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 GW Workers

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monkeymouse1
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PostSubject: Re: GW Workers   Thu 24 Mar - 17:20

monkeh wrote:
UAV is only good for that but pach can change the movement speed of them. They are only slow cause of that quest since its an escort mission.

Sorry bout that, then. First impression always has the most effects
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monkeh
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PostSubject: Re: GW Workers   Thu 24 Mar - 17:23

well think about it like other escort missions... civilians walk extremely slow in this one but in homeless they are quite fast. So really its all about pach's way of triggering their movement and if this is going to be a unit might as well make it have the uav ability since it has no guns (so it can't attack) and it just a big walking storage vehicle in my opinion.
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Time2Own
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PostSubject: Re: GW Workers   Fri 25 Mar - 4:48

2 cents
Cent 1:
Spoiler:
 

Cent 2:
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jk2pach
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PostSubject: Re: GW Workers   Mon 28 Mar - 16:39

Allright, now GW-Workers can be driven (rank >= 12).
They have Nanoboost (innerfire), Stealth Shield (target gets invis) and Gravity shield (targets gets invuln).

They have a base movespeed of 200 (80 for the quest Rats are leaving the sinking ship).

If a player control one of them during Rats are leaving the sinking ship, it will be forced to move his GW-Worker like the convoy).

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