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 Mechanist

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WedgeAntilles
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PostSubject: Mechanist   Sun 27 Mar - 15:28

The Flying Drone Programm barely does any damage. What is it even good for? (Suggestion: Damage Increase)

And one thing about those Defense Towers:

They do nice amounts of damage, but as soon as they get mass swarmed or a boss comes by, they get destroyed pretty easily, rendering them useless.
The only real reason you might want to activate all of those, is to get the XP Bonus. So how about letting them stay invincible? That way they will have a continued use over the course of the game by picking off some enemies, but when you get mass swarms or a boss, you still have to use abilities and stuff to survive and cannot just camp it off.
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Dark_Warlock
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PostSubject: Re: Mechanist   Sun 27 Mar - 15:36

The Drone Program is good spell to thin out a zombiehord, also it should have a good manacost and cooldown. In my opinion it is good like it is.

Invincible Turrets? No way. They have to be vulnearable, else it would be unbalanced. Anyway, they're a nice support for defense quests, for example at the shipyard or the mechanoid facilities. The towers in mid are also good when you get Nexus.

And besides of that, did you notice they got an inventory? You could give them Defense, Armor, HPreg, Health and such stuff. Even Evade should work.

I would say, it is good as it is ... Seems balanced to me.

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wizzitje
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PostSubject: Re: Mechanist   Sun 27 Mar - 15:45

and dont forget that its a low-rank char, so it should be a bit weaker.

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PostSubject: Re: Mechanist   Sun 27 Mar - 16:15

towers don't go down easy if u repair em since their repair rate is enough to tank any boss, they go down if u let em cheers
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WedgeAntilles
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PostSubject: Re: Mechanist   Sun 27 Mar - 21:21

wizzitje wrote:
and dont forget that its a low-rank char, so it should be a bit weaker.

Why should a lowrank character be weak? No point in picking weak things.


Nyarla wrote:
towers don't go down easy if u repair em since their repair rate is enough to tank any boss, they go down if u let em cheers

The problem is you cannot babysit your towers all the time without neglecting quests etc.

@ Warlock

Well, who puts items into towers anyway.
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nqp
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PostSubject: Re: Mechanist   Sun 27 Mar - 22:04

also those towers dont belong to you.. so you wont get exp from their kills ..
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PostSubject: Re: Mechanist   Sun 27 Mar - 23:01

Unneeded items? Not everyone uses items at all ...

And you've got a team, no? Besides, usually you're activating the towers when the quest leads you there, or do you wait at the mid while the others do the quest just to activate the towers?

I guess not. And even then, the towers provide a good support for the current quest. You have to judge when you'll activate them.

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PostSubject: Re: Mechanist   Mon 28 Mar - 17:05

WedgeAntilles wrote:
The Flying Drone Programm barely does any damage. What is it even good for? (Suggestion: Damage Increase)
Raised to 400 damage per bomb. (It was 8*200 damage, already quite good).
WedgeAntilles wrote:
And one thing about those Defense Towers:
They do nice amounts of damage, but as soon as they get mass swarmed or a boss comes by, they get destroyed pretty easily, rendering them useless.
The only real reason you might want to activate all of those, is to get the XP Bonus. So how about letting them stay invincible? That way they will have a continued use over the course of the game by picking off some enemies, but when you get mass swarms or a boss, you still have to use abilities and stuff to survive and cannot just camp it off.
It's only a little helper, not something you should trust and use as a good weapon.
Refused.

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