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 About the difficulty

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Drigonizer
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PostSubject: About the difficulty   Sun 10 Apr - 4:42

I mainly play normal with at most 100k average(most of the time) so this might seem different from your perspective:

The Good:
 

The Bad:
 

Theres stuff I'm forgetting/dont know about/havn't seen yet so just post your reply and I'll change this post if it has something to do with the difficulty

Note:
Evo Gargs are evil hunting bastards I've had one chase me all over the map ignoring like 20 NPCs just to kill me.......


Edit: Did one of you mods edit this?


Last edited by Drigonizer on Sun 10 Apr - 21:52; edited 1 time in total
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vV_O
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PostSubject: Re: About the difficulty   Sun 10 Apr - 5:06

I don't understand the purpose of this post Neutral

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PostSubject: Re: About the difficulty   Sun 10 Apr - 5:11

I am lost what are you trying to say? the difficulty is too hard?
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Drigonizer
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PostSubject: Re: About the difficulty   Sun 10 Apr - 5:17

Not saying anything just trying to talk about the difficulty if it needs improvement and where sry about not being clear
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PostSubject: Re: About the difficulty   Sun 10 Apr - 5:26

how does it need to improve? its quite difficult as is.
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PostSubject: Re: About the difficulty   Sun 10 Apr - 14:39

Could you stop to talk about the difiiculty? If it is too easy - try a harder mode, if it is too hard - train a bit and it will get easier, don't you think so?

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Time2Own
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PostSubject: Re: About the difficulty   Sun 10 Apr - 19:51

Drigonizer wrote:

The Hard:
 

That is all I have to say.
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PostSubject: Re: About the difficulty   Sun 10 Apr - 20:01


Maybe its because I haven't played for a while, but... is it just me or does almost every highranking player tell me to use jump in order to move/avoid/kill something?

Is this a Zombie Survival or a Jump&Shoot? The first time I encountered "Jump" was when the players needed a skill to jump over barricades to enter the base they built. Now it seems like jumping is the new walking... Crying or Very sad

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PostSubject: Re: About the difficulty   Sun 10 Apr - 20:15

Namorax wrote:

Maybe its because I haven't played for a while, but... is it just me or does almost every highranking player tell me to use jump in order to move/avoid/kill something?

Is this a Zombie Survival or a Jump&Shoot? The first time I encountered "Jump" was when the players needed a skill to jump over barricades to enter the base they built. Now it seems like jumping is the new walking... Crying or Very sad

its because you can shoot while jumping, and you cant shoot while walking Wink

on a game like ua2 the jumping forces the target to the point in an immobile state, in other words your Jump wont ''walk back'' while jumping, nor can you shoot/cast whatever while your jumping.

perhaps its a suggestion that pach uses the same system.

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PostSubject: Re: About the difficulty   Sun 10 Apr - 20:25

Heck no. American soldiers may only be able to face one direction when they hop, but us Thanatos Operatives are way more skilled Wink

____________________________________________________________________________

It is a tad sad that people hop more than walk, but why change such an important detail to the game?
Not being able to jump while crawling has changed the game a lot (for quite a few players, including myself), why change another large part of the gameplay?

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The rset can be a toatl mses and you can slitl raed it whotiut pleborm. Tihs is bseacue the huamn mnid deos not raed eevry lteter by ilsetf, but the wrod as a wlohe.
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Namorax
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PostSubject: Re: About the difficulty   Sun 10 Apr - 20:27

Well, what was the reason "Jump" was included anyway? To jump down cliffs and over barricades. Everything else is just a "glitch" in my eyes.

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PostSubject: Re: About the difficulty   Mon 11 Apr - 0:01

Meh, if they want to jump rather than to walk ... Somewhen they won't watch out and jump into a deadly zombie which gladly hugs them.

It is good that the jumping while crawling got fixed, but I don't see any good in making the jumping unti immobile for the duration of the jump ...

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PostSubject: Re: About the difficulty   Mon 11 Apr - 1:18

Why not activate the (Sidearm-)Safety for the Duration of the Jump?

Safety always comes First! Wink

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PostSubject: Re: About the difficulty   Mon 11 Apr - 2:09

Namorax wrote:
Well, what was the reason "Jump" was included anyway? To jump down cliffs and over barricades. Everything else is just a "glitch" in my eyes.

Dark_Warlock wrote:
Meh, if they want to jump rather than to walk ... Somewhen they won't watch out and jump into a deadly zombie which gladly hugs them.

It is good that the jumping while crawling got fixed, but I don't see any good in making the jumping unti immobile for the duration of the jump ...

Namorax wrote:
Why not activate the (Sidearm-)Safety for the Duration of the Jump?

Safety always comes First! Wink

I dont know how this got started and I forgot what the purpose of this post was......
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Time2Own
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PostSubject: Re: About the difficulty   Mon 11 Apr - 4:15

Drigonizer wrote:

I dont know how this got started and I forgot what the purpose of this post was......
Originally the post said something about the hard stuff, we gave a bit of advice.
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PostSubject: Re: About the difficulty   Mon 11 Apr - 13:32

Drigonizer wrote:
Namorax wrote:
Well, what was the reason "Jump" was included anyway? To jump down cliffs and over barricades. Everything else is just a "glitch" in my eyes.

Dark_Warlock wrote:
Meh, if they want to jump rather than to walk ... Somewhen they won't watch out and jump into a deadly zombie which gladly hugs them.

It is good that the jumping while crawling got fixed, but I don't see any good in making the jumping unti immobile for the duration of the jump ...

Namorax wrote:
Why not activate the (Sidearm-)Safety for the Duration of the Jump?

Safety always comes First! Wink

I dont know how this got started and I forgot what the purpose of this post was......

You don't wanna know ... Probably we should move this to the barracks.

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Namorax
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PostSubject: Re: About the difficulty   Mon 11 Apr - 16:33

Or we stop posting and let it fade into oblivion.

Or we put it into the vault...

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