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 More action!

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Rockeyman118
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PostSubject: More action!   Thu 28 Apr - 4:14

Rc601 has blood and jeeps but not alot of action pls put more action
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Jerico555
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PostSubject: RE: More action!   Thu 28 Apr - 4:59

Really!? Define your 'action'. More action could be anything, example: more slapping
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vV_O
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PostSubject: Re: More action!   Thu 28 Apr - 5:10

Rockeyman118 wrote:
Rc601 has blood and jeeps but not alot of action pls put more action
Next time you play, I suggest not typing -normal Smile
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Specifically; what are you thinking about 'more action'?

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WHO WAN'S THIS DAWG!?


Once bitten, twice.....zombie
The rset can be a toatl mses and you can slitl raed it whotiut pleborm. Tihs is bseacue the huamn mnid deos not raed eevry lteter by ilsetf, but the wrod as a wlohe.
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Rockeyman118
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PostSubject: Re: More action!   Thu 28 Apr - 5:43

I dont i put it on nightmare
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vV_O
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PostSubject: Re: More action!   Thu 28 Apr - 6:54

vV_O wrote:
Rockeyman118 wrote:
Rc601 has blood and jeeps but not alot of action pls put more action
Specifically; what are you thinking about 'more action'?

_______________________________

WHO WAN'S THIS DAWG!?


Once bitten, twice.....zombie
The rset can be a toatl mses and you can slitl raed it whotiut pleborm. Tihs is bseacue the huamn mnid deos not raed eevry lteter by ilsetf, but the wrod as a wlohe.
-END TRANSMISSION-
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Namorax
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PostSubject: Re: More action!   Thu 28 Apr - 14:20

If we add more Quests or things to do ->Chance of repetition.
And adding more riggered events could be difficult since there are already lots of tiggers active. Maybe too many...

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jk2pach
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PostSubject: Re: More action!   Thu 28 Apr - 14:51

True. I think for one month to add optionnal quests during main quests (example: you def civ in a village; opt: go bring back a lost civs in the woods).
Problem: quests are quite short. Add more optionnal things will make it really too complex.

About action: lol man, play nightmare. They are currently up to 120 creeps at the same time on the map; it's enormous!

I'm currently trying to rebuild the entire spell trees of all heroes, even if that might include some hero deletion (especially War Designer); I do not want a single hero sharing spells on spellbook. This way, each hero will be really unic.

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Andx667
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PostSubject: Re: More action!   Thu 28 Apr - 15:36

What about changing some Mission to Be cooler than just defend X

Ideas:
- villagers will own us: Players Must use batteries to recharge the Power generator at ext outpost (mana from 0 to 1000, should take 10batteries), once the generator is Full the Mission is won (or by just sitting it out)

- Falling in Water: give the doctor a vaccine that cures him, Making him more resistant to Zombie attacks

- Bosses: if you Found a Hidden item u can cripple them Making the Fight easier

.... And Many more
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Drigonizer
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PostSubject: Re: More action!   Thu 28 Apr - 15:56

Why not add an option to use a variable spawn rate/limit based on difficulty?
might be a good idea for an option really old computers that cant handle tons of zombies on the screen do exist(people lag on sc bw 'nough said).

So on normal nothing changes but on nightmare its +20% spawn rate and limit and on insane its +60% spawn rate/limit and on umb(just for the lols) its +100% spawn rate/limit.

This is probably gonna bite me in the ass later on if its put in but w/e
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Rockeyman118
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PostSubject: Re: More action!   Mon 2 May - 13:33

No i mean more zombies nightmare is not hard
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Namorax
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PostSubject: Re: More action!   Mon 2 May - 15:13

Rockeyman118 wrote:
No i mean more zombies nightmare is not hard

More Zombies = More Lag

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Ssuul
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PostSubject: Re: More action!   Mon 2 May - 15:39

More Action Evil or Very Mad i dunno how u play this game... (u just run away from zombies,afk,hide or something like that...)
play with me and i give u action
cyclops
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J0E
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PostSubject: Re:more action!   Mon 2 May - 17:24

I dont think its the amount of zombies that you kill that gives more action,its more like the explosions and bullet affects that hit them.Take ua2 for example there bullets you can see them fly into the zombie and tear straight through him and hit the guy behind him, also another example is NoTD AM there grenade explosions are so damn beautiful you just want to shoot another.Now to RC 601 bullets,you can hear a CFs gun firing but the bullets dont match the fire rate and the bullets going off in the ammo screen,you see 8 bullets hit the zombie meanwhile you have fired like 20 and the grenades explosion does not look so interesting. So thats what i think Rockeyman means for action.There is nothing wrong with all the zombies and the way they die its just the way you dispatch them.
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jk2pach
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PostSubject: Re: More action!   Thu 5 May - 11:20

The sounds: I can not change this; actually, there is a limit of the amount of sounds w3 can play at the same time.

In NOTD-AM, for example, you still get the same problem. The only difference is that weapons have a lower attack rate, making thus less sounds "forget" by the system.

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