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 Barricades

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Commanderori
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PostSubject: Barricades   Fri 8 Apr - 7:51

Just a thought I had when I was playing CE a couple of days ago... I built a couple of barricades to defend the spot I was at and a turret, and get swarmed by like six crushers. Maybe you should make the barricades summons or something like that (remove them from the crusher's spawnlist?) so that if you place them to block a spot you don't get all of your buildings instantly raped by the mass spawns. (they only have 500 hp ffs, a normal zombie can kill them in 4 hits)
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Nyarla
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PostSubject: Re: Barricades   Fri 8 Apr - 10:11

u can use passive towers to wall, and if u massbuild and get raped its your own fault. build one by one starting with attack towers, and build a wall when your base is up and running or trust on your allies for defense.
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Andx667
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PostSubject: Re: Barricades   Fri 8 Apr - 10:33

Nyarla wrote:
u can use passive towers to wall, and if u massbuild and get raped its your own fault. build one by one starting with attack towers, and build a wall when your base is up and running or trust on your allies for defense.

/agree

CE Badly Relies on His Team or superior


E: im out of current playstyle but, can ce Build Small Bases for Missions or does He Need the firepower of a Full Build base to keep His buidlings Alive? If so... This would suck cause ce needs Small temporary Bases to Be usefull during missions
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Nyarla
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PostSubject: Re: Barricades   Fri 8 Apr - 11:07

ce can set up temporary turretbases mg / arty usw.
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jk2pach
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PostSubject: Re: Barricades   Mon 11 Apr - 18:14

Refused, it's currently the best balance to prevent the mass-mauls. It's not a tower defence :p

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