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 2.14

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jk2pach
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PostSubject: 2.14   Fri 7 Jan - 17:53

Bug Report Rules

-Do not propose suggestions here.
-When several bugs are reported, try to separate them with lists (such as a "-" before each point)

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Last edited by jk2pach on Wed 12 Jan - 0:55; edited 1 time in total
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monkeymouse1
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PostSubject: Re: 2.14   Fri 7 Jan - 18:46

-Sometimes hero units too get the AI icon.
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vV_O
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PostSubject: Re: 2.14   Fri 7 Jan - 18:55

-New AoE cursor is bad. In a more appropriate way; It blocks out the area in which you are AoEing so you might as well just AoE without looking. Old one worked fine.

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Once bitten, twice.....zombie
The rset can be a toatl mses and you can slitl raed it whotiut pleborm. Tihs is bseacue the huamn mnid deos not raed eevry lteter by ilsetf, but the wrod as a wlohe.
-END TRANSMISSION-


Last edited by vV_O on Fri 7 Jan - 18:56; edited 1 time in total
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jk2pach
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PostSubject: Re: 2.14   Fri 7 Jan - 18:55

-General: Equipment drop: crash the game when plane flies outside the map (spell casted near map boundary)
-Slap: change the text displayed (admin thing)
-Leaderboard: re-add hero shortnames
-Experience sys: disable aca for ranked ppl again.

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wizzitje
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PostSubject: Re: 2.14   Fri 7 Jan - 19:02

The French Cyborg wrote:

Captain Obvious wrote:
-also in the CO discription while picking your hero's. it says Certaon in stead of certain.
CO or CE, I do not see it.

its the Classified Operator, but i forgot its CR not CO (Co is COmmander) perhaps you can get the commander CM or smting?

edit: win names @ quote lol!

-btw this is in your update log: -System changed: Units: now contains the despawn system; recycled units are now owned by neutral passive player to prevent despawned units to lure creeps.

does this mean the units that are moving to the dispawn or units that do not dispawn (cuz of missing the trigger for example). if this is the 2nd then it will pile up the neutral NPC's which could result in lag for certain individuals.



any CE can bug the game this way and the builder will dispawn after X-minuts. perhaps allow the builder to find an 2ndary spot nearby. (probably works to if some1 is standing on the spot, but yet to be tested.)



Owlbear still gives a lot of spam.

(got the Blackout 2x in the same game, first screenshot is with the Shades @ the first project. 2nd screenshot is with the Frozen Sword. perhaps remove 1? (check my next post for a suggestion)

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monkeymouse1
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PostSubject: Re: 2.14   Fri 7 Jan - 19:18

-Dismiss squad-member (Squad Leader) "Loose control over his targeted Mini, the command points will be paid back and the Mini is moving back to the recycling point"

Loose -> Lose
His -> the
is moving -> will move to
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wizzitje
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PostSubject: Re: 2.14   Fri 7 Jan - 19:22

monkeymouse1 wrote:
is moving -> will move to

Will move back to

can be done to. and as Jk has this in his original description i think it will add better to it.

back can be added because the spawned units will move back to the place they came from to dispawn.

-suggestion: plz make sure the Blackout (dark screen) doesnt go liniar with the first project (as it does now.) anymore as it can give very nasty situations. for example the flying dragon project and Vampire (+ some other projects) are Black/Brown which are very hard to see.

2nd is that when you have to fight ranged units (or units with ranged spell's) AND normal zombies (which are VERY hard to spot in the dark.) this could result in getting hit by a lot of little zombies while your focussing on the boss (also the other way around) this is even harder on nightmare with Corpse Chests hitting 200 hits on you Mad

the more experienced players know that you have to pick up field lights, but new players do not. i propose giving players under 5k xp a Field Light in there inventory. (maybe despawning the item after the new player died perminantly to avoid a high amount of Field Lights)

ALSO i had offmission called Blackout later on in the same game (diff chapters). seems they are not the same because 1 of them are the Shades, and the other 1 is with the Frozen Sword. perhaps remove 1 of them

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monkeymouse1
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PostSubject: Re: 2.14   Fri 7 Jan - 19:38

Flare does NOT slow air units
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vV_O
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PostSubject: Re: 2.14   Fri 7 Jan - 20:40

monkeymouse1 wrote:
Flare does NOT slow air units

It does, but flare becomes bugged along with other abilities.

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WHO WAN'S THIS DAWG!?


Once bitten, twice.....zombie
The rset can be a toatl mses and you can slitl raed it whotiut pleborm. Tihs is bseacue the huamn mnid deos not raed eevry lteter by ilsetf, but the wrod as a wlohe.
-END TRANSMISSION-
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nqp
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PostSubject: Re: 2.14   Fri 7 Jan - 20:53



wth?
we got a TE NC and a MC in game
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Jerico555
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PostSubject: RE: 2.14   Fri 7 Jan - 21:20

-Squad Leader: Check command points: doesn't show up in screen.
-Squad Leader: Unable to summon mini SO at lvl 1 for book.
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Namorax
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PostSubject: Re: 2.14   Fri 7 Jan - 22:27

Jerico555 wrote:
-Squad Leader: Unable to summon mini SO at lvl 1 for book.

So it works with Level 2?

Edit: Just now the Questsystem bugged: the 2nd Quest (Escort Convoy from West(Mid) to RC entrance) was prepared, pinged, but never started.

Edit2: Game Bugged Again. We played Story NM both times. We killed the villagers off and after killing all (18/37 Wink) we got 37xp and a "Mission Won" message.

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Last edited by Namorax on Sat 8 Jan - 0:07; edited 1 time in total
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Andx667
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PostSubject: Re: 2.14   Fri 7 Jan - 23:35

-c button isnt working (co ls af), maybe due my german wc3 version (i know for u its works jk, just want to state it)

-just got desync during first mission (captain barney) dont know if its a game thing or caused by something else

-(last version) ppl died and complained they didnt see anything after revive
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Namorax
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PostSubject: Re: 2.14   Sat 8 Jan - 0:47

Would be nice to have the Classnames back in the multiboard (tired of typing -team all the time, just to see if they can use a classitem and at the beginning to see what casses the other took). Besides, if the "-sitrep" messages influence the multiboards for all the players, why not make them sorted like it was in the previous versions?

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jk2pach
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PostSubject: Re: 2.14   Sat 8 Jan - 0:50

The classname is a bug, I merged things from 3 different libraries but I forget the class names.

The board is sorted like previous versions.

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Placek
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PostSubject: Re: 2.14   Sat 8 Jan - 3:10

jk2pach wrote:
Bug Report Rules

-Do not propose suggestions here.
-When several bugs are reported, try to separate them with lists (such as a "-" before each point)

please add information that there is a separate topic for english mistakes. :>
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monkeymouse1
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PostSubject: Re: 2.14   Sat 8 Jan - 8:26

-May I request that Squad Leader's point system be changed to 2 4 5 6.5 8 10?
Original was 2 3.5 5 6.5 8 10
You are unable to summon anything more than 2 for the 1st 2 levels.

-Dismiss not working for squad leader

-Unable to hit the limit of 10 biologists (i only got 9 the most and not 10. i searched the map but there isn't a extra biologist or rather the 10th).

-Lightning sniper ( Optical scope causes desync / disconnection from game )

-Trigger "leakage" is back (unable to jump earlier, and marine leader failed to resurrect even using the revive skill)

-Also got similar bug like nqp's
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nqp
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PostSubject: Re: 2.14   Sat 8 Jan - 15:58

about that spell spam bug
monkemouse told me he got the same bug
and both times it appears in chapter 3
might that help to select and delete the problem
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jk2pach
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PostSubject: Re: 2.14   Sat 8 Jan - 16:40

Actually this spam is due to the debug mode I let voluntary. But this is bad: generally, it is due to the fact my library (which optimize spell events) is overwent by the amount of spells used Sad

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PostSubject: Re: 2.14   Sat 8 Jan - 17:02

Ever since the new release of 2.14, there has been spam messages like "id not detected spellcheck" w/e. Earlier there was this message saying "Warning: Timer???? released" then everyone disconnected. or something. i was the only one left in the game" i was dead btw.
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nqp
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PostSubject: Re: 2.14   Sat 8 Jan - 18:59

imao but delete 2.14 and let the bot 2.13 host,.. this is annoying you cant play when chapter 3 start..
you can use nothing..
seriously.. just delete 2.14
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PostSubject: RE: 2.14   Sun 9 Jan - 0:08

-For the 3/3 times I've used optical scope on the Lighting Sniper, almost as soon as the duration is depleted, I get disconnected from the game.
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PostSubject: Re: 2.14   Sun 9 Jan - 7:15

-Cerberus' skill "Tesla-enhancing" does it work? i don't see any kind of lightning effect other than the stun hammer bullet thing.

-Cerberus is unable to damage debris (like village houses)
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PostSubject: Re: 2.14   Sun 9 Jan - 9:05

monkeymouse1 wrote:
-Cerberus' skill "Tesla-enhancing" does it work? i don't see any kind of lightning effect other than the stun hammer bullet thing.

-Cerberus is unable to damage debris (like village houses)

tesla enhancing is the lightning effect you see on bullets... so its not a bug and the it cant damage buildings is not a bug that's just how retarded cerberus is without the "enhancements"
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monkeymouse1
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PostSubject: Re: 2.14   Sun 9 Jan - 9:16

monkeh wrote:
monkeymouse1 wrote:
-Cerberus' skill "Tesla-enhancing" does it work? i don't see any kind of lightning effect other than the stun hammer bullet thing.

-Cerberus is unable to damage debris (like village houses)

tesla enhancing is the lightning effect you see on bullets... so its not a bug and the it cant damage buildings is not a bug that's just how retarded cerberus is without the "enhancements"

I don't think you understood what i ment. What i ment was, in the skill "tesla-enhancing" there is a chance of 30% to cast a lightning spell dealing 500 damage in 500 aoe. But I do not see any kind of lightning effects happening.
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