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 New hero

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Hammett_4
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PostSubject: New hero   Mon 28 Feb - 20:12

I will present a hero.any suggestions for improvement are welcome.

Name:Rock Master(RM)

History:TI is the biggest industry of weapon sells so they need the best marines to protect their secrets and facilities.Thus TI is willing to pay money for an effective defense.After several failures they decided to do some experiments on marines.The experiments were failed as well and just when TI started to abandon this project a marine seemed to be able to sustain the experiments.He mutated into a powerfull marine able to sustain huge amounts of dmg and inflict even more to the enemies.Now that the RC601 has problems TI regards that the RM will be a great solution to this.

Rank requirement: lt col(200k exp) is my suggestion.

Endurance:Starting with 30each lvl grants 2points

Moto:starting with 7 each lvl granting 1point

Energy:starting with 7 each lvl granting 1point

hp:400 at the starting rank

armor:3starting, gains 1every 5lvl(or 10lvl),metal type

dmg:200-208

attack speed:average

ms:slow(like cyborg's)

range:800

mana:starting with 25,gain 5every 3lvl

weapon: shotgun, desert eagle as secondary

Book skills:
1.detonation cord,taunt

2.cancel 30dmg from energetic and flame attacks
switch to combat knife:250dmg with average attack speed, giving 15ms bonus

3.SO's leap +30dmg and because RM stikes with such force a 25%chance that the enemies will miss their attack

4.Rock Thrower(requires lvl 8 )
Description: RM uses a valista to send a rock with high speed to a single target dealing 3000dmg and stunning it for 5 sec.
mana cost 100, cd 45sec

5.Thermopyles(requires lvl10)
Description:rocks rise around the RM leaving just 1way towards him and so only 1 creep/boss can attack him at each time)
mana cost 80, cd 50sec

6.Avalance(requires lvl 12)
Description:avalance of rocks that dmg in square aoe of 1000 for 6000dmg
mana cost 130, cd 240sec

Skill 1:Charge, mana cost 30 cd 25sec
Descreption:RM channels for 3sec and then attack dealing dmg through its way.
lvl:
1.500dmg
2.800dmg
3.1000dmg
4.1200dmg
5.1500dmg
6.2000dmg


Skill 2:Devine Shield, 50mana cost
Description:the hero surrounds himself with rocks making himself invu to all attack for 5 sec but loosing ms.
1.120sec cd, -30ms
2.90sec cd, -25ms
3.60sec cd,-20ms
4.50sec cd,-15ms
5.40sec cd, -10ms
6.30sec cd -5ms


Skill 3:Thorn's Skin
Descreption:The Rock Master becomes more and more one with rock making his skin rly hard and so his enemies are hurt everytime they hit him
1. 10dmg return
2.20dmg return
3.30dmg return
4.40dmg return
5.50dmg return
6.60dmg return


Last edited by Hammett_4 on Thu 3 Mar - 23:55; edited 11 times in total
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wizzitje
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PostSubject: Re: New hero   Mon 28 Feb - 20:56

i smell tiny!

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Namorax
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PostSubject: Re: New hero   Mon 28 Feb - 20:57

You do know this is a Sci-Fi Map? This one looks like it belongs more into the Dota/Project Category.

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Hammett_4
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PostSubject: New hero   Mon 28 Feb - 21:31

well truly now that i see it smells tiny. but rly i ve stopped playing dota 2years ago(when i saw magina with 2 sange).However i dont understand what u mean namorax.U say that it is impossible to make it?
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Andx667
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PostSubject: Re: New hero   Mon 28 Feb - 21:37

it doenst fit the theme

we have soldiers with all kinds of wepons, lasers and such things: but this looks to me like a giant rock^^
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Hammett_4
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PostSubject: Re: New hero   Mon 28 Feb - 21:42

his outfit will be like the rest of marines.just his spell will be different.unless u think that the spells at the rest marines arent creation of imagination.I know avalance is rly extreme but u can always propose sth else.
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Namorax
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PostSubject: Re: New hero   Mon 28 Feb - 22:27

Thats not really the problem... its just that this Hero looks odd in comparison to everyone else:

We have someone with Fire, with Ice, with Guns, with Cyborg Implants, with zombies as pet, someone who's like McGuyver and is able to construct Weapons of MassDestruction out of things on the Ground, someone with explosives, someone who plays around with the Gravity... and now we get someone who's trying to be like a Rock?

This sounds more like a Project In my opinion. A projects that disguises itself s a Rock to surprise enemies and attack them from behind. I dont really see why I should play him:
-He throws rock -> Other heroes throw bombs/grenades or Lightning.
-He gets damagereduction -> Other Heroes get increased armor/dodge/selfheal
-He gets Invincibility for 5s ->Another hero can do the same and he can Invul the other players around him (useful if you have someone with Masses of NPCs). And nobody plays him.

Sorry, but: Not Supported. Crying or Very sad

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PostSubject: Re: New hero   Mon 28 Feb - 22:32

I suggest refining him plus he doesnt even have descriptions or enough spells in the spell book (you only have 3) while all others have 6
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Hammett_4
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PostSubject: Re: New hero   Mon 28 Feb - 22:45

Well first of all monkeh i have 6spells at book.the other 3 are the spells outside of the book.
Secondly after a long sicussion with andx i think that adding taunt would even the invu ability that would make creeps go to rest marines.
Thirdly in my opinion adding sth new, different is good and probably some1 would like to play sth new.If u add a hero that is identical to the rest why should i play him?
Furthermore, i give high base armor.But i respect your opinion.I wont try to change it
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PostSubject: Re: New hero   Mon 28 Feb - 22:48

I apologize for not noticing it after i double checked you do have 6. However i suggest looking at other examples of heroes such as VV_0's and so forth where he discusses motorization endurance etc. I think maybe you can make this guy into another bat maybe? Earthbat (scifi and we already have ice fire why not add earth then wind :-p). All in all im not good at making heroes but suggesting improvements hence why im suggesting you think about it some more and refine it. I believe you can do it just need time to make a more decent proposal for jk2pach.
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Hammett_4
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PostSubject: Re: New hero   Mon 28 Feb - 22:54

i will try to.Thanks for the advise.I will write later mana cost and cd for all spells and think endu moto and electro.However i dotn know what else as i dont know where u disagree.Only namorax said his disagreement and that is my whole hero Razz
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monkeh
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PostSubject: Re: New hero   Mon 28 Feb - 23:06

Just work on him again with more RC like spells such as maybe he can have rock bash (which damages and stun enemies) instead of return damage maybe you can add a passive aura like dodge?
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Hammett_4
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PostSubject: Re: New hero   Mon 28 Feb - 23:16

1.rank requirement.As the hero is pretty strong lt col(200k exp) or col(250k exp) is my suggestion.
2.Endurance:Starting with 30each lvl grants 2points
Moto:starting with 7 each lvl granting 1point
Energy:starting with 7 each lvl granting 1point
3.avalance: mana cost 130 cd:240sec
divine shield: 50mana cost(cd depends on lvl)
charge:mana cost 30 cd 25sec
jetpack:mana cost 60, cd 30sec
leap: the same with SO.
rock thrower:mana cost 100, cd 45sec
roar:20mana cost, cd 10sec
4.starting mana 25, every 3lvl gain 5
I dont have any idea for changing a skill but i ill try to come up with one.
I am looking forward to your suggestions and improvements as well Smile


Last edited by Hammett_4 on Mon 28 Feb - 23:19; edited 1 time in total
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monkeh
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PostSubject: Re: New hero   Mon 28 Feb - 23:17

Maybe you should try explaining the hero's background (i.e. why is he a RC employee.) That could help us dwell into more aspects of improvements for you
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Namorax
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PostSubject: Re: New hero   Mon 28 Feb - 23:18

Well, how does he "throw" his rocks for example? With his hand, a FO3 Rock-It-Launcher (selfmade weapon that can fire the useless stuff you can find), with his Psy-Powers?

As of now, I'm picturung a Mountaingiant with ranged attack that use a rock as a missile. Not espescially RC like isnt it?

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Drigonizer
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PostSubject: Re: New hero   Mon 28 Feb - 23:21

Changing it to a project would be simple get a couple rock based abilties and something like
"Uh oh it looks like a unmutated form of the virus has combined with rocks around RC601 this is not gonna be good......"
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Hammett_4
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PostSubject: Re: New hero   Mon 28 Feb - 23:24

well to say the history i must read some1 else employee to get an idea.
How do u launch a flare? with a pistol.However u dont see any pistol coming out.I am thinking(not a pistol ofc Razz) but maybe llike balista sending the rock fast in front of him to the enemies.
i dont like the project idea :"(
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PostSubject: Re: New hero   Mon 28 Feb - 23:25

im picturing a rock golem if this is going to be a project
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Namorax
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PostSubject: Re: New hero   Mon 28 Feb - 23:27

A rock golem that uses part of his health to create more Golems... intriguing... *starts writing in his RC089 Notes*

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Drigonizer
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PostSubject: Re: New hero   Mon 28 Feb - 23:28

of course you do
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Hammett_4
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PostSubject: Re: New hero   Tue 1 Mar - 0:19

Thanatos Industry being the biggest comopany of weapons selling needs the best marines to guard the secrets of their weapons.Thus, they developed a new marine, able to sustain huge ammount of dmg while it kills in massive amount.The Rock Master protects the facilities with great success as his rocks attacks are defenses are excellent and effective
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PostSubject: Re: New hero   Tue 1 Mar - 0:37

Because dark told me that dmg is too low, i post my opinion here as well:
Spells are mostly for creeps and thats why dmg is 1500dmg and not 3k(talking for charge).Explosives are mostly for projects.Besides i see that most projects dies from turrets tanks and guns, and no spells
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PostSubject: Re: New hero   Tue 1 Mar - 0:38

Namorax wrote:
A rock golem that uses part of his health to create more Golems... intriguing... *starts writing in his RC089 Notes*

NO NAMO THAT'S NOT WHAT I WAS SUGGESTING!
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PostSubject: Re: New hero   Tue 1 Mar - 1:03

Hammett_4 wrote:
Because dark told me that dmg is too low, i post my opinion here as well:
Spells are mostly for creeps and thats why dmg is 1500dmg and not 3k(talking for charge).Explosives are mostly for projects.Besides i see that most projects dies from turrets tanks and guns, and no spells

There are spells for creeps (AOE spells, which don't need to have a high damage, but a fast CD and low manacost) and there are spells for bosses (High damage, long CD and medium - high manacost).

Single Target spells are supposed to do High damage and should be used on bosses.
AOE spells like Airstrikes are supposed to clear a large area from zombie as well as damage bosses.
AOE spells like the Concussion Jump of the SO are supposed to take care of small groups of Zombies.

Besides, there are also difficulties like Nightmare and Insane, you know? And for 200, 250k this damage is quite low, no?

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PostSubject: Re: New hero   Tue 1 Mar - 1:21

and dont forget that sustained + a few projects are immume.

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