how think about vehicles?
starts at humvee,truck,IPs,frozensword,Inferno,jupiter,rhino,..,etc.
in your playing,what is best?
I like inferno.because It can cut trees.
how about you?
and,I have some ideas for new vehicles,
but my poor grammar is can't understand suggestion rules :S
so,I want hearing your advice.
something will poor (I'm not god,so I can't be perfect)
1.new type vehicle like "bike"
2.transform type (for combat/for moving or ground form/Air form) <- honestly,I want he make it.If he make it,I will be RC601s fan XD
3.can't attack and no ability but can load many turret officers
4.weak and fast,will using only moving things.
5.improved version of sentry or big bee
6.moving like raptor
make new mode !
treasure hunt mode
not give much exp.like minigame
if round start,randomly drop some blood samples .(anywhere!)
if team fill require of sample,round will ended.
and begins next round.
more sample number needed,and each round made random project(boss),stronger enemys!
if can't fill number needed in limit time,game will ended.
how think about this break-time mode like minigame?
some ideas of Hero theme(if you like someone,use it for draft new hero!that is my hope)
1.take NPCs control
2.command sniper team or engineering team
4.meltdown with nuke fusion
6.GW pilot with adding two~three special GWs.<- really,at first,I thinked this special GW will be transform,but transforming vehicle is so hard to making,I abondaned this idea.
7.can order to NPCs
8.using many field"s"
9.AW hero - load multiple mechanical units,but it can't attack
10.basic hunter with hawk(almost being metal formed raven)
-adding detonation cord to item type.
-making more NPCs and give that in rare case.(Like mini FR,AS,ES,etc..)
-making some veteran skills for higher exp users (rader/level up purge..etc)
-adding some bad status like bleeding,blind,arm-broken,etc. (bandage cures bleeding,reloader cure blind.still,purge is panacea.)
ended.thanks to read my poor ideas.