the walls.
2-hard to code a good path system for AI units and creeps (doors etc)
3-no more artillery, vehicles etc. Not fun :p

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PostSubject: Re: Releases   Fri 8 Oct - 17:40

omg Sad Lol + seriously could u add only one more hero n it would be dark_warlock one cause this game seriously lack of chaingunner of rank 200 k xp Sad ? pls pls pls :O
there is none words to describe how much i'd like you to make this one last hero Sad !!! after that i stop asking u for more heroes (promised)!!

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PostSubject: Re: Releases   Fri 8 Oct - 22:47

Does that mean that once you get a better Laptop, you'll continue RC601?

And whats the name of the next map?

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PostSubject: Re: Releases   Sat 9 Oct - 16:09

If the system to prevent bullets to go through walls I'm trying to code work, it will be:

Restricted Complex - Enter.

(=>So TheDamnedLegion, maybe you will get your map inside the RC :p)

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PostSubject: Re: Releases   Sat 9 Oct - 16:21

o.O nice nice nice Razz
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PostSubject: Re: Releases   Sat 9 Oct - 19:47

Just hope you'll find a way how we can use our RC601 codes in this game! Very Happy

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PostSubject: Re: Releases   Sat 9 Oct - 19:49

Don't think so. Maybe we'll be able to start with our ranks, but not the heroes. Sad

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PostSubject: Re: Releases   Sat 9 Oct - 19:53

Ye, the code saves just exp + medals. If the system are the same like in RC 601 it should be possible ... theoretically.

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