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 2.02

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jk2pach
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PostSubject: 2.02   Fri 3 Dec - 12:14

Bug Report Rules

-Do not propose suggestions there.
-When several bugs are reported, try to separate them with lists (such as a "-" before each point)

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Last edited by jk2pach on Sat 4 Dec - 17:18; edited 1 time in total
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wizzitje
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PostSubject: Re: 2.02   Fri 3 Dec - 14:11

these are not rlly bugs, just some mistakes that need to be changed.

1. in the intro where the 2 soldiers run to the RC601 entrance and say ''we got a problem'' they actually say PROBLEME (remove E)

2. Responce Force, if you look at Skills (when you Level) and read what you can get in the Mercenary Book it says Improved M4, but IN the book itself it says smting like Improved SG205 (not 100% correct but you know what i mean) change 1 of the 2.

i know its not very important. its just for perfection scratch

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jk2pach
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PostSubject: Re: 2.02   Fri 3 Dec - 14:15

wizzitje wrote:
i know its not very important. its just for perfection scratch
Mistakes are important Wink

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PostSubject: Re: 2.02   Fri 3 Dec - 14:16

ye and i might got an other, dont know if this is made to do this, but in the intro where the 4-5 soldiers + humvee attack some zombies in the Town. 2 of the marines say there lines @ the exact same time:

For The Deads = 1
They are to! = 2

i think its made to say it behind each other. but im not 100% sure

another small thing Razz

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Luka804
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PostSubject: Re: 2.02   Fri 3 Dec - 14:53

in 2.02 there are no humvees only shades of them where they should be
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Andx667
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PostSubject: Re: 2.02   Fri 3 Dec - 16:04

dunno if its a map bug or a host problem, but i keep constantly disconnecting right after the intro. happens only on your bot...

€: happen again


Last edited by Andx667 on Fri 3 Dec - 17:32; edited 1 time in total
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Luka804
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PostSubject: Re: 2.02   Fri 3 Dec - 17:23

I just got dced on the start..... same thing happening as Andx667
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Placek
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PostSubject: Re: 2.02   Fri 3 Dec - 17:28

I also noticed ppl getting disconnected just after game loaded.
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PostSubject: Re: 2.02   Fri 3 Dec - 18:24

Just now 5 out of 10 players were kicked (player 1-5). This needs to be fixed asap!

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PostSubject: Re: 2.02   Fri 3 Dec - 19:35

the kicks are called Desync.... it doesnt kick people itself but it ''Splits'' the game into 2 games 10 = 5/5 4 = 2/2 etc.

the kicking is implented in the bot, Bots have a option to kick Desync people:

Drop the user if he/she desyncs or not?
bot_dropifdesync = (0 for no) (or 1 for Yes) Apperently Jk's bot has 1.



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jk2pach
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PostSubject: Re: 2.02   Fri 3 Dec - 19:36

But the bot is not supposed to desync so much. Then it should be due to the map, but I did not change anything in this release that would cause desync :/

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PostSubject: Re: 2.02   Fri 3 Dec - 19:43

few solutions by internet on Wc3 desync (yes its in the map so JK has to change it)

1. If you use Vexorian's Map Optimizer and check the compress names option it can cause problems if no common.j or blizzard.j files are provided

2. The desync is caused by either something you're doing in triggers or some data value you have set in the object editor which battle.net mysteriously decides it doesn't like.

The only known confirmed causes of desync are:

- Using the "Camera - Pan Camera (as Necessary)" trigger action

- Setting any unit/building sight range to zero.

3. Desync will be caused when a map gets deprotected/stolen. sometimes even while bieng copied from an other map.

just a few examples probably more to find on google ''Desync Wc3''


EDIT:
ow and JK host 2.01 till the desync bugg if fixed S.V.P (yes i know a lil bit of french

EDIT2:
jk2pach wrote:
Restricted Complex 601 2.02 released.

I used the Widgetizer to reduce the loading time. It might not bug contrary to the only time I released the map with a use of this tool which reduces the loading time.

take a look if this causes your problem. as you said it bugged the map be4

alright found something new, seems there is a error in the Doodad program, cuz all the Doodad Destroyed Landwalkers and other Doodads like the Fences were purple boxes in this game. got a screenie:



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Last edited by wizzitje on Sat 4 Dec - 0:49; edited 1 time in total
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PostSubject: Re: 2.02   Sat 4 Dec - 0:40

The disconnect bug is really important. Maybe you should set the bot back to 2.01 or 2.00 so people can play again.

And yes, it kicked me 2 times in a row.

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PostSubject: Re: 2.02   Sat 4 Dec - 3:14

-Sending NPC marines to control vehicles still works. After it says you have lost control of the vehicle you still retain control over it.
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PostSubject: Re: 2.02   Sat 4 Dec - 3:46

Null, you ruin all the good things in life =)
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jk2pach
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PostSubject: Re: 2.02   Sat 4 Dec - 15:04

I know what causes desync in general dude. I just do not know what causes it since the last version only because I made only minor changes.

2.01 hosted now.

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PostSubject: Re: 2.02   Sat 4 Dec - 16:29

2.01, perhaps 2.02 too, no NPC spawned by the Headquarters skill in Last Stand mode.

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jk2pach
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PostSubject: Re: 2.02   Sat 4 Dec - 17:09

wizzitje wrote:
these are not rlly bugs, just some mistakes that need to be changed.
Once again: thanks :]
wizzitje wrote:
1. in the intro where the 2 soldiers run to the RC601 entrance and say ''we got a problem'' they actually say PROBLEME (remove E)
Fixed
wizzitje wrote:
2. Responce Force, if you look at Skills (when you Level) and read what you can get in the Mercenary Book it says Improved M4, but IN the book itself it says smting like Improved SG205 (not 100% correct but you know what i mean) change 1 of the 2.
Fixed
wizzitje wrote:
ye and i might got an other, dont know if this is made to do this, but in the intro where the 4-5 soldiers + humvee attack some zombies in the Town. 2 of the marines say there lines @ the exact same time:
For The Deads = 1
They are to! = 2
i think its made to say it behind each other. but im not 100% sure; another small thing Razz
Fixed
Luka804 wrote:
in 2.02 there are no humvees only shades of them where they should be
Fixed (widgetizer bug)
Null_Signature wrote:
-Sending NPC marines to control vehicles still works. After it says you have lost control of the vehicle you still retain control over it.
Now only heroes will be able to drive as pilot (so if no pilot, the NPC can not enter the transport)
Dark_Warlock wrote:
2.01, perhaps 2.02 too, no NPC spawned by the Headquarters skill in Last Stand mode.
Fixed, I forget to add the Reinforcement check each 2 minutes in LS, considering the difficulty.

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