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 Head Scientist (again)

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monkeh
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PostSubject: Head Scientist (again)   Wed 30 Mar - 18:20

i was wondering if maybe the zombies could be one male one female just to spice it up a bit

also i was wondering instead of the assistant making immunity why not have him make reloader instead

tiny suggestions doesnt matter if its implemented or not.
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PostSubject: Re: Head Scientist (again)   Thu 31 Mar - 1:52

monkeh wrote:
i was wondering if maybe the zombies could be one male one female just to spice it up a bit

also i was wondering instead of the assistant making immunity why not have him make reloader instead

tiny suggestions doesnt matter if its implemented or not.


Since females are seemingly ranged, that would affect the total damage the zombies can deal before they die, since you can dodge attacks from females easily, last time I checked, if this is still true, than I disapprove of this suggestion.

About the reloader I don't know, I think it's good the way it is.

Since in the end it's all up to pach, my opinions really don't matter but I like expressing them anyway Razz.
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monkeh
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PostSubject: Re: Head Scientist (again)   Thu 31 Mar - 1:58

hush gamefreak! don't defy the RC god
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Nyarla
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PostSubject: Re: Head Scientist (again)   Thu 31 Mar - 9:17

immunity is just heal, whereas reloader gives both mana, hp and gets rid of biohazzard (thats why i gather reloader throughout game). having someone create the best potion for free disturbes the game balance, making the game easier, cause everyone that needs his stats replenish has infinite access to reloaders.

as for zombies being female as well, this would just add to the confusion i already have during battle when i try to colt down "friendly" zombie hordes that draw ever closer to me.

u should change the model for the turned zombies, so they don't scare me anymore. only a matter of time before i use my boomstick on em
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monkeh
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PostSubject: Re: Head Scientist (again)   Thu 31 Mar - 20:16

i don't recall it being able to remove any poison or biohazards...
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PostSubject: Re: Head Scientist (again)   Thu 31 Mar - 20:19

monkeh wrote:
i don't recall it being able to remove any poison or biohazards...

i only said something about biohazzard, and thats what it removes.
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jk2pach
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PostSubject: Re: Head Scientist (again)   Fri 1 Apr - 14:25

monkeh wrote:
i was wondering if maybe the zombies could be one male one female just to spice it up a bit
Because I use the basic Black Arrows spell and you can not have more than one zombie type. (Basic spells allow me to create spells without adding more triggers which would require more and more CPU power).
More, women are ranged, which is not good for balance.
monkeh wrote:
also i was wondering instead of the assistant making immunity why not have him make reloader instead
As said before, because reloader would be unbalanced.

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