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 UAV Discussion - More HP or not?

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monkeymouse1
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PostSubject: Re: UAV Discussion - More HP or not?   Sat 22 Jan - 18:43

Namorax wrote:
Gen and TE can already do Radar+Turrets.

I would say we give the UAV a little more health and BOW-Scan+Activate Generators.
Do you think it should have the "Crate Beacon" Skill of the FR?

No. I remember having a suggestion saying that UAV itself has a big sight range so it does NOT need one
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Namorax
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PostSubject: Re: UAV Discussion - More HP or not?   Sat 22 Jan - 19:05

But in the other hand it cuts down the time a UAV is away from the team.

When I play as a UAV, most of the Time I'm looking for crates. As long as I'm away from the team I dont get some of the XP they're farming. And I'm more vulnerable.
And during Chapter 1or 2 its more difficult to find them as in Chapter 3.

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PostSubject: Re: UAV Discussion - More HP or not?   Sat 22 Jan - 19:34

perhaps giving it a BOW-scan to be a spore tracker?

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PostSubject: Re: UAV Discussion - More HP or not?   Mon 24 Jan - 13:41

BOW Scan added then.

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PostSubject: Re: UAV Discussion - More HP or not?   Sun 11 Sep - 1:04

why not give the UAV around 1-3 armor and 50-75 more so a spider's web wont get it killing so easily, also if RP has 3 lives i think UAV should have 2 lives seeing on how in real life UAVs are 1/4th (or less) the cost of raptors, such as the predator drone, as for support, increase number of crates carried by 1 or 2, and maybe have a laser guided bomb or tracking missile.
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PostSubject: Re: UAV Discussion - More HP or not?   Sun 11 Sep - 13:58

You know why this place is called "RC 601 Suggestions Archives"? Because the stuff in here is done. Just too see who suggested what and if it was done.

The Archives are a nice place to check if the suggestion you have was already done or not and, besides of that, to avoid double suggestions. But digging out old posts and bringing them up again is of no use.

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