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 increasing starting ammo

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monkeh
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PostSubject: increasing starting ammo   Sun 10 Apr - 4:08

small suggestion since the game has more zombies and we are not able to leave missions to find ammo til project i would suggest giving everyone max 40 ammo to start off with.
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Drigonizer
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PostSubject: Re: increasing starting ammo   Sun 10 Apr - 4:26

Sry monkeh but I gotta disagree even with more ammo-hungery classes(special agent and experimental soldier[idk why this one chews up ammo like bacon] are the main ones I play) I can still survive with more then 10 clips by the time project comes(most of the time). But I mostly play on normal so nightmare and up probably have higher ammo requirements and besides YOU GUYS have been complaining that the game is too easy if you start with 40 clips it will take away some of that difficulty of not having enough ammo not much but still if you want more difficulty dont take anything that could add difficulty and besides if you run outta ammo(USE YOUR ABILITIES NEWB!!!).

Side Note: Gammas are bastards with 300k+ average xp I threw a frag at a group and they all pulled me into it.
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monkeh
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PostSubject: Re: increasing starting ammo   Sun 10 Apr - 5:28

ammo was never a question in regards to difficulty. the problem we had was that the game overall was pretty easy on night mare and normal. ammo is just a small suggestion that could be a bonus its not necessary
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Andx667
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PostSubject: Re: increasing starting ammo   Sun 10 Apr - 12:01

learn to use explosives and so on

btw: I AM BACK Wink
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Namorax
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PostSubject: Re: increasing starting ammo   Sun 10 Apr - 13:23

Not supported. Ammo is the smallest problem you ever have (and had) in RC601.
Its also a teamgame: ask the other players for ammo or go to one of the many ammo dumps on the map.

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vV_O
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PostSubject: Re: increasing starting ammo   Sun 10 Apr - 13:40

Remember guys, the game doesn't have to be easy enough so an idiot can play it.
We need to make it easy enough so that a Monkeh can play it Wink


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Not supported. Ammo is fine.
Some guns piss through ammo quite faster than others, you must prepare for this.

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monkeh
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PostSubject: Re: increasing starting ammo   Sun 10 Apr - 17:47

vV_O wrote:
Remember guys, the game doesn't have to be easy enough so an idiot can play it.
We need to make it easy enough so that a Monkeh can play it Wink


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Not supported. Ammo is fine.
Some guns piss through ammo quite faster than others, you must prepare for this.

lmao! im just suggesting a small bonus its not importanif pach does it or not
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Spartan
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PostSubject: Re: increasing starting ammo   Sun 10 Apr - 21:13

Monkeh monkeh monkeh monkeh....... The starting ammo is enough! 30 is just 75% of 40 so theres no point in complaining! 30 is close to 40 so im not going to aggree.





vV_0 Said : We dont need to make it easy so an idiot can play it Very Happy
We need to make it easy so a monkeh can play it Very Happy

I agree i mean seriosly if monkeh cant play it a nub can play it soooo it needs to be easier for monkeh. In jazz make it where if monkeh is ingame he gets 40 clips drunken
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monkeh
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PostSubject: Re: increasing starting ammo   Sun 10 Apr - 21:16

Spartan wrote:
Monkeh monkeh monkeh monkeh....... The starting ammo is enough! 30 is just 75% of 40 so theres no point in complaining! 30 is close to 40 so im not going to aggree.





vV_0 Said : We dont need to make it easy so an idiot can play it Very Happy
We need to make it easy so a monkeh can play it Very Happy

I agree i mean seriosly if monkeh cant play it a nub can play it soooo it needs to be easier for monkeh. In jazz make it where if monkeh is ingame he gets 40 clips drunken

Read what you just said and see if that makes any sense?
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Namorax
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PostSubject: Re: increasing starting ammo   Sun 10 Apr - 21:46

Spartan wrote:
I totally agree. Just because a newb can play it, doesn't mean that monkeh can play it! It needs to be easier him.
Why not add a trigger where every Player named "Monkeh" gets 40 clips at the start of the gane? drunken

Better? Wink

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monkeh
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PostSubject: Re: increasing starting ammo   Sun 10 Apr - 21:49

lmao namo...
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jk2pach
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PostSubject: Re: increasing starting ammo   Mon 11 Apr - 18:16

Refused. If you want my opinion, they are still too much ammos Wink

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