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 Ailments

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everithing4me
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PostSubject: Ailments   Mon 14 Feb - 18:22

Ailments


Everytime you get hit by zombies, not only you lose hitpoints but there is also a chance of getting an ailment.
Ailments can slow you down or cause losing HP over time.



Poison (venom, AV)
Lasts around 4 minutes.
There are 3 types of poison you can get:

  • Hydroxanic - chance to acquire on bit by any zombie, slows you down
  • Oxalic - acquired on hit by parasites, damages you over time (2HP/sec per level), can kill you
  • Veratrum - chance to miss shots



Disease

Lasts around 4 minutes.
Acquired if too close to flesh composite.
Damages you over time (1.5HP/sec) but cannot kill you.


Open wound (OW)

Lasts 10 minutes.
Acquired if hit by blinks, high chance to acquire on hit by Tartarus, low chance otherwise.
Damages you over time (2HP/sec, 4HP/sec when sprinting), can kill you.


Necrotroph

Lasts 10 minutes.
Damages you over time, can kill you.
If killed while infected, a Supersite is spawned.


Parasite

Lasts several seconds.
You will hear heartbeat, then the soldier "explodes" causing AOE damage.
This can kill you if you don't have enough hitpoints.
Can be healed by Medic's Anti-Venom.


Fracture

Lasts 10 minutes.
Low chance of aquiring on hit by any zombie.
Slows you down.
Damages you and permanently slows you down whenever you jump or sprint, this can kill you.


Short circuit

Rare ailment, lasts several seconds.
Very low chance of acquiring on hit by any zombie.
Removes all your mana and disables your movement.
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nqp
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PostSubject: Re: Ailments   Mon 14 Feb - 20:40

when you wanna add more wounds and things .. jk have to change around 30 charakters by skills .. and how they effect them .. also he has to change bio and over work much skills

and anyway .. you just get so often infected.. its enoght .. otherwise newcomers wouldnt be able to solve that kind of problems besides projects missions ect..
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Andx667
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PostSubject: Re: Ailments   Mon 14 Feb - 20:50

nqp wrote:
when you wanna add more wounds and things .. jk have to change around 30 charakters by skills .. and how they effect them .. also he has to change bio and over work much skills

and anyway .. you just get so often infected.. its enoght .. otherwise newcomers wouldnt be able to solve that kind of problems besides projects missions ect..

still: this is the NOTD:AM thread - so this isnt a suggestion for rc601 but a help for new notd:am players
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wizzitje
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PostSubject: Re: Ailments   Mon 14 Feb - 21:20

yes nqp, L2read Evil or Very Mad

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WedgeAntilles
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PostSubject: Re: Ailments   Tue 15 Feb - 19:56

trolololol.

It says Notd Aftermath Database, doesn't it?

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nex_
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PostSubject: Re: Ailments   Tue 15 Feb - 21:52

Do you have the average %?
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nqp
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PostSubject: Re: Ailments   Tue 15 Feb - 22:53

nvm then..
@wizz .. bite me
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Firartix
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PostSubject: Re: Ailments   Fri 25 Feb - 14:44

you forgot infection.

edit: oooh oops i somehow thought parasite was necro, and parasite was something called "infection"... sorry :s


Last edited by Firartix on Wed 2 Mar - 13:10; edited 1 time in total
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everithing4me
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PostSubject: Re: Ailments   Fri 25 Feb - 21:54

Infection?
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nex_
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PostSubject: Re: Ailments   Fri 25 Feb - 23:53

"parasite" It's in the list
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Nova
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PostSubject: Re: Ailments   Sun 27 Feb - 23:07

forgot artien 15 =P
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everithing4me
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PostSubject: Re: Ailments   Mon 28 Feb - 18:40

Artien 15 is not really an infection, it's more like a buff or something like that.
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nex_
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PostSubject: Re: Ailments   Mon 28 Feb - 18:43

Well you can use it on yourself take a rba and a AV, go take one hit from moirae then use the av, everything is fine ^^

so if AV cures it ... thats a venom !
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