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 Use of the "FakePlayer"

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RaNGeR-OF-FaTE
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PostSubject: Use of the "FakePlayer"   Mon 12 Sep - 12:17

Hey, Im kinda like one of the regulars who LOVES to play Rc601, and even all the randoms who pop in, and then disappear, when i do manage to get a game started, when they die they leave almost instantly. After a short period of time, even helping them (even though most are mutes pretty much) i seem to left alone. After completing the mission by myself and wanting to go on, It Disables Experiance Gain as it thinks its now not enough people to carry on. Fakeplayer stops this, by making read theres still two People. Can we think about adding a "Fakeplayer" to the bottom of the lobby so People left alone in-game Can Carry on with the Game?

Shotgunned Tactical Controler, Ranger.
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Dark_Warlock
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PostSubject: Re: Use of the "FakePlayer"   Mon 12 Sep - 14:47

Pach also could just disable the check, but it would make it all abuseable. Join with a friend, friend leaves, you play alone for exp. More kills, more exp.

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PostSubject: Re: Use of the "FakePlayer"   Tue 13 Sep - 6:08

But thats the Problem, it Scans for single player mode after every Mission. When your friend leaves, and you are the only one left *in-game*, it disables Experiance at the start of the New Mission. Which means no More Xp for you. :<

Shotgunned Tactical Controler, Ranger.
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PostSubject: Re: Use of the "FakePlayer"   Tue 13 Sep - 15:32

This might be okay for honest players. But it makes it easy to abuse. Sorry.

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