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 Tadaaaaam!

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jk2pach
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PostSubject: Re: Tadaaaaam!   Sat 18 Jun - 19:37

New players can now only be human as a race (since the other are not ready at all^^)

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Andx667
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PostSubject: Re: Tadaaaaam!   Sat 18 Jun - 21:06

did you remove only the officer link or also the effects from the officers? i still have 120k energy left....
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Namorax
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PostSubject: Re: Tadaaaaam!   Sat 18 Jun - 21:58

Note for Officers 2.0:

(Miner)Level should NEVER increase in a linear way. If I need only 5k Mining-Points for every single Level, it becomes absurdly easy to max all the officiers. The required amount for the next Level should be 5k*Minerlevel.

Maybe its the same for Raiding, but there are so few players we cant test it.

EDIT: Ok, its not just my Imagination... What the heck is this supposed to mean?

1)I have ~12 million Metal/Cash and ~15 million Fuel
2)I enter Army-Screen and see: "Rifleman" Max amount ~21k
3)I tell ZC to build 10k Rifleman and calculate 3k*10k=30 million Metal to pay
4)Now I have -15 million metalle and the Riflemans are recruiting...

In the name of all thats Undead am I able to build ~21k Riflemans eveb though I have barely enough for 5k Riflemans?!
In a game of Galactic proportions, it makes sense that I can make some debts and pay them back later... but this is a Post-apocalyptic Zombie World? Who the hell can suddenly lend me 15 million metal?


On another note: I suggest dividing EVERY ressource-cost and -production by 1k. It seems a bit surreal that we live in a Zombiefied World, fighting for our survival while having more then enough ressources we ever need.
"Ok, private: you take these 10 million metals and dump them on the next Zombie you see! the rest of you take each 5 million fuel and burn every zombie hat gets close to us! In the meantime, I'll take the 20 million Cash we have *ahen*found*ahem* and bring them back to base."

With 20 Million Metal I could build a sphere around the earth and try to create a 2nd world on top of that sphere... may the zombs rot in eternal darkness.

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Last edited by Namorax on Sat 18 Jun - 22:49; edited 1 time in total
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Andx667
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PostSubject: Re: Tadaaaaam!   Sat 18 Jun - 22:02

if u build more unita than u can u get negative ressources....kinda wierd seems the check for enough ressources fails or checks not all ressources needed by the unit.... my18k IUL brought me to - 200 k k metal Sad
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vV_O
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PostSubject: Re: Tadaaaaam!   Sun 19 Jun - 2:15

Heck, I'm going to ask; what is 'account sitting'?
Never heard of this.

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PostSubject: Re: Tadaaaaam!   Sun 19 Jun - 4:25

@vV_0: Account sitting is letting another player/friend log onto your account at watch it if your to busy to.

Usually games of this type are VERY strict on letting only one IP address log onto each account, because it's a time based game and having more than one person play an account would be a huge advantage. Account sitting is a limited legal way for you to let other players watch your account while you have an urgent matter in real life.

There's usually huge restrictions on it (i.e. you can only do it once every week or two/they can only sit for X amount of time/they can't attack anyone or build anything/etc.).

@Namorax: I'm not sure why the resource rate is so fast at the moment, but it's much faster than the mines say they're making it. Basically, it's not the "real" rate. Maybe JK put it up that high so people could play around? Either way, you won't make resources nearly this fast when the games officially released.

You shouldn't be getting any sort of "loans" lol. I think Andx667 is right on this one; the resource check fails to deny your request even though you don't have enough resources. A nice bug catch, gj Smile
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PostSubject: Re: Tadaaaaam!   Sun 19 Jun - 11:26

Hard bugs? Sad

About numbers: I will try to modify this, but it's very, very hard (resources are used everywhere, and all depends on resources).

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PostSubject: Re: Tadaaaaam!   Sun 19 Jun - 12:31

At first i started out picking cyborg. And i only started today. Which a few weeks back was when i created . And i only realized that all my research are zombie based. scratch
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PostSubject: Re: Tadaaaaam!   Sun 19 Jun - 12:45

just calculated: with my current prodution of 90k per day it takes me 2000 days (aka 6years) to overcome my negative ressource amount and start building again Very Happy

i would make a new account but i already have high school of scienece and energy tech 12 = settler hall -.-
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PostSubject: Re: Tadaaaaam!   Sun 19 Jun - 13:44

As I'm still a noob with this engine, I asked help on the dedicated board ^^ (and also how to add a button to cancel fleet (in ZC, army) production.

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PostSubject: Re: Tadaaaaam!   Sun 19 Jun - 15:59

I won the Lottery a few days ago. I just went there to see how mush a ticket costs, but I never bought one. Wink

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PostSubject: Re: Tadaaaaam!   Sun 19 Jun - 16:13

I have a question. Are my resources going to hit X and stop production? cause my metals are still going up at 700k or something O_O.

Edit : 800k

Edit2 : 1Million

Edit 3 : those up there are metals. I have 700k cash right now. Lol.

Edit 4 : OH COME ON. BUYING 100 LOTTERY TICKETS GIVES ME METAL FUEL AND CASH RESET. T_T
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PostSubject: Re: Tadaaaaam!   Sun 19 Jun - 18:30

Sorry for double posting,



The 2D map and location of base : EG 1.85.5 does not have the same location of bases. is this supposed to happen?
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Namorax
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PostSubject: Re: Tadaaaaam!   Sun 19 Jun - 19:25

Try clicking "Ressources. There you can see how full your storages are. I guess once they hit 100% your amount of metal/cash/fuel will no longer incerease.

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PostSubject: Re: Tadaaaaam!   Sun 19 Jun - 19:46

110% is the actualy maximum ...

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PostSubject: Re: Tadaaaaam!   Sun 19 Jun - 20:01

Thats alot of space. I think i'll never use them all in time. Lol.
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PostSubject: Re: Tadaaaaam!   Tue 21 Jun - 20:18

can some1 explain me how i research staff. i go to tech tree then click for example on solar power gen then it gives me an overview of it but i dont have any option of researching it
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PostSubject: Re: Tadaaaaam!   Tue 21 Jun - 21:37

in the menu on the left click "research" and then choose the thing you want to research. the tech tree just shows how researches are connected
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PostSubject: Re: Tadaaaaam!   Tue 21 Jun - 21:57

I would like to know how I can build Outposts... I already have the Settlers Hall, but I dont know how to continue from there, thx.

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PostSubject: Re: Tadaaaaam!   Tue 21 Jun - 22:43

in ogame there were moons, the appeared after a huge fleet was destroyed at your base.... outposts seem to be the same thing in zc (although the creation condition is kinda wierd)
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PostSubject: Re: Tadaaaaam!   Wed 22 Jun - 12:17

Andx667 wrote:
in the menu on the left click "research" and then choose the thing you want to research. the tech tree just shows how researches are connected
it says i need laboratory to research so it is empty. any suggestion plz?

also there are many things in french and only french i know is je man fu, je taim, ja dor, cache, Sad
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Andx667
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PostSubject: Re: Tadaaaaam!   Wed 22 Jun - 12:57

u need a research facility (u can build it under structures) to research anything
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PostSubject: Re: Tadaaaaam!   Wed 22 Jun - 14:13

i guess u mean the research center. thnx a lot Smile. the slots left free after the building u make will eventually end or i will be able to build more later? and one last question for now. sometimes when i change from page to page i have the list at left but the rest of screen is white. why this happens?
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PostSubject: Re: Tadaaaaam!   Wed 22 Jun - 17:26

either this i a problem of the game engine or jk's server

check your overview site, there is something like Slots: 130/186 occupied afaik the settler hall increases the second number
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PostSubject: Re: Tadaaaaam!   Thu 23 Jun - 8:30

Am I allowed to post bugs here too?
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Tadaaaaam!
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