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 Prolong Night/Day

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monkeh
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PostSubject: Prolong Night/Day   Wed 13 Apr - 20:14

Seems too much night vision hassle to turn on/off. I would suggest making it longer like how ZAF is and maybe even add in a timer?
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jk2pach
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PostSubject: Re: Prolong Night/Day   Thu 14 Apr - 14:27

Timer: no, the screen is enough overloaded by things. There is the w3 timer to check that.
Duration: done, raised to 10 minutes per phase of the game.

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killerpope
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PostSubject: Re: Prolong Night/Day   Fri 15 Apr - 1:24

Neato! I just love the wc3 engine's day and night set up!
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