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 Increase time for Doomsday

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monkeh
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PostSubject: Increase time for Doomsday   Fri 1 Apr - 21:33

Since its more liches from what ive heard and nearly impossible to finish because of the lack of time people are unable to finish... i would suggest increasing the time because its probably the same time frame as previous Doomsday
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Nyarla
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PostSubject: Re: Increase time for Doomsday   Fri 1 Apr - 21:43

monkeh all u have to kill is lich projects, sry for half afking before then i would've explained it fully. i won both 2 games with doomsday so far
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monkeh
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PostSubject: Re: Increase time for Doomsday   Fri 1 Apr - 21:43

Well its from what I heard.. i havent played it in the new version yet.
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Nyarla
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PostSubject: Re: Increase time for Doomsday   Fri 1 Apr - 21:54

the new system punishes the dead just leeching xp of a game by making it harder since they count as active players
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Namorax
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PostSubject: Re: Increase time for Doomsday   Fri 1 Apr - 22:56

This doesnt sound like its punishing the dead... the players "still alive" have a harder time and the dead ones?
They still leach. Doesnt matter for them if the others die sooner or not.

Give players who're permanently dead a -10% XP rate.

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Jerico555
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PostSubject: Increase time for Doomsday   Fri 1 Apr - 23:00

I'd like it to increase the duration of liches too, having 6-8 liches like every 20seconds that pings only short time is a bit pain in the ass.
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wizzitje
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PostSubject: Re: Increase time for Doomsday   Fri 1 Apr - 23:10

ugh first people whine that its to eazy, and now they whine that its to hard


imo just all /stfu silent silent silent silent silent silent silent

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Jerico555
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PostSubject: Re: Increase time for Doomsday   Fri 1 Apr - 23:54

Its not hard its just spamming of liches...
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Nyarla
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PostSubject: Re: Increase time for Doomsday   Sat 2 Apr - 12:51

u only need the projects down and they come and find u. the lichs before, if u don't kill em they keep shooting u which ain't much of a problem if u don't stand on the same spot for a minute the problem right now is that u gain a lich for every player that once was in the game. so if u start a game with 10 ppl of which 7 leave u face doomsday with 10 lichs each wave and 5 projects in the end
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monkeh
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PostSubject: Re: Increase time for Doomsday   Sat 2 Apr - 14:28

and 6 mins to handle 5 lich projects is impossible to do... not even if you satchel them they die... so i stand by increasing the time! Very Happy
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jk2pach
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PostSubject: Re: Increase time for Doomsday   Mon 4 Apr - 15:19

The new balance (less normal lichs) should help you to kill the projects once they are created (since normal lichs are here only to add more fun but are not counted as objectives).
Refused then.

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