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 1.25

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jk2pach
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PostSubject: 1.25   Sun 18 Jul - 12:36

-remove FPS mode (system+commands) cause still creates desynch
-reduce spawn rate now there are enough creeps (5=>15, 10=>20, 20=>30)
-remove zombie sounds. Now their are a lot, its quite disturbing
-add freelancer musics

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Last edited by jk2pach on Sun 18 Jul - 16:27; edited 1 time in total
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Friedent
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PostSubject: Cleaning Force   Sun 18 Jul - 14:01

CgF skills 3 and 4 in the book seem to be reversed. If you reload after 3 points in book it only puts 400 rounds back in, after level 4 it upgrades to 700. Can't quite tell spill range but it seems to come into play at level 3.
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jk2pach
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PostSubject: Re: 1.25   Sun 18 Jul - 14:24

Friedent wrote:
CgF skills 3 and 4 in the book seem to be reversed. If you reload after 3 points in book it only puts 400 rounds back in, after level 4 it upgrades to 700. Can't quite tell spill range but it seems to come into play at level 3.
Fixed

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Legendel
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PostSubject: Re: 1.25   Sun 18 Jul - 16:32

I think the new update has been unbalanced. We all get killed fairly quickly, heh. This first mission is un-do-able with only 5 people. Think maybe you should lower the zombies hp again, and to make it more balanced give the rank ups a negative bonus instead so they don't get bored. Undead Assault 2's system is as you rank up your damage inceases, but your health decreases. I don't want to compare the two maps, but it levels things out abit.
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Friedent
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PostSubject: Response Force   Mon 19 Jul - 22:04

Reflexes Tooltip does not show increased % when the skill is leveled still shows 5%.
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jk2pach
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PostSubject: Re: 1.25   Mon 19 Jul - 22:07

Fixed

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