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 Doomsday

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Nyarla
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PostSubject: Doomsday   Thu 31 Mar - 16:07

By far the easiest and most boring chapter. it only consist of running or flying over the map taking out the barely fighting back lichs all over. the project in the end are easy too since u can just outjump their shots and unless u get out of their range they make for the perfect targetpractice.

so i suggest u change the ending to something else, either remove or decrease the wave of lichs that spawn, and add some meele projects to the lichs to give me a challenge. even if its free xp, i don't want it this cheap ...
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jk2pach
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PostSubject: Re: Doomsday   Fri 1 Apr - 14:21

Let's try with more regular Lich spawns.
0.5 per 2 players => 2 per player
Project Lich:
0.5 per 2 players => 1 per player

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Nyarla
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PostSubject: Re: Doomsday   Fri 1 Apr - 16:00

before someone starts blaming me for making it harder for the beginners, u should consider squad rating as well

*edit* just had my first 2.66 doomsday experience, gotta say i like the additional lichs. makes the game harder and felt really like a mad rain from hell since there was no way to take down all 4 lichs each wave with 2 ppl alive 2 dead. so we had to kill both projects while constantly being barraged by a dozen or so lichs. in my eyes the name is now more fitting for this ending cheers

would like to hear others opinion upon playing it
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Commanderori
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PostSubject: Re: Doomsday   Fri 1 Apr - 23:14

Haven't played the upgraded doomsday yet, but it should be more interesting. Last time I played I just whooped everything with IP, didn't get hit once.
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