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 how think about Vehicles?(and some ideas)

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GN.Erios
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PostSubject: how think about Vehicles?(and some ideas)   Tue 19 Apr - 15:45

how think about vehicles?

starts at humvee,truck,IPs,frozensword,Inferno,jupiter,rhino,..,etc.

in your playing,what is best?
I like inferno.because It can cut trees.
how about you?

and,I have some ideas for new vehicles,
but my poor grammar is can't understand suggestion rules :S
so,I want hearing your advice.
something will poor (I'm not god,so I can't be perfect)

1.new type vehicle like "bike"
2.transform type (for combat/for moving or ground form/Air form) <- honestly,I want he make it.If he make it,I will be RC601s fan XD
3.can't attack and no ability but can load many turret officers
4.weak and fast,will using only moving things.
5.improved version of sentry or big bee
6.moving like raptor

another ideas

make new mode !
treasure hunt mode
not give much exp.like minigame Very Happy

if round start,randomly drop some blood samples .(anywhere!)
if team fill require of sample,round will ended.
and begins next round.
more sample number needed,and each round made random project(boss),stronger enemys!
if can't fill number needed in limit time,game will ended.
how think about this break-time mode like minigame?


some ideas of Hero theme(if you like someone,use it for draft new hero!that is my hope)

1.take NPCs control
2.command sniper team or engineering team
3.hero GW
4.meltdown with nuke fusion
5.dual railgunner
6.GW pilot with adding two~three special GWs.<- really,at first,I thinked this special GW will be transform,but transforming vehicle is so hard to making,I abondaned this idea.
7.can order to NPCs
8.using many field"s"
9.AW hero - load multiple mechanical units,but it can't attack
10.basic hunter with hawk(almost being metal formed raven)
11.pyro Technician
12.botanist
13.Exorcist


and,minimal idea.
-adding detonation cord to item type.
-making more NPCs and give that in rare case.(Like mini FR,AS,ES,etc..)
-making some veteran skills for higher exp users (rader/level up purge..etc)
-adding some bad status like bleeding,blind,arm-broken,etc. (bandage cures bleeding,reloader cure blind.still,purge is panacea.)

ended.thanks to read my poor ideas.
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wizzitje
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PostSubject: Re: how think about Vehicles?(and some ideas)   Tue 19 Apr - 16:39

treasure hunt would fail as you could just avoid all the mobs while picking up the samples, now if you would make it an Specific amoutn of projects that you need to kill, or Zombies have an X-amount of chance to drop an specific items, and you need an X-amount

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Time2Own
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PostSubject: Re: how think about Vehicles?(and some ideas)   Tue 19 Apr - 19:03

Kinda a review:
 
Oh, and the vehicles are good, all of them have a use.current vehicles we have are good, no need to add more.



Last edited by Time2Own on Wed 20 Apr - 2:17; edited 2 times in total
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Namorax
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PostSubject: Re: how think about Vehicles?(and some ideas)   Tue 19 Apr - 19:27

About Treasure Hunt:

You could just change evolved creeps and/or projects so they drop the item you have to collect upon death.

_______________________________
Currently Playing:
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Still doing the above... But the last time I checked this site was gone... what happened?
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Andx667
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PostSubject: Re: how think about Vehicles?(and some ideas)   Tue 19 Apr - 19:47

i think we already have enough vehicles ingame...
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GN.Erios
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PostSubject: Re: how think about Vehicles?(and some ideas)   Wed 20 Apr - 5:44

Andx667 wrote:
i think we already have enough vehicles ingame...

true.but some users interesting point is "many vehicles". <- include me Very Happy
but your reason isn't wrong,
thanks to honestly reason.
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Andx667
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PostSubject: Re: how think about Vehicles?(and some ideas)   Wed 20 Apr - 6:20

The Problem i See is that Vehicles turn Most Heroes useless and make the Game too easy. People only Pick repair Heroes to sit in a tank the Whole Day. Additionaly While driving a Vehicle u cant use your Heroes spells, missing some real cool Ones that could help the Team more than the tank
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