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 SO Jump

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Nyarla
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PostSubject: SO Jump   Fri 25 Mar - 16:35

i suggest u change the SO deathjump to something else, cause half the SO's tend to jump into nades bombs phosphor artillery fire or anything that u usually hit bosses with and then die in the process. not really noobfriendly having em as suicidal lemmings
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Spartan
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PostSubject: Re: SO Jump   Fri 25 Mar - 17:04

Easy way to fix that : Dont throw nades and shit at zombies near your noob allies. That should fix that. Unless jk2pach/vV_0/Loop.exe/Dark_Warlock/monkeh/etc agrees.
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Nyarla
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PostSubject: Re: SO Jump   Fri 25 Mar - 17:16

what zombies they use it on projects / fleshs and not everyone has an army of minis to gun those down
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wizzitje
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PostSubject: Re: SO Jump   Fri 25 Mar - 18:10

Spartan wrote:
Easy way to fix that : Dont throw nades and shit at zombies near your noob allies. That should fix that. Unless jk2pach/vV_0/Loop.exe/Dark_Warlock/monkeh/etc agrees.

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i feel like im a stealthed force behind Rc601

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J0E
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PostSubject: Re:SO jump   Fri 25 Mar - 18:16

Well i think there is a easy way to combat this sort of situation its called team communication.
If a SO wants to jump but you have a grenade ready , tell them that if they jump there they will die
And thats thats simple hey? Smile
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Nyarla
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PostSubject: Re: SO Jump   Fri 25 Mar - 18:30

J0E wrote:
Well i think there is a easy way to combat this sort of situation its called team communication.
If a SO wants to jump but you have a grenade ready , tell them that if they jump there they will die
And thats thats simple hey? Smile

yes as simple as telling em don't go into smoke don't go into circles don't go where there are shiny things and don't look into the sun.
even if u tell em sometimes theres this thing called language barrier or they just can't read / talk.
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jk2pach
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PostSubject: Re: SO Jump   Mon 28 Mar - 16:46

Refused. That would be pretty unbalanced.

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