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 Main Gun (vv_0)

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monkeh
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PostSubject: Main Gun (vv_0)   Sun 30 Jan - 6:47

VV_0 wanted me to post this up to remind him about some balance suggestion he has.
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vV_O
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PostSubject: Re: Main Gun (vv_0)   Sun 30 Jan - 7:34

monkeh wrote:
VV_0 wanted me to post this up to remind him about some balance suggestion he has.

Right, so I was thinking that the Main Gun on Cyclone/Beef/Wrath/other could be increased in dmg against projects or have something to it that would make one choose it over Machine Gun for certain fights. I've not once had any reason to use it over machine gun, frankly it seems useless.

It attacks too slow to be on par with machine gun.

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monkeh
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PostSubject: Re: Main Gun (vv_0)   Sun 30 Jan - 7:35

So you want the artillery stuff to be used for projects only and the machine guns to be increased in dmg?
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PostSubject: Re: Main Gun (vv_0)   Sun 30 Jan - 7:38

monkeh wrote:
So you want the artillery stuff to be used for projects only and the machine guns to be increased in dmg?

no-no. The machine guns are fine. I am just saying that 'main gun' doesn't do nearly enough damage to compare to the machine gun.

The Machine gun is great, but the maingun has nothing to it. It attacks slower and spits out more dmg, but overall the dps isn't there.


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Once bitten, twice.....zombie
The rset can be a toatl mses and you can slitl raed it whotiut pleborm. Tihs is bseacue the huamn mnid deos not raed eevry lteter by ilsetf, but the wrod as a wlohe.
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