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 2.58

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ss4Gogeta
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PostSubject: 2.58   Wed 23 Mar - 22:26

I have no clue why this happened
..wait how do i add a picture from my computer LOL

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jk2pach
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PostSubject: 2.58   Wed 23 Mar - 22:49

Bug Report Rules

-Do not propose suggestions here.
-When several bugs are reported, try to separate them with lists (such as a "-" before each point)
-If you report a bug from a previous version because it's not fixed yet, please mention it on the current debug thread. Not on the old thread.

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jk2pach
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PostSubject: Re: 2.58   Wed 23 Mar - 22:50

Please post it on my own topic. I simply forgot to create it.

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Dark_Warlock
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PostSubject: Re: 2.58   Wed 23 Mar - 23:10

The Mobile HQ is selling clips on Level 1, but can't sell it to an inventory. It just drops them ...

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ss4Gogeta
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PostSubject: Re: 2.58   Wed 23 Mar - 23:17

haha ok
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Andx667
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PostSubject: Re: 2.58   Wed 23 Mar - 23:29

-debug messages are enabled
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ss4Gogeta
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PostSubject: Re: 2.58   Wed 23 Mar - 23:39

The Wisps (Hints) are very bugging and annoying and they 2 of them were following me and i dont know why my rank is about 200k
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Nyarla
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PostSubject: Re: 2.58   Wed 23 Mar - 23:50

one of the mines, the top left one, in "every man for himself" blocks spawning civs
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jk2pach
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PostSubject: Re: 2.58   Wed 23 Mar - 23:57

ss4Gogeta wrote:
The Wisps (Hints) are very bugging and annoying and they 2 of them were following me and i dont know why my rank is about 200k

When you are creeps target because no specific quest target.

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monkeh
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PostSubject: Re: 2.58   Thu 24 Mar - 0:00

maybe it should target project?
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wizzitje
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PostSubject: Re: 2.58   Thu 24 Mar - 0:17

Both 2.58 topics merged. and now for the bug report:

-Part of your debug message, it might help you:

Hold them alive : 1/25 villagers killed
AutoIndex error: Removed or decayed unit passed to GetUnitId.


-Psy Ops, Overmind: No Pushout ''Rejects''

- Cappy Barney's fail landing- Barney tends to run very far away from the villagers if he gets attacked or -debugged, (same counts for the villagers to barney himself.)

Screenshots:

Spoiler:
 

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Last edited by wizzitje on Thu 24 Mar - 2:30; edited 1 time in total
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nqp
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PostSubject: Re: 2.58   Thu 24 Mar - 2:12

here some screen shots from the spam screen bug again Smile
reminds me to that sick vers you build^^
Spoiler:
 
those wisps looks just deplaced :S
and i dislike the attackrate bonus you get from medals .. 0.10 %? thats nothing..
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wizzitje
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PostSubject: Re: 2.58   Thu 24 Mar - 2:32

nqp wrote:
here some screen shots from the spam screen bug again Smile
reminds me to that sick vers you build^^
Spoiler:
 
those wisps looks just deplaced :S
and i dislike the attackrate bonus you get from medals .. 0.10 %? thats nothing..

its not a ''spam screen bugg'' but Pach enabled his Debug Mode, this allows you to see and find errors/loops etc. in the scripts.

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Nyarla
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PostSubject: Re: 2.58   Thu 24 Mar - 13:01

your ranking board in the end is a little buggy, it counts in non existant players, or randomly awards tker and suicider awards even when no one died

Smallest hits amount: Employee 6
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jk2pach
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PostSubject: Re: 2.58   Thu 24 Mar - 13:46

Dark_Warlock wrote:
The Mobile HQ is selling clips on Level 1, but can't sell it to an inventory. It just drops them ...
Fixed
Andx667 wrote:
-debug messages are enabled
nqp wrote:
here some screen shots from the spam screen bug again Smile
reminds me to that sick vers you build^^
wizzitje wrote:
its not a ''spam screen bugg'' but Pach enabled his Debug Mode, this allows you to see and find errors/loops etc. in the scripts.
Fixed.
ss4Gogeta wrote:
The Wisps (Hints) are very bugging and annoying and they 2 of them were following me and i dont know why my rank is about 200k
jk2pach wrote:
When you are creeps target because no specific quest target.
monkeh wrote:
maybe it should target project?
Implement a "clever" whisp path would be complicate due to the amount of things to anticipate. Thus, it works exactly like creeps, which is a good thing for a new player (go on quest objective OR help the hero targeted by creeps)
Fly movement replaced with foot movement (looks better)
Nyarla wrote:
one of the mines, the top left one, in "every man for himself" blocks spawning civs
Ah true, add them a path blocker is not a good idea. The mine has been moved a bit.
wizzitje wrote:
Hold them alive : 1/25 villagers killed
AutoIndex error: Removed or decayed unit passed to GetUnitId.
Debug message but normal. It simply indicates a unit stored trough AutoIndex has been removed.
wizzitje wrote:
-Psy Ops, Overmind: No Pushout ''Rejects''
What do you mean?
wizzitje wrote:
- Cappy Barney's fail landing- Barney tends to run very far away from the villagers if he gets attacked or -debugged, (same counts for the villagers to barney himself.)
Well, dynamic evasion works fine.
nqp wrote:
those wisps looks just deplaced :S
With the better movement it should be okay now.
nqp wrote:
i dislike the attackrate bonus you get from medals .. 0.10 %? thats nothing..
Actually it's 10% or 0.10, not 0.10% Smile
Nyarla wrote:
your ranking board in the end is a little buggy, it counts in non existant players, or randomly awards tker and suicider awards even when no one died
Smallest hits amount: Employee 6
Due to the sort function. Changed the system.

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monkeymouse1
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PostSubject: Re: 2.58   Thu 24 Mar - 15:07

-when typing ( -rank ) 3000000, it shows nothing ( as good as 0 or recruit rank and not show the last rank for 3,000,000 but 2,000,000 shows something )
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monkeymouse1
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PostSubject: Re: 2.58   Thu 24 Mar - 15:15

-This unit is poisoned and take damage over the time ( Venom debuff )
( This unit is poisoned and is taking damage over time )
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monkeymouse1
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PostSubject: Re: 2.58   Thu 24 Mar - 15:47

- Suggestion post : can you make the newbie wisp unclickable? i purged it twice when a npc got fracture

Spoiler:
 

Pathing bug.
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monkeymouse1
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PostSubject: Re: 2.58   Thu 24 Mar - 15:55

-The endgame stats system ( showing top zombie kills, top hits etc ) still shows leavers ( I believe they were not supposed to ? )
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Nyarla
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PostSubject: Re: 2.58   Thu 24 Mar - 18:00

your whole trainsystem is bugged like hell, if u gun down first train rest returns to starting point.

if u let trains pass they gather up at other end of the railroad and u can just nuke em there with aoe spells.

there is no counter, how many trains u have to destroy, or wtf the objective is at all.

all npcs gather in top left corner during this mission (makes it np to just gun trains since creeps go there to) so we had around 200 of em waiting there.
luckily we got open season and if u see shitloads of npcs in action all u need to do is run and keep your head down. right now train mission is fail we even had to get additional ammo since it felt like 50+ suicidal trains

*edit* i forgot it causes crit errors for ppl
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jk2pach
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PostSubject: Re: 2.58   Thu 24 Mar - 20:48

monkeymouse1 wrote:
-when typing ( -rank ) 3000000, it shows nothing ( as good as 0 or recruit rank and not show the last rank for 3,000,000 but 2,000,000 shows something )
It's not a bug at all. It's because the rank does not exist. (The system show existing ranks)
monkeymouse1 wrote:
-This unit is poisoned and take damage over the time ( Venom debuff )
( This unit is poisoned and is taking damage over time )
Fixed
monkeymouse1 wrote:
- Suggestion post : can you make the newbie wisp unclickable? i purged it twice when a npc got fracture
No, otherwise newbies wont be able to see it or read tooltips Smile
The new walk / path should anyway fix this kind of situation.
monkeymouse1 wrote:
Pathing bug.
Fixed
monkeymouse1 wrote:
-The endgame stats system ( showing top zombie kills, top hits etc ) still shows leavers ( I believe they were not supposed to ? )
Yes, no bug here.
Nyarla wrote:
your whole trainsystem is bugged like hell, if u gun down first train rest returns to starting point.
if u let trains pass they gather up at other end of the railroad and u can just nuke em there with aoe spells.
there is no counter, how many trains u have to destroy, or wtf the objective is at all.
all npcs gather in top left corner during this mission (makes it np to just gun trains since creeps go there to) so we had around 200 of em waiting there.
luckily we got open season and if u see shitloads of npcs in action all u need to do is run and keep your head down. right now train mission is fail we even had to get additional ammo since it felt like 50+ suicidal trains
*edit* i forgot it causes crit errors for ppl
Crit: all people, or only some?
Other bugs: damn, will check this. Why does this work in solo and not in mp Sad

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monkeh
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PostSubject: Re: 2.58   Thu 24 Mar - 21:24

Ce turrets while being constructed if damaged the hp is reduced to 1 hp when its fully constructed.
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Nyarla
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PostSubject: Re: 2.58   Thu 24 Mar - 21:36

only some ppl get crit error, first time i had trains it was me, a min later ssuul. second time it was only npq
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