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 Importations Clean Up

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jk2pach
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PostSubject: Importations Clean Up   Thu 23 Dec - 19:54

Namorax sent me some weeks ago a really good file based on the open source, in order to help me to clean the imported file and enlight the size of the map.
I know it can be considered as suggestions, but he did it BEFORE I take the decision to refuse suggestions.

On a side note, I would appreciate some people to avoid to send me private messages with suggestions Wink

There is (finally, sorry for the delay) my answer.
I make it "public" to show your work :p
Namorax wrote:
ble.mdx (Isn't that model similar to the one already ingamel? I dont think the difference would be that obvious to many players, at least I dont see any difference to the normal version. So why's it here?)
This is a wheat model. The only difference is that it has an animation. But I can not only use animated model (would make the game lag a bit, like when they were 1K wheats in older versions.
Namorax wrote:
BTNAviary (Icon is never seen by players)
It is. The quest when you have to defend the aviary entrance. This building is a unit (and not a destructable) so it gets an icon.
Namorax wrote:
BTNBuilding_XYZ (except the CE-Buildings, none of these icons are ever seen by the player. They help in the WE, but otherwise they just take up space)
BTNBuilding_Bunker.blp is used for the bunker buildings such as Building-Military Bunker
BTNBuilding_City2.blp removed. It was used when those buildings were units and not destructables
BTNBuilding_Factory.blp is used for Building-Factory
BTNBuilding_Fondry.blp is used for Supply Structure
BTNBuilding_MedPost.blp is used for the Medical Post
BTNBuilding_Power1.blp is used for the Energetic Structure 1
BTNBuilding_Power2.blp is used for the Energetic Structure 2
BTNBuilding_Power3.blp is used for the Energetic Structure 3
BTNBuilding_Reactor.blp is used for the Building-Reactor
BTNBuilding_RepairBay.blp is used for the Repair Bay
BTNBuilding_ScoutTower.blp is used for the Primary Observatory Towers
BTNBuilding_Wall.blp removed. It was used when those buildings were units and not destructables
Namorax wrote:
BTNCallAGuarddog (You should use the same Icon for the ability and the dog. Just my opinion.)
Done.
Namorax wrote:
BTNCapsule (same as the buildings)
Used for the Capsule (units, icon ingame shown)
Namorax wrote:
BTNConsole (same as the buildings)
Same as capsule
Namorax wrote:
BTNContainer (same as the buildings)
Removed.
Namorax wrote:
BTNDebug (you replaced the ability with a chatcommand. So why's this still here?)
Removed
Namorax wrote:
BTNDesignate (The skill is only available as a autocast-spell, I havent seen it as anything else. The ON/OFF versions are also not necessary. Unless you want to make a "Click-Remove On version-add off version"-Kind of skill. And for that you should use different looking buttons. Autocast Icons just have that yellow frame for the autocast-sparkle. You can use normal Icons, but its harder to see if its autocasted. That as far as I know, and its true for the other on/off butoons)
On / Off allow the yellow squares arround the icon. If you do not use them, you will get a hard to see icon. I do not want it. And you need the normal icon since the TC can learn this spell.
Namorax wrote:
BTNElitePresence (Only available as passive. Not appearing anywhere else)
And the buff? Smile It uses the normal icon.
Namorax wrote:
BTNKScientist (Icon will not be seen by players)
Scientist, NPC Scientist troop.
Namorax wrote:
BTNSRCApollon (Appears only as a Employee-Unit, players will never see the icon)
I removed the unit, the ACV Destiny was only used for a quest, making the size of this model a bit heavy for such a unic and rare use. Thus, icons are also removed.
Namorax wrote:
BTNStimpacks (Same as with other ON/Off buttons)
Same answer than Designate.
Namorax wrote:
BunkerSquished.mdx (Is this used on the map? Apparently not...)
Removed.
Namorax wrote:
DestroyedBridge.mdx (hard to notice and the bridge is not touching the ground correctly. Up to you if you want to keep it...)
Yes, I love it :p
Namorax wrote:
DISBTN (same as the BTN part of the list. Same goes for the DISPASBTN):
When you do not get DISBTN and DISPASTBTN icons, and you use a menu (like Quest Log), all icons would be green squares. That's why Wink
Namorax wrote:
->Also, you should check if you really need them all. Some Maps dont include them and get green "Pic-Missing Squares", but it seems you imported too much.
Yes I know, but I prefer a complete map.
Namorax wrote:
]Only Items and Mainskills need a DISBTN in your Map.
And buffs Wink
Namorax wrote:
-DISBTN for Items are needed because if a player checks the inventory of other heroes, the games displays them.
True.
Namorax wrote:
-DISBTN for Mainskills are needed because if the player opens the "Choose Skill to Level-Up"-Menu without having Points to distribute, the game will display them. And the "Bookskill only"-Buttons will never be seen as DISBTN anyway.
True.
Namorax wrote:
-DISBTN for Units are only required for Mainskill-Summons. The others appear only if you need things like "Rank" or if you need to research something first.
Or open quest log, diplomacy, chat log....
Namorax wrote:
-DISBTN for UI things like "Hold Position"? did you run them through an Iconizer and imported all the resulting images?^^ You can also remove DISBTNs for the "Strength" "Energy" "Mechanization" pics next to the herostats^^)
Same problem with ingame menus.
Namorax wrote:
-Delete the DISPASBTNs if they're not Mainskills. Thats pretty much the only time the game shows them.
Same.
Namorax wrote:
Pulsebuff_byEpsilon.mdx (Where did you use that?)
It was supposed to be used as model instead of the ankf of reincarnation for player corpse :O Changed now.
Namorax wrote:
S300.mdx (I cant remember ever seeing this ingame. I think the one for the escort missions (who spawns with a heli) uses another model)
ACV Pledge Lips
Namorax wrote:
S300_missle.mdx
ACV Pledge Lips missile.
Namorax wrote:
Shelves_Final.mdx (Maybe they appear in a video-sequence?)
Nuh. Only in the first versions Wink
Namorax wrote:
Tank.mdx (Do you still use that? Because I dont know where... and it still has icons.)
Hero picker
Namorax wrote:
Tankhunter_Squished.mdx (Has no Icons.)
ACV Jupiter
Namorax wrote:
Urn.blp (??)
Removed
Namorax wrote:
Readme.txt (not yours, so away with that)
Removed
Namorax wrote:
Beep.wav
Namorax wrote:
Beep2.wav (never heard them)
They were supposed to be used for the Side Quests and random quests instead of the radio sound. It was a bug Smile

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PostSubject: Re: Importations Clean Up   Thu 23 Dec - 20:53

ENGLISH PACH SPEAK ENGLISH! :-P we don't understand this l33t language :-p
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Namorax
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PostSubject: Re: Importations Clean Up   Thu 23 Dec - 21:02

Monkeh, because of you they'll invent the Spam-Hammer!

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PostSubject: Re: Importations Clean Up   Thu 23 Dec - 21:03

Mh ... if they invent the spam-hammer monkeh would be immune against it.

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PostSubject: Re: Importations Clean Up   Thu 23 Dec - 21:04

you 2 are just jealous of my awesome spamming abilities :-p
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PostSubject: Re: Importations Clean Up   Thu 23 Dec - 21:07

"Jealous" is the wrong word.

Try "Annoyed".

Edit: Only freed 0.11 MB apparently. Enough for 1 small Model Very Happy

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