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 Ranks Requirements

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Namorax
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PostSubject: Re: Ranks Requirements   Tue 18 Jan - 17:38

Followed by "Episode 2: The Monkeh strikes back"?


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vV_O
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PostSubject: Re: Ranks Requirements   Tue 18 Jan - 17:40

Namorax wrote:
Followed by "Episode 2: The Monkeh strikes back"?


Lol

Monkeh's like a boomerang. ANYthing you say, will result in him striking back :O


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monkeh
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PostSubject: Re: Ranks Requirements   Tue 18 Jan - 18:04

Surprised episode 2 should be the monkeh gets vv0 laid!!!!!
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Namorax
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PostSubject: Re: Ranks Requirements   Tue 18 Jan - 18:20

monkeh wrote:
Surprised episode 2 should be the monkeh gets vv0 laid!!!!!


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monkeymouse1
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PostSubject: Re: Ranks Requirements   Tue 18 Jan - 18:21

*Like* Very Happy

What isnt more priceless than vV getting laid from monkeh's information Surprised
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PostSubject: Re: Ranks Requirements   Sun 13 Feb - 19:22

Could we have a little update on ranks perhaps ?^^

By the way, is there no heroes anymore unlocked for reaching 600k? The four I still don't have are all for 800k or 1000k.
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PostSubject: Re: Ranks Requirements   Sun 13 Feb - 20:13

3 minis is a good reward for 600, no?

Some of us didn't have MA at 500k =)



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300k- GN, TE (General, Technical Expert)
400k- RP, IB, SF (Raptor Pilot, Icebat, Strike Force)
500k- MA (Magnetic Assassin)
600k-3 minis (yey)
800k- BC, WD Rhino (Battalion Chief, War Designer) and Rhino is a mech-like vehicle
1kk - MT, AG Tsunami (Modern Templar, Advanced Geneticist) Same as above for Tsu.

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ArnaudB
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PostSubject: Re: Ranks Requirements   Mon 14 Feb - 0:49

(ty for the informations)

Magnetic Assassin is useless in my opinion, his switching spell is a bit too efficient for teamkill (approved by three people and a couple of evolved ghouls), his others spells don't really do enough damage. He has short range too and his armor is "unarmored" thus he can't even tank a bit.

No seriously, the MA has just no interest (you may not agree with that opinion, but I doubt it)
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wizzitje
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PostSubject: Re: Ranks Requirements   Mon 14 Feb - 1:12

if your smart you lure the boss to some ground-immume spot (ground cant go there without jump), jump in it and switch the boss in it = a stuck boss which cant move to you Idea

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PostSubject: Re: Ranks Requirements   Mon 14 Feb - 15:12

wizzitje, to my knowledge doing so is actually abusing the pathing of the map and using blind spots that in general Jk try to remove. I find ridiculous that the only hero you get in 400k exp (400,001->800k) has to use an exploit of the map in order to do ONE thing (and that's the only thing he can actually do. I should probably make a full overview of this hero in suggestion).
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