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 Item Reduction

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monkeh
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PostSubject: Item Reduction   Thu 14 Apr - 4:21

I propose to reduce items by making motorization do atk rate, endurance to do hp inkjet and Regen when its 3/3 same with Electro. Then you would remove energy cells/regen item, hp regen/inkjet, and attack rate. If its possible to do it or you could give those other items some sort of bonus for crafting them at 3/3 other than increasing stats.
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Ssuul
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PostSubject: Re: Item Reduction   Thu 14 Apr - 10:22

Why on Hell u wanna a reduction of items...... Evil or Very Mad player love 2 catch them, me 2....
more items thats the trick.... cyclops
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Andx667
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PostSubject: Re: Item Reduction   Thu 14 Apr - 10:58

Id like to See some MOS specific Itemslike:

Ballistic Computer: can only Be used by Hit and Run MOS
Adds a 5%Chance of an Instant kill for smaller Zombies
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wizzitje
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PostSubject: Re: Item Reduction   Thu 14 Apr - 11:03

Andx667 wrote:
Id like to See some MOS specific Itemslike:

Ballistic Computer: can only Be used by Hit and Run MOS
Adds a 5%Chance of an Instant kill for smaller Zombies

% depends on what classes imo, if a CF/borg can use it then it should be like 1%

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Andx667
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PostSubject: Re: Item Reduction   Thu 14 Apr - 13:38

wizzitje wrote:
Andx667 wrote:
Id like to See some MOS specific Itemslike:

Ballistic Computer: can only Be used by Hit and Run MOS (CO,LS,PS,FR,UAV)
Adds a 5%Chance of an Instant kill for smaller Zombies

% depends on what classes imo, if a CF/borg can use it then it should be like 1%


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monkeh
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PostSubject: Re: Item Reduction   Thu 14 Apr - 17:40

Im just saying why have end,moto, and elec if hp inkjet can give you better bonus than endurance, motorization you can replace with armor/atk rate and electro energy cells. I think end,moto and elec should give a bonus for crafting them at 3/3 and it'll be a good newb item Very Happy
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Ssuul
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PostSubject: Re: Item Reduction   Thu 14 Apr - 17:58

On this version are soo less boxes ..... This is not funny.... monkey
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monkeh
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PostSubject: Re: Item Reduction   Thu 14 Apr - 18:00

Im not suggesting less boxes... i am suggesting giving them a purpose other than just stats.
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Ssuul
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PostSubject: Re: Item Reduction   Thu 14 Apr - 18:49

Indeed, a other bouns would be nice... Like a Star @ heaven
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jk2pach
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PostSubject: Re: Item Reduction   Fri 22 Apr - 16:36

Refused.
Items are fine, I think. Seing how people love whore them, I guess they are quite attractive. Adding them more spells would be not fun (people would run after them more than now).

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