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 New hero

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Hammett_4
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PostSubject: Re: New hero   Tue 1 Mar - 1:35

As we are talking about dmg u are refferening to rock thrower avalacneg leap and charge.
Avalance and leap are good as leap already exists and avalance ahs 5k dmg.
The rock thrower spell is intented to do aoe dmg.To hit zombies at a small area.So i gave it only 500dmg. if it was for boss i would give like 2k dmg.Not that it isnt a good idea.As for the charge i think that 1,5k dmg is good because it dmg during charge as well and i wanted it for zombies as well.
So i think that the rock thrower should go for boss, and imrpove its dmg.My opinion is 2,5k dmg would be good.
And wizzitje what u said was against dark cause then the dmg of the spell wouldnt matter Smile
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Dark_Warlock
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PostSubject: Re: New hero   Tue 1 Mar - 16:29

So, the rock thrower is supposed for the zombies? So why it can not kill them when it's used? You know that zombie man already got 550 health on normal ...?

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monkeh
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PostSubject: Re: New hero   Tue 1 Mar - 19:38

I will repeat myself again hammet: please revise it better in the example of Warlock and VV so it could be better understood by the community and later on by pach. Think of it as a business proposal you're trying to sell us your hero.
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Namorax
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PostSubject: Re: New hero   Tue 1 Mar - 19:44

Its not that hard to understand... just hit "Enter" a few times to seperate Stats, Bookskill and Main Abilities, so it becomes easier to read. The rest is up to the poster i think (Colors, Font Size, etc)...

Maybe you could try to make him a bit more Sci-Fi like. He seems rather low-tech to me. ("You got a gun? Well, I got a Rock! Rock beats Guns, ha!"

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Hammett_4
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PostSubject: Re: New hero   Tue 1 Mar - 19:47

no but thanks.That is my decision.You are all against from the first post u made.I dont care if u will finally create him.When your stand is that my hero isnt good enough because his dmg is low i think that u become stupid, as dmg is the easiest think u can change.Rly it is ridicilus to reject a hero for his dmg and not for his spells.My hero is just like i wanted to present him.I wont change any spell,because i cant think of another appropriate enough.If u can plz tell me, but until then dont act like fools and say that spells have low dmg
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Hammett_4
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PostSubject: Re: New hero   Tue 1 Mar - 19:49

As for your suggestion namorax, i will make another post only if great change occur.Otherwise i dont think it is essential.
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Namorax
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PostSubject: Re: New hero   Tue 1 Mar - 20:06

Its not that I'm against the damage or something. My opinion is just that a "Rock Master" doesnt really fit into a (Post-)Modern Warfare Map like RC601. The skills are quite good, and the mix between offense and Defense is also good. You put a lot of thought in your Hero and it shows. Its better then some other hero suggestions (there was once a hero who was supposed to be a walking item factory^^).

My concern is that the RM seems more like a Fantasy Hero instead of a Sci-Fi Hero. if you can think of a Description that makes him fit into the RC-Universe, I would supprt this suggestion, to be honest.

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Hammett_4
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PostSubject: Re: New hero   Tue 1 Mar - 20:12

Well my rough speach was going mostly for dark_warlorc.u made clear from your second post why u didnt like the hero.However if u read i gave a story for him.I dont say it is good but it is good for a start and it can be improved
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Dark_Warlock
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PostSubject: Re: New hero   Tue 1 Mar - 20:15

I just said, that I think that the damage is pretty low for a 200, 250k hero.

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Hammett_4
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PostSubject: Re: New hero   Tue 1 Mar - 20:23

U JUST SAID?hahahaa
man yesterday during the game u said that like 50times.and the exp i gave was a suggestion. i mot high ranked enough(just 97k) to give a better suggestion for exp
do u think i should make an overall for the hero?
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monkeh
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PostSubject: Re: New hero   Tue 1 Mar - 21:02

yes Very Happy make it like a tier 1 or tier 2 hero not tier 3 or 4
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Hammett_4
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PostSubject: Re: New hero   Tue 1 Mar - 22:36

I make an overal of the hero.I repeat that any suggestions are welcome Smile
Name:Rock Master(RM)

History:TI is the biggest industry of weapon sells so they need the best marines to protect their secrets and weapons.Thus TI is willing to pay money for an effective defense.After severeal failures they decided to use some marines.TI started someexperiments on them.The experiments were failed and while TI started to be disapponted a marine seemed to be able to sustain the experiments.He mutated into a powerfull marine abe to sustain huge amounts of dmg and inflict even more to the enemies.Now that the RC601 has problems TI regards that RM will be a good solution to this.

hp:400 at the starting rank
armor:3starting, gains 1every 5lvl(or 10lvl),metal type
dmg:200-208
attack speed: average
ms:slow(like cyborg's)
range:800
energy:25,gaining 5 every 3lvl

Book skills:
1.detonation cord, taunt

2.cancel 30dmg from energetic and flame attacks

3.SO's leap

4.rock thrower that deals 3000dmgto a single target
Description: the RM using a valista throws a powerfull rock to a single target dealing huge amount of dmg

5.jetpack of 1500range

6.avalance of rocks that dmg in square aoe of 1000 for 5000dmg
Description:RM has control of every rock, as his mutation is evolved.Thus he calls a wave of rocks to attack his enemies


Skill 1:Charge.
Descreption:RM channels for 3sec and then attack dealing dmg through its way.
lvl:
1.500dmg
2.800dmg
3.1000dmg
4.1200dmg
5.1500dmg
6.2000dmg


Skill 2:Devine Shield
Description:the hero surrounds himself with rocks making himself invu to all attack for 5 sec but loosing ms.
1.120sec cd, -30ms
2.90sec cd, -25ms
3.60sec cd,-20ms
4.50sec cd,-15ms
5.40sec cd, -10ms
6.30sec cd -5ms


Skill 3:(I dont have name)
Descreption:The Rock Master becomes more and more one with rock making his skin rly hard and so his enemies are hurt everytime they hit him
1. 10dmg return
2.20dmg return
3.30dmg return
4.40dmg return
5.50dmg return
6.60dmg return


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PetarSword
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PostSubject: Re: New hero   Wed 2 Mar - 0:59

Hammett_4 wrote:
Skill 3:(I dont have name)
Thorn Skin or Hard as a Rock maybe?
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monkeh
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PostSubject: Re: New hero   Wed 2 Mar - 1:01

you should make the book lvl 6 more damage and also post in more of a CD also maybe add more spells that do damage and work together better. also remove jetpack for something else cause i don't see why they would strap a guy with that.
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monkeh
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PostSubject: Re: New hero   Wed 2 Mar - 1:03

also you should add wht kind of fun (shotgun, assault rifle, sniper rifle, 2 sub machine guns (SA) etc)
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Hammett_4
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PostSubject: Re: New hero   Wed 2 Mar - 11:44

I forgot the cd.Thnx monkeh Smile

Rank requirement: lt col(200k exp) is my suggestion.

Endurance:Starting with 30each lvl grants 2points

Moto:starting with 7 each lvl granting 1point

Energy:starting with 7 each lvl granting 1point

Avalance: mana cost 130 cd:240sec

Divine shield: 50mana cost(cd depends on lvl)

Charge:mana cost 30 cd 25sec

leap: the same with SO +a bit more higher dmg(+30dmg i suggest) and that the RM strikes with such force that the enemies are dazzled and they have 25%chance to miss an attack.

rock thrower:mana cost 100, cd 45sec, adding 5second stun.i also suggest that bosses immune to magic will be able to be hit by this as u just throw a rock

I liked the Thorns Skin for the 3rd skill Smile. thnx peta!!

I think u are right about jetpakc and i ill try to think of sth better.As for the avalance dmg i leave it at 5k for now.
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Namorax
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PostSubject: Re: New hero   Wed 2 Mar - 13:12

Maybe you can do jk a favor and summarize all your changes in the first post. It's what I would do, and it helps jk since he doesnt have to collect all the tiny scraps of information from the whole thread.

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Hammett_4
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PostSubject: Re: New hero   Wed 2 Mar - 20:52

Ok. I summarized everything regarding the hero at the first post.Also any change that it may occur(although i doubt there will be any) it will automatically be changed at the first post.

I think is time for jk to judge...........
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monkeh
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PostSubject: Re: New hero   Wed 2 Mar - 20:55

instead of jetpack how about adding a passive skill like x% to stun enemies? so if someone was attacking you or w.e. you could have this passive ability to help? or make rock bash or w.e. do a 3 second stun?
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Hammett_4
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PostSubject: Re: New hero   Wed 2 Mar - 21:24

monkeh wrote:
instead of jetpack how about adding a passive skill like x% to stun enemies? so if someone was attacking you or w.e. you could have this passive ability to help? or make rock bash or w.e. do a 3 second stun?

check at the first post.instead of jetpack i have thermopyles.
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jk2pach
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PostSubject: Re: New hero   Tue 8 Mar - 15:09

I guess I can do it.

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jk2pach
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PostSubject: Re: New hero   Tue 15 Mar - 16:48

Even if it is not finished, consider it as done.
Lot of changes will be done, but please if you propose one day an other one, work more the descriptions (what is written in Restricted Complex database in tooltips) with entire words especially Smile

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Hammett_4
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PostSubject: Re: New hero   Thu 17 Mar - 0:46

as i am at 120k exp i wont be able to play RM soon so u mind telling me changes?As for descriptions u mean to say what spells do better?
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