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 2.05

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jk2pach
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PostSubject: 2.05   Tue 7 Dec - 20:26

Bug Report Rules

-Do not propose suggestions there.
-When several bugs are reported, try to separate them with lists (such as a "-" before each point)

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Last edited by jk2pach on Sun 12 Dec - 21:20; edited 1 time in total
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wizzitje
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PostSubject: Re: 2.05   Wed 8 Dec - 0:30

-Npc Shock Troop: Skills (Z) and Designate (Z) double hotkey.
-
wizzitje wrote:
-Reflexes from the NPC Responce Force also works for the Hero Responce Force, even if the Responce Force didnt teach it yet.

-Seems the Reflexes works on every unit nearby, not just a other responce force.
- the Bradley's Open Fire spell has the Cyborg tooltip.
-plz Update the spellbook from the Intervention Pilot, his first spell in the book is the Drive Humvee spell (which every1 can use at the rank you need for pilot)
GW-Hurricane's Railgun's and Blink's toolbar talks about in front of the Soldier, etc. change soldier to hurricane Wink
- we had the The Ground is Burning mission 2x in 1 game, 2nd and 3rd chapter. no idea why.
-Assaul Force, Launch spell should need a shield to lauch it, but you can use it without your shield.
- a Bug that rarely occures. when people leave every1 dies in the game. got a replay with it: (removed Fog of War with the Fog of War button in the replay, dont even think about calling me a hacker
Suspect

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Last edited by wizzitje on Thu 9 Dec - 20:13; edited 8 times in total
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vV_O
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PostSubject: Re: 2.05   Wed 8 Dec - 0:55

Strike Force hotkeys overlap too much:

-"F" is displayed as Emergency Fire Mode, cannot find correct hotkey if there is one.

-"Z", in the skill book, for AP Ammo and taunt.

-"Q" Organic Bomb and Tank Program.

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wizzitje
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PostSubject: Re: 2.05   Wed 8 Dec - 1:13

vV_O wrote:
Strike Force hotkeys overlap too much:

-"F" is displayed as Emergency Fire Mode, cannot find correct hotkey if there is one.

-"Z", in the skill book, for AP Ammo and taunt.

-"Q" Organic Bomb and Tank Program.


if its not in your spellbook the 3 basic hotkeys are C F R (in that order)

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vV_O
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PostSubject: Re: 2.05   Wed 8 Dec - 1:22

Like I said, I have tried the hotkey for "F". Please do not try to correct me =)
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monkeh
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PostSubject: Re: 2.05   Wed 8 Dec - 3:48

reinforcements for last stand spawn in middle base not the random base.
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moimucus
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PostSubject: Re: 2.05   Wed 8 Dec - 6:43

-When you shot building it doesn't use ammo. Does a while it's like that never though about saying it.

-Skill that does taunt doesn't work on gargoyle and evolved gargoyle.
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Null_Signature
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PostSubject: SL still bugged   Wed 8 Dec - 6:50

Im sitting here playing with a max of 5 SO. Its not counting them dieing like it should.
-Displays as 2 points per SO, in skillbook its listed as one.

Edit: Found what you did.

Bios cost 1 point, SO cost 2. Running with 10 bios and raping bosses atm


Last edited by Null_Signature on Wed 8 Dec - 9:08; edited 1 time in total (Reason for editing : found what he did wrong)
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Placek
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PostSubject: Re: 2.05   Wed 8 Dec - 13:32

About squad leader - I had 5 x SO 1 x Bio 1x Hs and I couldnt summon more units, even after all of them died.
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Namorax
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PostSubject: Re: 2.05   Wed 8 Dec - 17:40

Elite Troop, Bookskill says: "Grants Advanced First Aid", but the Player gets "Advanced Selfheal"

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MarineElite
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PostSubject: Re: 2.05   Wed 8 Dec - 17:52

-chemical tester poison bullets don't work
-"failed airdrop" still has the problem with scientists being attacked and not being able to be found and if you debug it makes all the remaining ones unable to be found.
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moimucus
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PostSubject: Re: 2.05   Wed 8 Dec - 19:51

Security officer has 2 typing mistake.

1. the skill laser designator when you check it in the upgrade menu it says -5/-7/-9/-13/-15/-17 but it's -5/-7/-9/-11/-13/-15.

2. When you check laser designator story after you skill it the first sentence is repeat a second time and it cut the last sentence.


-special agent hotkey for first aid and net is the same. 'B'

-I got a fatal error when I did marksmanship then rush with commander. I did it quickly.
Game has crash again when i call mini.
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PostSubject: Re: 2.05   Wed 8 Dec - 22:53

wizzitje wrote:
-Npc Shock Troop: Skills (Z) and Designate (Z) double hotkey.
-
wizzitje wrote:
-Reflexes from the NPC Responce Force also works for the Hero Responce Force, even if the Responce Force didnt teach it yet.

-Seems the Reflexes works on every unit nearby, not just a other responce force.
- the Bradley's Open Fire spell has the Cyborg tooltip.
-plz Update the spellbook from the Intervention Pilot, his first spell in the book it still uses the Drive Humvee spell.
GW-Hurricane's Railgun's and Blink toolbar talks about in front of the Soldier, etc. change soldier to hurricane
Wink

ugh how did i get this quoted.. prolly some missclick... delete it plz if any1 can :<

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monkeh
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PostSubject: Re: 2.05   Wed 8 Dec - 22:56

ACV transport as soon as someone enters it you completely loose sight of your hero until you are kicked out of it
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moimucus
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PostSubject: Re: 2.05   Wed 8 Dec - 23:30

I don't think it's a bug but mini responce force give reflex aura and when you pick responce force has hero is reflex is not an aura. Would be nice to have it be an aura.


-When you level up book the skill cooldown are reset in it.
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vV_O
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PostSubject: Re: 2.05   Thu 9 Dec - 3:15

moimucus wrote:
I don't think it's a bug but mini responce force give reflex aura and when you pick responce force has hero is reflex is not an aura. Would be nice to have it be an aura.


-When you level up book the skill cooldown are reset in it.

Response force is fine.
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MarineElite
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PostSubject: Re: 2.05   Thu 9 Dec - 4:22

Not really a bug but for Marine leader Orbital strike should say that the zone is the safe area in big letters getting teamkilled by idiots using it is common.
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nqp
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PostSubject: Re: 2.05   Thu 9 Dec - 7:58

npc firebat burstfire is shown when you use it .. but it dont effect any damage
the 2nd spell from the biological soldier
works not correct .. it just slow the maintarget it dont damage it .. sometimes it does but it depents on monster
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milouddz48
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PostSubject: Re: 2.05   Thu 9 Dec - 10:28

I don't know if these are bugs or it's supposed to happen so I'll just color the ones I think they're important:
  • NPC soldiers show up from east and move towards south, but they don't do anything even when stopped and surrounded by zombies (They accept their death?)
  • Headless zombie? In my opinion that's a bug
  • Medals are still not working, we haven't got any we completed the game and we did all the secondary quests
  • Cave near where you start(south) cannot be sealed with satchel
  • Some bosses or one of those big units(sustained flesh heap) cannot be targeted with spells and explosives do not damage them
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wizzitje
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PostSubject: Re: 2.05   Thu 9 Dec - 11:06

milouddz48 wrote:
I don't know if these are bugs or it's supposed to happen so I'll just color the ones I think they're important:
    [1]NPC soldiers show up from east and move towards south, but they don't do anything even when stopped and surrounded by zombies (They accept their death?)
    [2]Headless zombie? In my opinion that's a bug
    [3]Medals are still not working, we haven't got any we completed the game and we did all the secondary quests
    [4]Cave near where you start(south) cannot be sealed with satchel
    [5]Some bosses or one of those big units(sustained flesh heap) cannot be targeted with spells and explosives do not damage them

1. NPC soldiers running to the south run there to Despawn. so yes they run to there ''death'' (not a bug)
2. Headless zombies do exist, in Nightmare you also got Flying heads. not a bug.
3. medals are still bugged indeed
4. the Cave can be sealed, be sure to put the satchel On the entrance of the cave or just in it and CHANNEL the satchel spell.
5. Some bosses are made to be Spell Immume. like the flesh heaps.

srry i just had to say this, as it are not rlly bugs Wink

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Namorax
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PostSubject: Re: 2.05   Thu 9 Dec - 16:33

Last Stand, Mech Facility:
We barricaded us in, and when the projects stood at the wall, it sometimes happened that the projects were able to ignore the wall and move through them.
Someone (I think vv) said it might be because of the knockback of the NPC-BIs. This happened multiple times, replay available.

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wizzitje
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PostSubject: Re: 2.05   Thu 9 Dec - 16:42

Namorax wrote:
Last Stand, Mech Facility:
We barricaded us in, and when the projects stood at the wall, it sometimes happened that the projects were able to ignore the wall and move through them.
Someone (I think vv) said it might be because of the knockback of the NPC-BIs. This happened multiple times, replay available.

happened to us to on the same mode, same place. 1 confirmed way that they can get trough is a Heavy Soldier charging it then knocking it back. trying more ways with bio's etc later on

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PostSubject: Re: 2.05   Thu 9 Dec - 16:59

Last Stand:

-When blocking entrances, enemies wander around the perimeter of 'base'.
They should immediately attack buildings blocking their path. (This does not suggest having regular buildings, without offensive abilities (ei: mine turret, detection turret), to have aggro. Only having so if they are blocking all paths)

-Classified Operator's "V" Hotkey (within skill book) begins with 'Zombie Walk', but then is replaced by 'Blink' under the "V" hotkey.

-General's Commando ability crashes player playing General at times. (Not a lot of the time, but quite enough for a bug report)
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ss4Gogeta
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PostSubject: Re: 2.05   Fri 10 Dec - 6:03

Okay so theres 2 bug in 2.05. the caves keep getting glitched and the missions 2. it goes back a few missions..some of the games my hero gets frozen out of no where (probly from jumping)
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PostSubject: Re: 2.05   Fri 10 Dec - 8:19

-Raptor Pilot has no way of regaining health points back on its own, once lost. (dies very easily to omicrons) Needs hp regen or self-repair ability/cooldown.

-When a plane dies, night vision isn't returned once new plane is acquired. (RP)

-Upon a Raptor's death, my drivers freak out and wc3 freezes until I fix it. What are you using for the explosion?
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