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 Alternative Map RC089 - Developer Diary

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vV_O
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PostSubject: Re: Alternative Map RC089 - Developer Diary   Sun 8 May - 1:05

Namorax wrote:
Try right-click on the screenshot and look for something like "Show Picture/Graphic" or something.
If it opens the pic in a new window you can see the droid on the far right.
nah only see the marine to the right of the blue droid.

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PostSubject: Re: Alternative Map RC089 - Developer Diary   Sun 8 May - 5:22

I like the droid hero looks human enough but not too human so you cant tell the difference between it and a regular hero

PS: idk if this will work but: http://illiweb.com/fa/pbucket.gif
copy & paste it into address bar and hope it works.
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Namorax
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PostSubject: Re: Alternative Map RC089 - Developer Diary   Sun 8 May - 14:55

There are only 5 units on the screenshot. If it is red and to the right of the Blue Droid, then you see the Player hero Robot.^^

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PostSubject: Re: Alternative Map RC089 - Developer Diary   Sun 8 May - 16:15

Namorax wrote:
There are only 5 units on the screenshot. If it is red and to the right of the Blue Droid, then you see the Player hero Robot.^^
You got me all curious for nothing Smile

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WHO WAN'S THIS DAWG!?


Once bitten, twice.....zombie
The rset can be a toatl mses and you can slitl raed it whotiut pleborm. Tihs is bseacue the huamn mnid deos not raed eevry lteter by ilsetf, but the wrod as a wlohe.
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PostSubject: Re: Alternative Map RC089 - Developer Diary   Thu 30 Jun - 22:38

Namorax. At this rate it will be "RC089-2 years after".

Status?

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PostSubject: Re: Alternative Map RC089 - Developer Diary   Fri 1 Jul - 16:36

I'm trying to get the Vote-System Running.

At the moment I have:
-2 playable Baseclasses
-5 working Skillbooks
-(More or Less) Balanced Creeps
-1st Part of story Mode (out of currently 5)


Currently, I'm trying to get some help on it from a few guys I know, and that might take a while. In the meantime I'll try to set up the 3 difficulty-modes (The variables for Reload-Time, Clipsizes and Amount of Creeps seem to be working). Once the Votesystem stands, I can gather the first Alphatesters to look for bugs and faults.

As izt stands, the viesystem is the only hurdle left! Very Happy

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PostSubject: Re: Alternative Map RC089 - Developer Diary   Tue 5 Jul - 14:38

I got a few pointers, and now it looks like I'll be able to finish the Votesystem (using crude GUI)... furthermore, I'm still not satisfied with the current effects, so I'll be trying to revise them next.

The other points on my "To-Do"-List include giving creeps abilities they can use "intelligently" and I want to see if its possible to fabricate their behavior using an AI instead of Triggers.

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Currently Playing:
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Terraria

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